How to measure utility
The_Unnamed99
Member Posts: 58 ★
Just another question on how the game works. How is utility measured? What makes a character a utility god compared to one who has nothing? Is it just the sheer amount of things they can do/counter, or is there more to this?
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Does he have power control? Debuffs? Immunities? Shut down other champs?
Example: OG Abomination is poison immune but it doesn’t mean he’s likely ever going to be your first choice against a 400k health pool Ibom.
Another example: Warlock a lot of times considered a Swiss Army knife of utility. Triple immune champ, he has passive heal block, power drain, and big damage on sp2s while infections are up. And if he’s awakened he punishes the opponent with degen while attempting to heal while infected.
Part of determining a champ’s utility depends on reading through their kit, practicing matchups and game knowledge of who works and who doesn’t.
In more recent times, that definition has relaxed a little bit. For example, Fury buffs increase attack rating, so that's very obviously a damage dealing ability. But nowadays we have nodes like Caustic Temper where you deal 90% less damage unless you have Fury buffs. Some people would argue that a champ that is poison immune and has fury buffs has utility - that utility being the ability to deal with Caustic Temper - that goes beyond their ability to just deal damage.
No two players are going to 100% agree on what is utility. The playcontestofchampions website lists Hercules as having moderate utility (3 out of 5). It might have even been lower than that initially. But given how wide a range of situations he's useful in (besides his obvious benefits from immortality he also has true sense which allows him to bypass auto block and miss mechanics) you could argue his situational utility is huge.
These days, I think a more commonly accepted idea behind utility, at least in the upper to end game, is a measure of how many different situations can the champ deal with effectively. Utility is roughly synonymous with "counters.:" The more things you counter, the higher your utility. But precisely how you get there is a very debatable thing.