AQ changes shafting developing players
HoadyOZ
Member Posts: 259 ★
My understanding of AQ changes is that rewards are no longer shared between all alliance participants. You only get the rewards of the bg you participate in. For mid-level alliances like mine who run a “nursery” bg, developing new players by sharing Glory points, this is a bad outcome, and it’s bad for the future of the game. These guys will now have a longer grind to progress, will get frustrated and exit early. Elite alliances who don’t carry baggage, this won’t affect them at all. Dunno what the thinking is here.
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Some days your people in BG3 would NOT receive Map rewards for what BG 1+2 did, if BG3 was not setup to run on all the same days that 1/2 are setup for.
I guess, they could have potentially said “you will get Map reward on whatever your 1st day participating is”, based on all 3 BG's *first* days results.
That could mean that BG3 (a Thurs-Sun BG) won’t get “day-1” map rewards until Thursday, even though it would be based on what BG 1+2 happened to do on Monday (plus their own BG3 on Thursday).
With such issue, probably felt that basing it ONLY on the Day / Map / BG that you actually do would be best way to solve that.
Pretty much ruins the casual aspect of our alliance. It's a big F/U to create such an individual reward aspect to an alliance event.
What makes your free ride theory any different than the bottom players of any alliance event? There's always people that do more in one aspect of the game and less in another.
Sorry.. This is just BS.
Characterizing this change as either mean spirited or "punishment" is to me an extraordinarily unfair characterization. As someone who runs a heterogenous alliance (we run 653 in AQ now) I think this is a very reasonable change to make. The lower players in our alliance that do Map 3, or sometimes fail to enter AQ at all, are still going to be getting tons of rewards in exchange for a friendlier AQ schedule and fewer actual AQ participation days (five of eight is 62.5% active days, four out of seven is about 57.1% active days).
The real problem, as I mention above, is AQ raids. The devs might be okay with map 1 players getting map 8 rewards, but map 1 players getting raid rewards (which are likely to be end game tier rewards either initially or over time) is almost certainly a bridge too far.
The bottom line is decreases the ability to do a variety of maps because people won't want to sacrifice the map rewards if they don't have to. Everything is cumulative in this game. It all adds up over time.
If you're a more competitive alliance doing the same maps across BG's, it won't matter. Your members are also more likely to be at the same level or close to it. Other alliances aren't like that and take in a variety of players and do a variety of maps to make everyone happy.
So great you're fine with it, as it probably doesn't really affect you and your alliance. But it affects ours and many others. Introducing variable individual rewards in an alliance event is just a bad idea when it creates selfish behavior and penalizes players. Plain and simple.
Like with anything else in this game, when it doesn't affect them, they're generally fine with it.
I can appreciate them trying to make AQ less of a boring chore which it still will be. But, being the broken record, introducing individual rewards that can punish players that can't do as challenging content and those that help them in an alliance based event is just dumb. They had how many years to try and improve AQ and that idea is first and foremost in their minds? Sorry, dumb. Might as well create percentage rewards based on how much each person contributes points wise to AQ. Drive the stake in a little deeper. Or start creating minimums for milestones in the weekly alliance events. It's not really any different.