Apothecary. Great Idea But Needs Improvement
Charlie21540
Member Posts: 943 ★★★★
The idea and intention of the Apothecary is good but to make it great, it needs to provide more than just 1 guaranteed 20% revive. No wonder people are still looking through old content to accumulate revives. This doesn't put out hardly what people want/need.
I think a more reasonable reward structure for the Apothecary is the easy difficulty guarantees players a 20% revive on exploration with a chance of a 40% revive on one of the lanes. Basically how the expert difficulty is set up now. Then we could have the expert difficulty guarantee a 40% revive upon exploration and have a chance at a 60% revive on one of the lanes.
The reward structure as it stands is horrible honestly and the 4 hour crystals are horrendously unreliable for revives. That leaves people going through acts 3, 4, and 5 trying to stock up. Honestly, I can't blame anyone for doing so. I think this would also be a win, seeing it would give people a rare chance to aquire 60% revives which are hard to come by other than purchasing with units, and give a more guaranteed way to accumulate revives without over doing it.
I think a more reasonable reward structure for the Apothecary is the easy difficulty guarantees players a 20% revive on exploration with a chance of a 40% revive on one of the lanes. Basically how the expert difficulty is set up now. Then we could have the expert difficulty guarantee a 40% revive upon exploration and have a chance at a 60% revive on one of the lanes.
The reward structure as it stands is horrible honestly and the 4 hour crystals are horrendously unreliable for revives. That leaves people going through acts 3, 4, and 5 trying to stock up. Honestly, I can't blame anyone for doing so. I think this would also be a win, seeing it would give people a rare chance to aquire 60% revives which are hard to come by other than purchasing with units, and give a more guaranteed way to accumulate revives without over doing it.
17
Comments
I occasionally run it on Hero Use days, if I want a few AQ potions. Never had a revive.
On the easy difficulty you don't get a revive for exploration and I believe you only have a 1% chance of a 20% revive appearing on a path. So it truly does make the easy difficulty seem absolutely useless.
They need a third difficulty for sure that grants a L1 revive on completion and L2 in exploration with at least L4 potion on the path the L3 potions on now, maybe L5. They're literally 11 units now.