Underwhelmed by OG Hulk. What am I missing?

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Comments

  • G-Hun-GearG-Hun-Gear Member Posts: 1,447 ★★★★
    For perspective: Just went in on Winter Soldier with 7*R2 Hulk and the following rotation:
    - 5-hit combo
    - Double medium (WS has still not reached a bar of power)
    - 5-hit followed by SP1 (stun)
    - 5-hit followed by heavy (stun and gamma with about 10 furies)
    - stun lock party, and before gamma ends, finish off with an SP2…

    Did a nice 315k damage in total… To be considered:
    - Class disadvantage
    - No synergies
    - No suicides / boosts
    - WS wasn‘t able to use a single special

    315k is enough for most EQ or even Story content… So I‘d say he‘s a great questing Champ!

    Sure, there are nodes/opponents where the stun-lock does not work… But no champ works in every scenario and also you can still go for gamma -> SP3…
  • G-Hun-GearG-Hun-Gear Member Posts: 1,447 ★★★★

    For perspective: Just went in on Winter Soldier with 7*R2 Hulk and the following rotation:
    - 5-hit combo
    - Double medium (WS has still not reached a bar of power)
    - 5-hit followed by SP1 (stun)
    - 5-hit followed by heavy (stun and gamma with about 10 furies)
    - stun lock party, and before gamma ends, finish off with an SP2…

    Did a nice 315k damage in total… To be considered:
    - Class disadvantage
    - No synergies
    - No suicides / boosts
    - WS wasn‘t able to use a single special

    315k is enough for most EQ or even Story content… So I‘d say he‘s a great questing Champ!

    Sure, there are nodes/opponents where the stun-lock does not work… But no champ works in every scenario and also you can still go for gamma -> SP3…

    Went in again with Hercules Synergy (which is an amazing synergy by the way, because Herc benefits greatly, too)…

    The same rotation brought WS down to 137k health, that’s 410k damage in a single stun lock… Again: No suicides, Class disadvantage and not a single opportunity for the opponent to throw a special!
  • RasiloverRasilover Member Posts: 1,478 ★★★★
    edited December 2023
    Funny green guy go “HULK SMASH!” quickly therefore he’s a top 5 science character
  • Real_Madrid_76_2Real_Madrid_76_2 Member Posts: 3,560 ★★★★★
    edited December 2023
    Pro tip: Against Rintrah, use heavies continuously until u have at least 4 furies, i u have 4 or more, don't use heavies, this will allow u to get to sp3 faster without having a trouble to deal with rintrah. Then, since u can't use heavies, use normal combos until u finally reach sp3. Once u have 5 or more furies, activate sp3 and then enjoy the fight. Do whatever u want to, use heavies, or combos and heavies together, because u won't fear gammar rage activation anymore
    Against thing, use sp3 rotation with gamma rage activated, PV debuffs ignore damage resistance from thing partially allowing u to deal huge damage without letting him activate protection passive.
    Against korg: be good with light intercepts and u are fine, rotation doesnt matter in this matchup as such, but remember, don't use sp2 or sp3 when kord has his rock shield active, coz it would mitigate his damage or purify the debuffs.
    Against mangog, sasquatch: they have huge healthpools so using sp2 rotation would only give them an additional debuff other than PV, which is trauma, letting him regain large amount of health. Instead use sp3 rotation to give them one less type of debuff as well as dealing huge damage. Same against ebony maw. Mangog has high resistance so PV let's u ignore it.

    From what I have seen and used myself, Hulk is extremely versatile even for long form content at times, and his sp3 rotation is by far the best choice for maximum fights, short fights with huge damage 💪. Hope this comment gets some attention. Any problem with other matchups, just mention me and I will try my best to solve the issue.
  • SecondSkrillerSecondSkriller Member Posts: 1,319 ★★★★★
    DNA3000 said:

    RockSlyde said:

    "Fights over"

    When I used to play MMOs, we had a saying: death is the best debuff.
    Cgr players say that but then can’t play any matchups where 5 hit combos are impaired.
  • altavistaaltavista Member Posts: 1,456 ★★★★
    edited December 2023

    Pro tip: Against Rintrah, use heavies continuously until u have at least 4 furies, i u have 4 or more, don't use heavies, this will allow u to get to sp3 faster without having a trouble to deal with rintrah. Then, since u can't use heavies, use normal combos until u finally reach sp3. Once u have 5 or more furies, activate sp3 and then enjoy the fight. Do whatever u want to, use heavies, or combos and heavies together, because u won't fear gammar rage activation anymore
    Against thing, use sp3 rotation with gamma rage activated, PV debuffs ignore damage resistance from thing partially allowing u to deal huge damage without letting him activate protection passive.
    Against korg: be good with light intercepts and u are fine, rotation doesnt matter in this matchup as such, but remember, don't use sp2 or sp3 when kord has his rock shield active, coz it would mitigate his damage or purify the debuffs.
    Against mangog, sasquatch: they have huge healthpools so using sp2 rotation would only give them an additional debuff other than PV, which is trauma, letting him regain large amount of health. Instead use sp3 rotation to give them one less type of debuff as well as dealing huge damage. Same against ebony maw. Mangog has high resistance so PV let's u ignore it.

    From what I have seen and used myself, Hulk is extremely versatile even for long form content at times, and his sp3 rotation is by far the best choice for maximum fights, short fights with huge damage 💪. Hope this comment gets some attention. Any problem with other matchups, just mention me and I will try my best to solve the issue.

    Great feedback. This is the type of information that I was wanting.

    I always knew that stunlock = defender KO, but my issue was that Hulk seemed unable to get in to stunlock in common matchups. Common defenders seemed to make him not good (Nick Fury, Sasquatch’s wrath and health pool, Thing unstoppable, Rintrah forcing you to use heavies, etc).

