BGs - seeding without milestones and the 1-year anniversary
Bugmat78
Member Posts: 2,390 ★★★★★
Does it make sense in its current form?
I am no scrub (maybe!), but equally no savant. I have reached the gladiator circuit every season since the start and I noticed that prior to seeding I could reliably earn about 300k-400k in points going from Bronze to GC. Now having started in Plat 2 I am in Vibranium 3 already and earned less than 140k in points (winning about twice as many matches as I lost) . This means I will probably not get more than half the milestones I usually would w/o endless grinding in the GC once I reach.
If I was paranoid and had on a tin foil hat I would surmise that the current seeding system is designed to push more players into GC earlier than ever without achieving the milestones they would have starting at the bottom of victory track, thus forcing them to win more matches in that hot sweaty cauldron that is the gladiator circuit.
This is a big reason people even did point farming previously when AW rewards were attached to BGs and why some will be doing it now - it's not fun for a lot of people to do that.
1. If you are going to have seeding, and give the promotion level rewards that go with it upon completion of a minimum number of matches, why not also give milestones to a set level as well?
2. If not that, why not attribute more milestones points to winning and losing in GC than in VC, especially given the higher difficulty of nodes and opponents there?
3. A 3rd solution would have been to place the extra special 1-year anniversary celebration rewards (that we've even invited in a myriad of player levels to enjoy) at mid-tier milestone levels to ensure everyone celebrated, rather than at the sweaty end of the milestones which usually requires a lot of money and/or units grinded from arena to get elders marks.
I just can't understand how something that is supposed to be a celebration event has been turned into a grind-fest.
Just my 2 cents.
I am no scrub (maybe!), but equally no savant. I have reached the gladiator circuit every season since the start and I noticed that prior to seeding I could reliably earn about 300k-400k in points going from Bronze to GC. Now having started in Plat 2 I am in Vibranium 3 already and earned less than 140k in points (winning about twice as many matches as I lost) . This means I will probably not get more than half the milestones I usually would w/o endless grinding in the GC once I reach.
If I was paranoid and had on a tin foil hat I would surmise that the current seeding system is designed to push more players into GC earlier than ever without achieving the milestones they would have starting at the bottom of victory track, thus forcing them to win more matches in that hot sweaty cauldron that is the gladiator circuit.
This is a big reason people even did point farming previously when AW rewards were attached to BGs and why some will be doing it now - it's not fun for a lot of people to do that.
1. If you are going to have seeding, and give the promotion level rewards that go with it upon completion of a minimum number of matches, why not also give milestones to a set level as well?
2. If not that, why not attribute more milestones points to winning and losing in GC than in VC, especially given the higher difficulty of nodes and opponents there?
3. A 3rd solution would have been to place the extra special 1-year anniversary celebration rewards (that we've even invited in a myriad of player levels to enjoy) at mid-tier milestone levels to ensure everyone celebrated, rather than at the sweaty end of the milestones which usually requires a lot of money and/or units grinded from arena to get elders marks.
I just can't understand how something that is supposed to be a celebration event has been turned into a grind-fest.
Just my 2 cents.
29
Comments
Wish I could just put some 2* in my deck and throw some matches for the remaining points.
I will agree that seeding has its drawbacks though.
Expecting easier or winnable matches while climbing is almost the same as staying in a lower tier to beat smaller opponents.
It's not 100% the same; just the idea of making scoring easier on behalf of matchmaking.
Also, he is right about the three wins a day, if you win three matches a day with marks you're basically getting 20k points a day, more than enough to eventually hit all milestones.
You are still not getting the point. YOU made it grindy by GRINDING for 8 days when you have almost 22 days left.
Either way, take away the current season for this, but points need to change. Seasons 1-10 I put up well over 500k points and averaged about 250 points in GC. Usually using marks for about 80% of the VT and mostly energy for GC. Last season was my lowest score ever at around 350k. Still won about the same amount of matches and played the same amount. Finished with 328 points in GC, my second highest ever.
I like the seeding system due to it being less of a grind, but they need to update the point system. There is no reason that they can’t make platinum, diamond etc… matches more points when using elder marks each rank you move up. Even GC matches should reward more points than VT matches using elder marks. That would solve this issue and be easy to do.
For instance, we have a member in the alliance that did little if any BG last season. He got to start in a much lower tier with saved elders marks and is killing it on milestones. He isn’t point farming - he is benefiting from not having played last season. Now he is up with some of the rest of us in vibranium. Obviously wins aren’t coming as easy, but he is basically coasting now. The rest of us are scrambling trying to score wins because we messed up and advanced way too far last season.
A competitive mode has to have all aspects rewarding success and progression. When it doesn’t… you get nonsense outcomes like point farming or benefiting from not playing the mode the season before new rewards are released.
Dr. Zola