Disappointed with act 8.3
First of all this is about the number of paths and not the rewards. (Rewards are the best for any act content ever made)
Since the inception of act 6.3 four years ago, we are following the 6 paths per quest model for Story content. I never seen a single person complaining about 6 paths or the story content being exhausting in terms of paths.
Now Kabam suddenly shifted to 3 paths per quest which means, if you start doing one path per day since it's launch in Oct 18, you'll completely explore it even before next month side quest. Honestly where is the fun?
Honestly, Story content is the only fun and challenging quest in the game. Variants became history, and Everest content was never fun and just time consuming, monthly quests are easy to be inclusive for everyone (understandable), and bgs are disliked by a lot of players, and already act 8.1 and 8.2 weren't that tough. You can easily explore most paths in 8.2 without a 6* r4 or 7*s, and both 8.1 and 8.2 didn't seem much of a challenge.
While the only entertaining content in the game is story mode, They are now reducing it to half of what it used to be. Kabam says they are going to focus more on the design, well they can create good nodes and enjoyable fights even with 6 paths per quest (for instace 8.1 and 7.3 were fun and not too hard). This is one of the unnecessary take from kabam.
Also I couldn't find the details about path rewards, Already we have insane rewards for this small piece of content, I doubt that they could cripple down the path rewards.
What you think about the 3 path per quest model?
P.s. Pardon my bad English