Just made a custom Grey hulk fight cuz I was bored. Posted it because why not
Grizzly_18
Member Posts: 90 ★
Class - Superior
Phase 1 - Introduction
Hulks neutralizing aura puts a stun charge on the attacker every time they block one of hulks attacks. The attacker shrugs off a stun charge every 20 seconds. If the attacker reaches 3 stun charges, they are passively stunned for 5 seconds.
Stunned champions take 250% more damage.
All stun debuffs on Hulk have their duration reduced by 75%.
Intercepting or landing a successful heavy attack on hulk grants an antigamma charge.
Every time hulk lands a successful hit on the attacker, there is a 40% chance an antimatter charge is removed.
Hulk takes 95% reduced damage unless he is stunned.
The attacker generates 75% less power from every source. Each time they fill a bar of power, they gain an indefinite fury charge granting 20% more attack for the rest of the fight.
After using a special attack, a one second passive stun is placed on hulk. The time of this stun is increased by one second for each antigamma charge. This will consume all antigamma charges.
After reaching 75% health, Hulk purifies all non-passive debuffs and enters phase two.
Phase two - Unstoppable
Hulk is passively and indefinitely unstoppable throughout the whole phase.
Hulk takes 95% reduced damage from all sources, except damage over time effects, which deal 100% more damage, and heavy attacks.
Both champions are unstoppable throughout their heavy attacks.
Both champions are unblockable throughout their special attacks.
Both champions have 100% increased combat power rate.
When any champion finishes a special attack, Hulk gains a permenant Damage Over time Vuldnerability debuff, increasing Damage Over Time effects Damage by 20% for the rest of the fight for each bar of power consumed.
After reaching 50% health, Hulk purifies all non-passive debuffs and changes phases.
Phase 3 - Gamma Radiation
Hulk is granted a permenant passive power gain buff throughout the whole phase, giving a bar of power every 5 seconds. Hulk doesn't get power from any other source however.
Each successful hit the attacker lands, they power drain 3% of hulks maximum power. After the attacker finishes a heavy attack, a ten second taunt debuff is placed on Hulk, reducing his attack by 10% and making him more likely to use a special attack.
The attacker takes damage equal to 1% of their maximum health per second when close to hulk. When far from hulk, the attacker regenerates 3% health per second. This is paused during the attackers special attacks and damage dealt to the attacker is reduced by 30% during hulks special attacks.
Hulk gains no power while the attacker is using a special attack. Hulks power gain also is canceled for 3 seconds after the attackers special attack.
Once hulk reaches 25% health, he begins changing phases.
Phase 4 - Gamma Rage
During this phase, hulk is passively unstoppable, unblockable, and indestructible. These buffs are disabled while he is stunned or while the attacker is using a special attack.
Dodging one of hulks attacks grants an antigamma charge. Once at ten antigamma charges, intercepting hulk or interrupting his heavy attack converts all antigamma charges into a one second stun on hulk.
The attacker has 50% increased combat power rating.
Hulk is more likely to use heavy attacks.
All stuns on hulk are paused during the attackers special attacks. They stay paused for 1.5 seconds after finishing the special attack.
Special 1
If hulk is in phase 1, this attack is unblockable.
If hulk is in phase 2, activating this attack lowers the potency of all debuffs on Hulk by 10%.
If hulk is in phase 3, Hulk nullifies two random buffs from the attacker. If the attacker still has more than two non-passive buffs left, Hulk becomes unstoppable for five seconds.
If hulk is in phase 4, Hulk generates 2.5% maximum health instantly on activation.
Special 2
If the first hit of this attack makes contact with the attacker, Hulk gains a 10 second passive unstoppable buff that cannot be removed by any means. This is paused during special attacks.
Hulk gains a passive prowess increasing special attack damage by 35% for 60 seconds.
Special 3
This attack always does the right amount of damage to put the attacker at 1 health. This attack will always knockout mystic champions. This attacks damage is reduced by 40% against skill champions and 80% against science champions.
Passive
Skill champions have all their damage sources increased by 20%.
