BG Pain Points
GroundedWisdom
Member Posts: 36,551 ★★★★★
At the risk of fervent opposition, I'd like to talk about a couple of pain points still bothering me about BGs.
The first is the scoring. I understand that people consider it more skillful to have less Health taken, but I've lost a number of Matches to Players who never took down the Champs. This is nonsensical to me. There should be no competition that decentivizes taking down the opponent. That's the entire point of the Fight. The rest is secondary. I'm sorry for those who disagree, but there is no way that someone should lose and be the party who actually K.O.'d their Match.
The second is the A.I. A bit redundant to discuss because I understand they have plans for looking at it, but it's absolutely different in BGs than any other part of the game. It's insane. I think one of the key areas to look at is in the game mode because it's on overdrive. I've seen some knee-jerk reacting there. I've even had dances with it. (Back-and-forth, jerk jerk.) I'm all for having a challenge, but it's beyond even caring about the strength of the opponent anymore because I go into a Match wondering if the A.I. is going to thunderclap me.
Seeding is the last. It's somewhat helpful overall, but it's still a painful grind every Season. You start out among the entire GC, and unless you're among the most success in the game mode, you eke by with trying to string enough momentum together to advance. Again, that's a part of the competition, but to this extent is demotivating. Loss after Loss, with the occasional Win. You get one Win away from advancing, then you lose more. This should be a rarity. Not the entirety of the competition.
These are just a few things bothering me that I'd like to discuss. I'm sure some responses will say get used to it, or deal, and for the record I'm dealing. I'm still playing. That doesn't mean I can't discuss my thoughts on where to improve.
I enjoy the game mode, but it's becoming way more stress than anything, and I'd hate to see it continue.
The first is the scoring. I understand that people consider it more skillful to have less Health taken, but I've lost a number of Matches to Players who never took down the Champs. This is nonsensical to me. There should be no competition that decentivizes taking down the opponent. That's the entire point of the Fight. The rest is secondary. I'm sorry for those who disagree, but there is no way that someone should lose and be the party who actually K.O.'d their Match.
The second is the A.I. A bit redundant to discuss because I understand they have plans for looking at it, but it's absolutely different in BGs than any other part of the game. It's insane. I think one of the key areas to look at is in the game mode because it's on overdrive. I've seen some knee-jerk reacting there. I've even had dances with it. (Back-and-forth, jerk jerk.) I'm all for having a challenge, but it's beyond even caring about the strength of the opponent anymore because I go into a Match wondering if the A.I. is going to thunderclap me.
Seeding is the last. It's somewhat helpful overall, but it's still a painful grind every Season. You start out among the entire GC, and unless you're among the most success in the game mode, you eke by with trying to string enough momentum together to advance. Again, that's a part of the competition, but to this extent is demotivating. Loss after Loss, with the occasional Win. You get one Win away from advancing, then you lose more. This should be a rarity. Not the entirety of the competition.
These are just a few things bothering me that I'd like to discuss. I'm sure some responses will say get used to it, or deal, and for the record I'm dealing. I'm still playing. That doesn't mean I can't discuss my thoughts on where to improve.
I enjoy the game mode, but it's becoming way more stress than anything, and I'd hate to see it continue.
25
Comments
It often feels like you’re at the mercy of RNG for a lot of matches. Placing defenders first, unlucky champion draws, and passive AI can make or break a match. At that point it doesn’t feel like it comes down to skill, even if you are evenly matched with the opponent.
Toning down the point system for higher tiers and tweaking AI would be a great start, but even then I often find BGs to feel more like a chore rather than a fun game mode simple because progress slows to a halt near Diamond/Vibranium and it’s quite disparaging.
2) AI: can be annoying of course, you try to bait special and it won’t throw it for ages, so RNG and bad sometimes … but don’t know how this could be changed
3) Seeding: yes, it‘s painful to loose more than you win, but that’s probably your level then … it’s necessary for such an ELO mode imo
Not trying to nuke the opponent in a kamikaze way and skilfully chipping away at them should also count for something.
Let me paint the opposite scenario. If I came out of fighting a 7r2 sassy and came out fairly healthy, leaving him at say 15%; and my opponent nearly died to my 6r3 Spot, then got a bonus for KOing, I’d be livid.
This is a DRAFT game mode, so, you luck has a decent amount of impact in your Win/Lose conditions, not only in the specific characters you will be able to pick but the order in which you will put your defender, since this is important enough, there will be matches were you wont be able to beat the enemy, everybody knows that some matches need specific champions, otherwise you will lose, or you wont kill the opponent.
When you get the ai that won’t throw a special it’s beyond infuriating.
You can be a brawler or a surgeon, a win is a win.
The scoring is fine the way it is, it enhances the strategic part of a defender pick.
Roster leveling
Using certain attacks a number of times
Reading the Story
Strategy
Community and friendship building
Resource Management
Crystal opening
Complaining about kabaam
It's different from when it used to be just a time bonus
The point is to hit them and not get hit.