I forgot normal incursions have a cooldown and I dislike it already

Noob_Master69Noob_Master69 Member Posts: 700 ★★★★
So I figured I'd give the new incursions a go to see how they are.
Hopped in, messed up on the first fight trying to set something up, "no biggy, I'll just hop out and hop back in", BOOM 20 hour cooldown and all motivation lost

I know they already reduced the cooldowns from what they were before, but seeing as the only times I've played Incursions recently has been for both the side quests, I completely forgot about the long cooldowns and that they don't allow for expermentation at all

Anyone else in the same boat or am I just a bit of a dummy?
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Comments

  • houndogακιhoundogακι Member Posts: 291 ★★

    We got any idea when this open?
  • houndogακιhoundogακι Member Posts: 291 ★★
    Thank you Bendy 🤗
  • SammyDeSammyDe Member Posts: 1,105 ★★★
    I don’t do incursion except when it is part of SQ but this is making me want to think about it.
    Ok, will try it out but the cool down definitely a downer.
    How am I supposed to do all zone 25 if RNG hates me that cycle?
  • Dirty_DozzDirty_Dozz Member Posts: 499 ★★★
    SammyDe said:

    I don’t do incursion except when it is part of SQ but this is making me want to think about it.
    Ok, will try it out but the cool down definitely a downer.
    How am I supposed to do all zone 25 if RNG hates me that cycle?

    Eh, 20 hours cool down still gives you 4-5 attempts per 5 day cycle.
    Manup456 said:

    Just wait until the special objective comes out get it done for and don’t do incursions anymore, the rewards aren’t great anyway. Besides that overpriced 7* crystal the shop is terrible anyway.

    Being able to get a 6* crystal every week or two is terrible?
  • Manup456Manup456 Member Posts: 891 ★★★★
    @Dirty_Dozz 6* shards are very easy to get at this point with less effort.
  • WinterFieldsWinterFields Member Posts: 786 ★★★★
    Manup456 said:

    Just wait until the special objective comes out get it done for and don’t do incursions anymore, the rewards aren’t great anyway. Besides that overpriced 7* crystal the shop is terrible anyway.

    You can get multiple top zone bonuses, so doing some now and the rest after the objectives come out are still not a waste. As far as the 7* crystal, it actually contains great champs that need their dupe. As long as the crystal doesn't change, you can get them duped over time, and imagine how great some of them would be to use as a 7*
  • BendyBendy Member Posts: 7,235 ★★★★★

    20 hour cooldown is 100% garbage.

    Why change it from 5 min? Everyone loves that.

    Thats only for a side quest when its just its own game mode before it was over 5 days they reduced it to u can use them 3 again every day
  • Manup456Manup456 Member Posts: 891 ★★★★
    @WinterFields My issue with incursions is while the rewards are not the worst they are not great especially the 7* shard amounts you get from milestones the t3a and t6b and the awakening gems are a lot easier to get now as well. The shop should have been updated with these things you can buy for artifacts they only added that 7* crystal for a very high price and a lot of those champs need to be duped and some high sig 🤷🏻‍♂️
  • JarvisreiJarvisrei Member Posts: 424 ★★

    SammyDe said:

    I don’t do incursion except when it is part of SQ but this is making me want to think about it.
    Ok, will try it out but the cool down definitely a downer.
    How am I supposed to do all zone 25 if RNG hates me that cycle?

    Eh, 20 hours cool down still gives you 4-5 attempts per 5 day cycle.
    Manup456 said:

    Just wait until the special objective comes out get it done for and don’t do incursions anymore, the rewards aren’t great anyway. Besides that overpriced 7* crystal the shop is terrible anyway.

    Being able to get a 6* crystal every week or two is terrible?
    Uhh I don't think zone rewards reset too.
  • WinterFieldsWinterFields Member Posts: 786 ★★★★

    Average summoner: "Oh man, one of the problems we have is that the game gives us no reason to use anyone other than our most broken champions."

    Incursions

    "Wait, I can't use my most broken champion over and over and over?"

    Queue entire other roster who can be buffed to become just as broken

    "Yeah... not interested, I'll wait."