Science champions take 20% less damage from all sources.
Phase 1 - Introduction
Hulks neutralizing aura puts a stun charge on the attacker every time they block one of hulks attacks. The attacker shrugs off a stun charge every 20 seconds. If the attacker reaches 3 stun charges, they are passively stunned for 5 seconds.
Stunned champions take 250% more damage.
All stun debuffs on Hulk have their duration reduced by 75%.
Intercepting or landing a successful heavy attack on hulk grants an antigamma charge.
Every time hulk lands a successful hit on the attacker, there is a 40% chance an antimatter charge is removed.
Hulk takes 95% reduced damage unless he is stunned.
The attacker generates 75% less power from every source. Each time they fill a bar of power, they gain an indefinite fury charge granting 20% more attack for the rest of the fight.
After using a special attack, a one second passive stun is placed on hulk. The time of this stun is increased by one second for each antigamma charge. This will consume all antigamma charges.
After reaching 75% health, Hulk purifies all non-passive debuffs and enters phase two.
Phase two - Unstoppable
Hulk is passively and indefinitely unstoppable throughout the whole phase.
Hulk takes 95% reduced damage from all sources, except damage over time effects, which deal 100% more damage, and heavy attacks.
Both champions are unstoppable throughout their heavy attacks.
Both champions are unblockable throughout their special attacks.
Both champions have 100% increased combat power rate.
When any champion finishes a special attack, Hulk gains a permenant Damage Over time Vuldnerability debuff, increasing Damage Over Time effects Damage by 20% for the rest of the fight for each bar of power consumed.
After reaching 50% health, Hulk purifies all non-passive debuffs and changes phases.
Phase 3 - Gamma Radiation
Hulk is granted a permenant passive power gain buff throughout the whole phase, giving a bar of power every 5 seconds. Hulk doesn't get power from any other source however.
Each successful hit the attacker lands, they power drain 3% of hulks maximum power. After the attacker finishes a heavy attack, a ten second taunt debuff is placed on Hulk, reducing his attack by 10% and making him more likely to use a special attack.
The attacker takes damage equal to 1% of their maximum health per second when close to hulk. When far from hulk, the attacker regenerates 3% health per second. This is paused during the attackers special attacks and damage dealt to the attacker is reduced by 30% during hulks special attacks.
Hulk gains no power while the attacker is using a special attack. Hulks power gain also is canceled for 3 seconds after the attackers special attack.
Once hulk reaches 25% health, he begins changing phases.
Phase 4 - Gamma Rage
During this phase, hulk is passively unstoppable, unblockable, and indestructible. These buffs are disabled while he is stunned or while the attacker is using a special attack.
Dodging one of hulks attacks grants an antigamma charge. Once at ten antigamma charges, intercepting hulk or interrupting his heavy attack converts all antigamma charges into a one second stun on hulk.
The attacker has 50% increased combat power rating.
Hulk is more likely to use heavy attacks.
All stuns on hulk are paused during the attackers special attacks. They stay paused for 1.5 seconds after finishing the special attack.
Special 1
If hulk is in phase 1, this attack is unblockable.
If hulk is in phase 2, activating this attack lowers the potency of all debuffs on Hulk by 10%.
If hulk is in phase 3, Hulk nullifies two random buffs from the attacker. If the attacker still has more than two non-passive buffs left, Hulk becomes unstoppable for five seconds.
If hulk is in phase 4, Hulk generates 2.5% maximum health instantly on activation.
Special 2
If the first hit of this attack makes contact with the attacker, Hulk gains a 10 second passive unstoppable buff that cannot be removed by any means. This is paused during special attacks.
Hulk gains a passive prowess increasing special attack damage by 35% for 60 seconds.
Special 3
This attack always does the right amount of damage to put the attacker at 1 health. This attack will always knockout mystic champions. This attacks damage is reduced by 40% against skill champions and 80% against science champions.
Passive
Skill champions have all their damage sources increased by 20%.
Science champions take 20% less damage from all sources.
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Comments
Big hair with 70's sideburn.