Silver Samurai Kit ideas
Killmaster_9
Member Posts: 27 ★
Signature Ability- Legacy of the Muramasa: Silver Samurai becomes linked with the Muramasa blade, increasing Corrupted Regeneration passives by 0.1-4 seconds per bleed debuff currently on the enemy.
Whenever the opponent has their regeneration rate reversed by Petrify, power drain them by 10-100% of Silver Samurai’s current power.
Personal Bleed debuffs have 1-50% chance to become critical bleeds, dealing X-X damage over the same duration as his normal Bleed debuffs.
Abilities- Always Active: Silver Samurai reduces the duration of Rupture and Poison debuffs by 95% and gains Regeneration buff when suffering from either of the two, healing 15% of the damage the Poison and/or Rupture debuffs dealt over 10 seconds. This Regeneration can not stack. Silver Samurai’s strong Adamantium armor prevents it from breaking, giving him immunity to Armor Break, Armor Shattered, Heal Block, and Petrify debuffs and passives. Every time an Armor Break or Armor Shattered debuff or passive would be placed on him, he gains an Armor Up passive instead, increasing armor by X for 10 seconds. This can stack up to a max of 50. Even though his armor is strong, it has its weaknesses. Incinerate debuffs deal 10% extra damage against him but last 1 less second. While suffering from an incinerate debuff or passive, the opponent gains 5% critical rating and 5% attack rating. However, if Silver Samurai were to have 5 or more incinerate debuffs on at one time, he purifies all of them and deals a burst of X damage.
Muramasa Mastery: Thanks to Silver Samurai’s possession of the Muramasa Blade, he inflicts his opponents with a non-stacking, indefinite Heal Block passive at the beginning of the match. If the opponent is from the Mutant Class, he inflicts a non-stacking, indefinite Petrify passive on the opponent instead. This Petrify has 30% potency. If the opponent is from the Tech class, this ability has no effect.
Sword Attacks- First and Second medium attacks: Silver Samurai uses his Muramasa blade to penetrate enemy defenses and slice through them, inflicting a bleed debuff dealing X damage over 6 seconds. If a bleed is prevented by immunities or nodes, instead increase critical rating by X and attack rating by X for the attack.
Heavy Attacks: Has a 100% chance to apply an indefinite Wounded passive dealing no damage. While the opponent has Wounded, Silver Samurai’s personal bleed debuffs have their duration and potency increased by 10%. Max stack of 5. Each hit of the Heavy Attack has a 12% chance per time the opponent has gained a regeneration effect in the fight to place a Corrupted Regeneration passive for 7 seconds.
Corrupted Regeneration: Corrupted Regeneration reduces ability accuracy by 20%, decreases enemy block proficiency by 35%, inflicts an Armor Break debuff that decreases enemy armor rating by X on all Sword Attacks, and instantly nullifies any regeneration buff or passive effect. Corrupted Regenerations cannot stack and have their duration decreased by 0.01 seconds each time it has been utilized in the fight. Minimum 4 seconds. On defense, hitting into the attacker’s block with a second medium or third light attack inflicts Corrupted Regeneration, Corrupted Regeneration duration does not decrease and if it were to be purified, deal a burst of X damage and stun the enemy for 0.5 seconds.
Ending Combo with a fourth Light Attack: 30% chance to apply a Petrify debuff with 20% potency. Chance increases by 2% per debuff effect currently on the opponent. Can stack up to 5 times. Max chance is 100%. If opponent is Mutant or the Petrify is purified, deal an instant Rupture of X damage instead.
Special Attack 1: Silver Samurai gains one Vigilance buff, one Fury buff increases attack rating by X for 5 seconds, and three armor up buffs, each increasing armor rating by X for 10 seconds. Inflict one bleed per hit dealing X damage over 10 seconds. If the opponent is Mutant, inflict a Heal Block as well. Consume any passive effects currently on the opponent (Wounded, Corrupted Regeneration, or the Petrify or Heal Block inflicted at the start of the match) and deal X damage as instant Degenerations per passive consumed on the enemy.
Special Attack 2: If the enemy has 3 or more bleed debuffs, all hits are guaranteed critical hits. Gain a cruelty buff increasing critical damage by X for 15 seconds after the special attack ends. For every buff and passive on Silver Samurai and every debuff and negative passive on the enemy, Silver Samurai increases attack rating by X for this attack. On defense, this attack grants Silver Samurai Unblockable and Unstoppable passives for 5 seconds each and inflict the enemy with 5 bleed debuffs if this attack is dodged by evade or dexterity mastery or misses, each dealing X damage over 30 seconds.These bleeds cannot be purified.
Special Attack 3: Deal X extra damage per Corrupted Regeneration utilized this fight, max of 50. If the opponent is Mutant and has below 10% health, instantly kill them. If opponent is Tech, place 10 armor break passives decreasing armor rating by X for 5 seconds. If opponent is Mutant, place 5 armor break passives decreasing armor rating by X for 5 seconds and 1 Corrupted Regeneration.