    Queue exasperation, but lack of surprise from the rest of said roster

    One problem though is the RNG of hacks and nodes. Angela + Odin is very fun to run in incursions, but what if you get to zone 8 and have had absolute garbage boss hacks to work with? Or you might get the hacks you want built around one or two champs, then run into a room that has horrible nodes that require specific champs that don't work with your hacks?
  • Darkness275Darkness275 Member Posts: 851 ★★★★
    edited September 2023

    Average summoner: "Oh man, one of the problems we have is that the game gives us no reason to use anyone other than our most broken champions."

    Incursions

    "Wait, I can't use my most broken champion over and over and over?"

    Queue entire other roster who can be buffed to become just as broken

    "Yeah... not interested, I'll wait."

    Queue exasperation, but lack of surprise from the rest of said roster

    That's absolutely not what I'm trying to say, if anything these long cooldowns make it harder to experiment with cool/interesting team setups because I'll have to wait 20 hours if I find out it doesn't work but still wanna experiment further

    If trying to experiment with team comp punishes me, why would I go for anything else than just using Herc who I know will work?
    Fair response.

    Using me as an example, quite possibly my biggest ask regarding a Gladiator tweak, has been that I would like him to obtain some resistances. Yes there are other tweaks I'd like but this is the absolute biggest ask.

    Incursions provides me with a perfect opportunity for me to use Galan and make Gladiator a Herald. In doing so, I will give him resistances, and also have many other opportunities to bring him to even more insane levels and play with the Gladiator I wanted.

    Yes there's risk involved, if my trials fail I will have to wait before I can try again. But while I'm waiting, I can try another champion, and another. Incursions always want to recommend an Armour build, can only imagine how beefy OG Iron Man would become. Degen and Bleed builds? Venom the Duck and Guillotine 99. Buff builds? Wasn't I just complaining about Aegon getting dusty on my bench?

    I'm sure you have many possible options, just dive in and try. Who knows, you might actually rediscover a champion and find the experience enjoyable.
  • benshbbenshb Member Posts: 839 ★★★★


    We got any idea when this open?


  • Darkness275Darkness275 Member Posts: 851 ★★★★

    Average summoner: "Oh man, one of the problems we have is that the game gives us no reason to use anyone other than our most broken champions."

    Incursions

    "Wait, I can't use my most broken champion over and over and over?"

    Queue entire other roster who can be buffed to become just as broken

    "Yeah... not interested, I'll wait."

    Queue exasperation, but lack of surprise from the rest of said roster

    One problem though is the RNG of hacks and nodes. Angela + Odin is very fun to run in incursions, but what if you get to zone 8 and have had absolute garbage boss hacks to work with? Or you might get the hacks you want built around one or two champs, then run into a room that has horrible nodes that require specific champs that don't work with your hacks?
    You're right, that's one of the risks, but that's where experimentation and discovery becomes fun.

    Before yesterday I've never even humoured the armour builds. Yesterday I decided to go full armour on a Sector 6 run and oh my god did I become beefy. Armour, physical resistance, energy resistance, crit damage.. applying poisons left and right? It was insane, and fun. All because I decided to do it from the very first zone.

    Now maybe it doesn't work out. Okay, there goes a couple of champions - but now I have even more information than I did before. Now instead of knowing "Well, Buff Cornucopia with Odin and Galan is insane..." I also know "If I take the build gives me armour with every heavy, I can effectively turn every character into Colossus. My heavy also applies poison AND with even more resistances, and an attribute hack buff, I can survive full combos and specials to the face if I mess up."

    The risk of having your hacks negated is always there, which is why I'm sure you don't just load up Herc and run into a room blind only to find out after it's too late that the boss is a Wong with Fisticuffs, Stun immunity and can only be damaged by a DoT you have no access to.

    Having no time limit only encourages a mentality of: "Well, I didn't get the hack I wanted, I'm going to back out and retry." Heck, that's exactly what a ton of content creators, people on this forum, people on Reddit were recommending to do when the first Incursions Legends title became available. It was the strat. Now people are complaining about Legends titles meaning nothing, creating a distinction between Incursion Legends and Event Legends...

