Moon Knight needs Rework

This isn't like an idea of what the rework would look like but this is a plea to kabam to please rework moon Knight. He desperately deserves and needs one and maybe give him a new outfit as well.

Comments

  • ArmageddønArmageddøn Member Posts: 830 ★★★
    If they can give him the Mcu outfit and change his class to mystic that would be very cool, giving him some Fist of khonshu charges and after he dies he gets revived by Khonshu once per quest. I mean there is so much they can do with the character.

    Or maybe they can just make a whole new Mcu Moon knight and leave the skill one for rework later...
  • Noob_Master69Noob_Master69 Member Posts: 689 ★★★★
    It's literelly the only rework I'm actively hoping for as a huge Moon Knight fan
  • Old_Man_LimnosOld_Man_Limnos Member Posts: 60
    Sounds like someone duped Moon Knight a couple times 🤣
  • MagrailothosMagrailothos Member Posts: 5,879 ★★★★★
    I agree, he really does. Especially after the Disney+ series, which was really good.

    Here's a suggestion I posted a while back, if anyone wants to have a read. It was somewhat inspired by the MCU series, where he has some mystical abilities such as being able to see invisible monsters. For simplicity, I removed most of his varying-through-the-month abilities, because a lot of people seem to not like them:

    Moon Knight

    Stats for 5/65 champion

    Health: 34,447
    Attack: 2301

    Passive

    Withheld from death by the Egyptian Moon-God Khonshu, Moon Knight has 60% resistance to Power Drain/Burn/Steal effects, and is immune to Power Lock and Special Lock.

    When fighting #Villain or #Dimensional Being opponents, Moon Knight gains +15% Combat Power and cannot Miss. These opponents also suffer -25% Ability Accuracy.

    When attacked
    Cloaked in the shadows of the night, all basic attacks have a 4% chance to Miss. Projectile basic attacks have a 10% chance to Miss. This does not trigger on a well-timed block.

    Heavy Attacks
    Heavy Attacks gain +600 Critical Damage rating, and grant 70% less power to the opponent.
    If other effects or abilities are impacting the opponent's Combat Power, this ability cannot reduce it below 10%.

    Critical Hits
    Moon Knight's Critical hits have an 80% chance to inflict bleed, 1495 damage over 3 seconds.

    Fist of Khonshu
    Eclipse charges
    - When he interrupts the opponent's Heavy attack or strikes them whilst recovering from a Special attack, Moon Knight gains an Eclipse charge which expires after five seconds. Whilst he has an Eclipse charge, Moon Knight gains +750 Critical rating, the chances for attacks to Miss is increased by 100%; and all attacks Miss whilst he is charging his Heavy attack.

    Solstice charges - When he Intercepts his opponents Dash attack, Moon Knight gains a Solstice charge which expires after five seconds. Whilst he has a Solstice charge, Moon Knight gains +1150 Attack, Unstoppable opponents react as though they weren't Unstoppable when struck, and Moon Knight becomes passively Unstoppable whilst charging his Heavy attack.

    Gaining Eclipse or Solstice charges has a seven-second cooldown after the charge expires.

    Signature ability - Synodic Tide:
    Varying with the phases of the Moon, Moon Knight gains up to +40% Combat Power Rate during the Waxing and Full Moons, whilst his opponent suffers up to -40% Combat Power Rate during the Waning and New moons. This ability is 33% more potent when fighting against #Villain or #Dimensional Being opponents.
    If other effects or abilities are impacting the opponent's Combat Power, this ability cannot reduce it below 10%.
    Additionally Moon Knight gains +80% duration to his Eclipse and Solstice charges.

    Special Attacks
    When fighting #Villain or #Dimensional Being opponents, Special attacks reduce their Defensive ability Accuracy by 75%.
    • SP1 - Moon Knight's Crescent darts inflict guaranteed Critical Hits, and gain +50% Bleed duration.
    • SP2 - The final blow has a 75% chance to Armour Break the opponent (-700 armour for seven seconds), and 75% chance to inflict Stun for 2.5 seconds.
      If Moon Knight has an Eclipse or Solstice charge, the Armour Break gains +50% Ability Accuracy, and +150% Potency and Duration.
    • SP3 - 100% chance to Inflict Bleed (5950 damage over three seconds).
      100% chance to gain either an Eclipse or a Solstice charge, which starts paused for 6 seconds. Subsequent SP3s will generate the alternate charge.
Sign In or Register to comment.