Whenever the opponent has their regeneration rate reversed by Petrify, power drain them by 10-100% of Silver Samurai’s current power.
Personal Bleed debuffs have 1-50% chance to become critical bleeds, dealing X-X damage over the same duration as his normal Bleed debuffs.
Abilities- Always Active: Silver Samurai reduces the duration of Rupture and Poison debuffs by 95% and gains Regeneration buff when suffering from either of the two, healing 15% of the damage the Poison and/or Rupture debuffs dealt over 10 seconds. This Regeneration can not stack. Silver Samurai’s strong Adamantium armor prevents it from breaking, giving him immunity to Armor Break, Armor Shattered, Heal Block, and Petrify debuffs and passives. Every time an Armor Break or Armor Shattered debuff or passive would be placed on him, he gains an Armor Up passive instead, increasing armor by X for 10 seconds. This can stack up to a max of 50. Even though his armor is strong, it has its weaknesses. Incinerate debuffs deal 10% extra damage against him but last 1 less second. While suffering from an incinerate debuff or passive, the opponent gains 5% critical rating and 5% attack rating. However, if Silver Samurai were to have 5 or more incinerate debuffs on at one time, he purifies all of them and deals a burst of X damage.
Muramasa Mastery: Thanks to Silver Samurai’s possession of the Muramasa Blade, he inflicts his opponents with a non-stacking, indefinite Heal Block passive at the beginning of the match. If the opponent is from the Mutant Class, he inflicts a non-stacking, indefinite Petrify passive on the opponent instead. This Petrify has 30% potency. If the opponent is from the Tech class, this ability has no effect.
Sword Attacks- First and Second medium attacks: Silver Samurai uses his Muramasa blade to penetrate enemy defenses and slice through them, inflicting a bleed debuff dealing X damage over 6 seconds. If a bleed is prevented by immunities or nodes, instead increase critical rating by X and attack rating by X for the attack.
Heavy Attacks: Has a 100% chance to apply an indefinite Wounded passive dealing no damage. While the opponent has Wounded, Silver Samurai’s personal bleed debuffs have their duration and potency increased by 10%. Max stack of 5. Each hit of the Heavy Attack has a 12% chance per time the opponent has gained a regeneration effect in the fight to place a Corrupted Regeneration passive for 7 seconds.
Corrupted Regeneration: Corrupted Regeneration reduces ability accuracy by 20%, decreases enemy block proficiency by 35%, inflicts an Armor Break debuff that decreases enemy armor rating by X on all Sword Attacks, and instantly nullifies any regeneration buff or passive effect. Corrupted Regenerations cannot stack and have their duration decreased by 0.01 seconds each time it has been utilized in the fight. Minimum 4 seconds. On defense, hitting into the attacker’s block with a second medium or third light attack inflicts Corrupted Regeneration, Corrupted Regeneration duration does not decrease and if it were to be purified, deal a burst of X damage and stun the enemy for 0.5 seconds.
Ending Combo with a fourth Light Attack: 30% chance to apply a Petrify debuff with 20% potency. Chance increases by 2% per debuff effect currently on the opponent. Can stack up to 5 times. Max chance is 100%. If opponent is Mutant or the Petrify is purified, deal an instant Rupture of X damage instead.
Special Attack 1: Silver Samurai gains one Vigilance buff, one Fury buff increases attack rating by X for 5 seconds, and three armor up buffs, each increasing armor rating by X for 10 seconds. Inflict one bleed per hit dealing X damage over 10 seconds. If the opponent is Mutant, inflict a Heal Block as well. Consume any passive effects currently on the opponent (Wounded, Corrupted Regeneration, or the Petrify or Heal Block inflicted at the start of the match) and deal X damage as instant Degenerations per passive consumed on the enemy.
Special Attack 2: If the enemy has 3 or more bleed debuffs, all hits are guaranteed critical hits. Gain a cruelty buff increasing critical damage by X for 15 seconds after the special attack ends. For every buff and passive on Silver Samurai and every debuff and negative passive on the enemy, Silver Samurai increases attack rating by X for this attack. On defense, this attack grants Silver Samurai Unblockable and Unstoppable passives for 5 seconds each and inflict the enemy with 5 bleed debuffs if this attack is dodged by evade or dexterity mastery or misses, each dealing X damage over 30 seconds.These bleeds cannot be purified.
Special Attack 3: Deal X extra damage per Corrupted Regeneration utilized this fight, max of 50. If the opponent is Mutant and has below 10% health, instantly kill them. If opponent is Tech, place 10 armor break passives decreasing armor rating by X for 5 seconds. If opponent is Mutant, place 5 armor break passives decreasing armor rating by X for 5 seconds and 1 Corrupted Regeneration.
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