improvement to Fight Stats
MostWanted
Member Posts: 351 ★★
Let's say that you start a fight with Ghost, 100% health.
Since you use suicide masteries, you take damage from Recoil after launching 3special attacks.
In the Fight stats, you see: 100% Damage --> recoil.
Meaning that all the damage Ghost received was caused by Recoil, obviously.
What I'd like to see is: 15% --> Recoil
Meaning that I lost exactly 15% health due to such Recoil.
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another example:
I use Wasp, with the suicide masteries, and I win a fight.
I see that Wasp only took damage from:
parry (I lost 10% health i.e.)
liquid courage (I lost 10% health)
double edge (I lost 10% health)
What I see in the Fight stats?
33% --> Basic hits
33% --> Liquid Courage
33% --> Double Edge
What I would like to see is:
10% --> Basic hits
10% --> Liquid Courage
10% --> Double Edge
I indeed Lost 30% health in the fight.
Did I explain my suggestion correctly? I hope so
Since you use suicide masteries, you take damage from Recoil after launching 3special attacks.
In the Fight stats, you see: 100% Damage --> recoil.
Meaning that all the damage Ghost received was caused by Recoil, obviously.
What I'd like to see is: 15% --> Recoil
Meaning that I lost exactly 15% health due to such Recoil.
----------------------
another example:
I use Wasp, with the suicide masteries, and I win a fight.
I see that Wasp only took damage from:
parry (I lost 10% health i.e.)
liquid courage (I lost 10% health)
double edge (I lost 10% health)
What I see in the Fight stats?
33% --> Basic hits
33% --> Liquid Courage
33% --> Double Edge
What I would like to see is:
10% --> Basic hits
10% --> Liquid Courage
10% --> Double Edge
I indeed Lost 30% health in the fight.
Did I explain my suggestion correctly? I hope so
1
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