Revive farming nerf is tough for f2p players
Amir447
Member Posts: 324 ★★★
Let me get this straight, kabam added the necropolis which requires most players to revive thru long fights and then nerf the only source of free revives. How is this fair? Not everyone has the time to sit in arena for 10 hours a day nor do they want to pay their way thru quests. How do they expect f2p players to proceed in tough content when they give us little to no revives especially from that apothecary quest
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I don’t mind the sort of soft cap we have on revives without farming as it’s a very reasonable number, but the time it takes to reach that cap from 0 should be shortened.
This on its own is enough for 30+ Revives a week bought by units, + 7 from 22 hour quests, + 7 from apothacary, and then possibly open a few in your 4 hours crystals. Bringing that near 50 revives a week if you push hard, which is near enough to do a Necropolis path.
Sure you have to grind arena a bit, but its a lot of revives.
2. Do as many of the 22 hr objectives as possible, one L2 revive per day. That's 20 revives in inventory, at least 14 in stash. If you do not claim the rewards immediately, you can hold them for at least an extra week, so that's at least 21 in stash. That's 75 revives for free, for minimal to moderate game play.
3. Time it appropriately and buy the EQ completion bundles for 1000 units, which contain 10 solo and 10 team revives each. This is 20 revives for 1000 units, or 50 units per revive. That's a bit more than the 40 units per L2 revive, but that bundle also contains health potions and greater champion boosts, and you're going to want those as well. That's 95 revives, plus potions and boosts, for 1000 units. An amount of units that is easily acquired by a free to play player.
4. Get good enough that 95 revives is enough, or have a few more units to grab however many revives above 95 you end up needing.
That's basically how they expect free to play players to be able to do a Necropolis path. It is doable, if a player is willing to do what it takes to do it.
This is a very easy question to answer. They don't.
This is the type of content which is scheduled to generate revenue for Kabam. You can always do it (absolutely) as a FtP player. But it will take you a lot of time. If you want to save your time, you are supposed to open up that wallet.
That said I want to see an increase in lvl4 health pots. I'm repeating myself in multiple threads but I think it could really help.
The only time I even consider farming revives is after I explore monthly quests. There are no good place to use excess energy refills (unless you could use them in battlegrounds). It would be nice to be able to exchange refills for revives or other useful resources, instead of gold.
I just wish there were a new replacement to revive farming thats balanced
I've never done LOL or Abyss. Why? Because I'm FTP.
Necropolis is the one thing where I might have a shot when it's relevant, but we're talking about draining my resources. Once I burn through 8k units -- yeah that's a lot of revives! -- I might have to quit.
But not all content is meant for everyone.