    Part of Incursions is the risk involved. Not getting the hacks you want, having to wait for your champions, having your champions and hacks negated. But that's exactly why Incursions is so great of a game mode, because it offers us almost endless possibilities and opportunities to brush off our old champions and use the full range of our roster.
  • MrSakuragiMrSakuragi Member Posts: 5,682 ★★★★★

    SammyDe said:

    I don’t do incursion except when it is part of SQ but this is making me want to think about it.
    Ok, will try it out but the cool down definitely a downer.
    How am I supposed to do all zone 25 if RNG hates me that cycle?

    Eh, 20 hours cool down still gives you 4-5 attempts per 5 day cycle.
    Manup456 said:

    Just wait until the special objective comes out get it done for and don’t do incursions anymore, the rewards aren’t great anyway. Besides that overpriced 7* crystal the shop is terrible anyway.

    Being able to get a 6* crystal every week or two is terrible?
    It’s a 30 day cycle for top zone bonus. The milestones reset every 5 days but that is for gold rewards.
  • spidyjedi84spidyjedi84 Member Posts: 417 ★★★
    A 20 hour cooldown for a team is a vast improvement, though, as if you used a 6 star or 7 star team in Incursions before the sidequest month, you had to wait close to three days to use that same team again.
  • LordSmasherLordSmasher Member Posts: 1,604 ★★★★★
    The cooldown is the reason I don't play incursions.
    There is so much randomness things can quickly go south that are out of your control. Waiting 20 hours to go again is stupid.
    Considering Milestones and Top Zone bonuses are fixed I fail to understand the rationale behind the cooldown.
  • Lovejoy72Lovejoy72 Member Posts: 1,858 ★★★★
    TBH, pretty soon, quite a few of us will have access to Odin’s at 5/6/7 star rarity. And if you play this mode, quite a few of us will have Angela at both 6 and 7 star. The 7*, even undupped, will destroy this content (with Odin). Combine that with Herc, one or two others, and the cool downs seem less impactful (to large accounts anyway).
  • laserjohn26laserjohn26 Member Posts: 1,551 ★★★★★
    Lovejoy72 said:

    TBH, pretty soon, quite a few of us will have access to Odin’s at 5/6/7 star rarity. And if you play this mode, quite a few of us will have Angela at both 6 and 7 star. The 7*, even undupped, will destroy this content (with Odin). Combine that with Herc, one or two others, and the cool downs seem less impactful (to large accounts anyway).

    Exactly this. I did sector 9 with 6* and sector 8 with 5*. Now that it is sector 4 5 and 6 I might try my 4* in sector 4 but I think that might be more trouble than it's worth and I can just wait a day to knock them all out.
  • SiliyoSiliyo Member Posts: 1,488 ★★★★★
    DNA3000 said:

    @DNA3000 could you that that thing you did with alliance war potions that magically changes Kabams mind?

    Thank you much appreciated!

    That would be difficult in this case. You can make the argument that the cooldown should be higher or lower to some extent: that's a judgment call. But there's a gigantic difference between 20 hour cooldown (basically a day) and five minute cooldown. It essentially makes the game mode a different mode.

    One day cooldown basically says "try different champs and see how they work." Five minute cooldown basically says "take your best team and just pummel it until you break it." Side quest incursions are designed, in part, to focus players' attention on incursions and do a lot of it: cooldowns are reduced specifically for that reason. But outside of special side quest events, incursions is intended to be one game mode among many, where players decide to balance their time between them all.

    There will always be players who love incursions and want to focus just on that, and players who hate it and never want to play it. But for everyone else in the middle, incursions is not supposed to be too rewarding and too easy to repeat, and not too difficult or too punishing, so that players have to balance their time and interest. The cooldown is intended to be high enough to be noticeable, but not so high to be too discouraging. As that is a judgment call in large part, it is difficult to prove wrong or argue against. It is my preferences vs your preference vs the designer's preference.
    I'm not sure if I necessarily agree with your take: One day cooldown basically says "try different champs and see how they work." Five minute cooldown basically says "take your best team and just pummel it until you break it."

    The reason being is that one day cooldown can also say "use your best champs to make the most of the one day cooldown" while five minute cooldowns can say "even if your best champs are on a short cooldown, you can use these other champs too"

    I may be in the minority here, but interested to hear from other people about it
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