**KNOWN AW ISSUE**
Please be aware, there is a known issue with Saga badging when observing the AW map.
The team have found the source of the issue and will be updating with our next build.
We apologize for the inconvenience.
**KNOWN BG ISSUE**
We are aware of an issue with the seeding for the beginning of the BG season.
We are adding rewards to higher progression brackets to offset the additional grind.
More information here.
**Arcade is being extra tricky with his Murder Box...**
It appears Arcade has been non-cooperative in his approach to this month's side quest and presented his clues in a nonsensical order. Lucky you, Summoners, we have our best and brightest on the case and those clues should now be a lot more straightforward. While messing around in Arcade's files we came across a phrase, highlighted and bolded, with sparkles and pointy arrows: "the abode for the dead" ... Maybe that will help you along the way!
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They're finally nerfing Energy Refils in act 5

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    startropicsstartropics Posts: 674 ★★★★

    still not one solid explanation on how refills are infinite...

    Infinite as in you'll never run out of them. Basically using refills to gain more refills.imagine a store where you could trade 1 unit and get 1.5 unit. You could then trade that again and again infinitely. Same case. It takes time too but that doesn't stop it from being perpetual. You could just sit around one day and gain more than 20 refills starting from one
    energy isn't free, there's an opportunity cost to using it. if you're farming instead of doing new content, you're losing out. if there's no content to do, you only have a small window of farming before going back to content (so you can't farm that many) and they all expire, so there's nothing infinite about this.

    it only becomes infinite if they remove the timers and stash limitations. that will never happen.
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    GroundedWisdomGroundedWisdom Posts: 36,360 ★★★★★

    Saving Units for one or two sales a year and not using them for content is a choice people make . Not a requirement.

    saving for account changing offers is better than using them on refills and revives.

    Value of Units is relative to what someone needs, and the Rewards earned over the course of months are quite often worth more than taking a chance on a sale once a year.

    everyone needs better value and you're incorrect, july and cyber monday deals are guaranteed value for everyone and infinitely better than regularly occurring content like EQ.

    Only, people don't stop to calculate that. They swear by the tenet that they must only spend them on the big sales.

    it's not a guess and there's no faith behind it. people do the calculations and see that saving units is best for progression.

    Units are a renewable Resource. Anyone looking to amass them can easily take in 1000+ a week, give or take.

    and all of that goes to a bi-annual package that keeps ballooning in size every year. deals used to be 15k and now they're hitting 40.
    Disagree. If you can do both and advance your Account all year long, and still save for Offers, that's more "account changing" than making sure you get everything in an Offer once a year. BGs for example. If you're spending Energy and Units for Energy to progress, you're going to amass more Rewards than a one-day sale. If you're behind in Story or working on the next Title, using them for that is more helpful than one sale. That is not an absolute for everyone. Just something Players have gotten into the habit of doing and telling others to do as well.
    no one said it was black and white. people do both, but they keep taking things away from players but then asking for more.

    no year round gifting
    no trading diring gifting
    nerf 3.2.6
    nerf act 4 and 5

    the resources players need keep shrinking yet they demand more and more during the big deals. what used to be 15k is now 40. that’s 80k units worth of account changing offers and you expect players to use them on refills and revives? is 100%ing beginner and heroic going to break the game?

    there’s nothing infinite about farming refills. you can get a handful a day at most and they last two weeks. what’s the risk to the game if they keep existing?
    Those early Acts were never intended to stockpile Players for higher content. You don't need to be Miss Cleo to see that one.
    Gifting was more problems than it was good, and the people who decided to exploit it and turn it into a fraudulent and undercutting racketeering operation had to ruin it for the people who enjoyed it.
    There's no grand attack on people who want Resources for free. There are avenues to get what we need in the game. They aren't going to be turnkey.
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    AverageDesiAverageDesi Posts: 5,260 ★★★★★

    still not one solid explanation on how refills are infinite...

    Infinite as in you'll never run out of them. Basically using refills to gain more refills.imagine a store where you could trade 1 unit and get 1.5 unit. You could then trade that again and again infinitely. Same case. It takes time too but that doesn't stop it from being perpetual. You could just sit around one day and gain more than 20 refills starting from one
    energy isn't free, there's an opportunity cost to using it. if you're farming instead of doing new content, you're losing out. if there's no content to do, you only have a small window of farming before going back to content (so you can't farm that many) and they all expire, so there's nothing infinite about this.

    it only becomes infinite if they remove the timers and stash limitations. that will never happen.
    No . You're not losing out in doing new content. There's plenty of time to do both. You can knock out EQ in just 2days and even one if you have the refills. Then it's 29 days left to farm energy
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