    Your suggestions seem to allow Hulk ways to play around these limitations in fairly common scenarios, which is what was my main hang up.


    As an aside, I still do push back on the notion in general that since 7R3 Hulk can finish BGs sized fight after one SP2 automatically = Great champion who is worth R3. I certainly am not gonna just use valuable R3 resources to rank my Gambit, for instance, just because fights are generally over after one SP2.
    7R3 is the top rank in the game, so they are punching down more often than not in BGs (unless you are doing high level competition, which most of us aren’t).
  • Emilia90Emilia90 Member Posts: 3,451 ★★★★★
    altavista said:

    Pro tip: Against Rintrah, use heavies continuously until u have at least 4 furies, i u have 4 or more, don't use heavies, this will allow u to get to sp3 faster without having a trouble to deal with rintrah. Then, since u can't use heavies, use normal combos until u finally reach sp3. Once u have 5 or more furies, activate sp3 and then enjoy the fight. Do whatever u want to, use heavies, or combos and heavies together, because u won't fear gammar rage activation anymore
    Against thing, use sp3 rotation with gamma rage activated, PV debuffs ignore damage resistance from thing partially allowing u to deal huge damage without letting him activate protection passive.
    Against korg: be good with light intercepts and u are fine, rotation doesnt matter in this matchup as such, but remember, don't use sp2 or sp3 when kord has his rock shield active, coz it would mitigate his damage or purify the debuffs.
    Against mangog, sasquatch: they have huge healthpools so using sp2 rotation would only give them an additional debuff other than PV, which is trauma, letting him regain large amount of health. Instead use sp3 rotation to give them one less type of debuff as well as dealing huge damage. Same against ebony maw. Mangog has high resistance so PV let's u ignore it.

    From what I have seen and used myself, Hulk is extremely versatile even for long form content at times, and his sp3 rotation is by far the best choice for maximum fights, short fights with huge damage 💪. Hope this comment gets some attention. Any problem with other matchups, just mention me and I will try my best to solve the issue.

    Great feedback. This is the type of information that I was wanting.

    I always knew that stunlock = defender KO, but my issue was that Hulk seemed unable to get in to stunlock in common matchups. Common defenders seemed to make him not good (Nick Fury, Sasquatch’s wrath and health pool, Thing unstoppable, Rintrah forcing you to use heavies, etc).

    Your suggestions seem to allow Hulk ways to play around these limitations in fairly common scenarios, which is what was my main hang up.


    As an aside, I still do push back on the notion in general that since 7R3 Hulk can finish BGs sized fight after one SP2 automatically = Great champion who is worth R3. I certainly am not gonna just use valuable R3 resources to rank my Gambit, for instance, just because fights are generally over after one SP2.
    7R3 is the top rank in the game, so they are punching down more often than not in BGs (unless you are doing high level competition, which most of us aren’t).
    That’s not the only reason why people like him though. Gambit comparison is crazy cause Hulk can take a way larger variety of defenders. He’s also great in story content in general. Not sure what your guidelines for a great champ are, but Hulk is valuable in all forms of content as a strong attacker. Not to mention that he already plays around Sassy easily and he’s one of the best onslaught counters. He’s great against a lot of meta defenders
  • Justcause102Justcause102 Member Posts: 141
    altavista said:

    Pro tip: Against Rintrah, use heavies continuously until u have at least 4 furies, i u have 4 or more, don't use heavies, this will allow u to get to sp3 faster without having a trouble to deal with rintrah. Then, since u can't use heavies, use normal combos until u finally reach sp3. Once u have 5 or more furies, activate sp3 and then enjoy the fight. Do whatever u want to, use heavies, or combos and heavies together, because u won't fear gammar rage activation anymore
    Against thing, use sp3 rotation with gamma rage activated, PV debuffs ignore damage resistance from thing partially allowing u to deal huge damage without letting him activate protection passive.
    Against korg: be good with light intercepts and u are fine, rotation doesnt matter in this matchup as such, but remember, don't use sp2 or sp3 when kord has his rock shield active, coz it would mitigate his damage or purify the debuffs.
    Against mangog, sasquatch: they have huge healthpools so using sp2 rotation would only give them an additional debuff other than PV, which is trauma, letting him regain large amount of health. Instead use sp3 rotation to give them one less type of debuff as well as dealing huge damage. Same against ebony maw. Mangog has high resistance so PV let's u ignore it.

    From what I have seen and used myself, Hulk is extremely versatile even for long form content at times, and his sp3 rotation is by far the best choice for maximum fights, short fights with huge damage 💪. Hope this comment gets some attention. Any problem with other matchups, just mention me and I will try my best to solve the issue.

    Great feedback. This is the type of information that I was wanting.

    I always knew that stunlock = defender KO, but my issue was that Hulk seemed unable to get in to stunlock in common matchups. Common defenders seemed to make him not good (Nick Fury, Sasquatch’s wrath and health pool, Thing unstoppable, Rintrah forcing you to use heavies, etc).

    Your suggestions seem to allow Hulk ways to play around these limitations in fairly common scenarios, which is what was my main hang up.


    As an aside, I still do push back on the notion in general that since 7R3 Hulk can finish BGs sized fight after one SP2 automatically = Great champion who is worth R3. I certainly am not gonna just use valuable R3 resources to rank my Gambit, for instance, just because fights are generally over after one SP2.
    7R3 is the top rank in the game, so they are punching down more often than not in BGs (unless you are doing high level competition, which most of us aren’t).
    If your name is the same in game, you are nowhere near a r3 7*.
  • altavistaaltavista Member Posts: 1,456 ★★★★

    If your name is the same in game, you are nowhere near a r3 7*.

    Haha, nope, that is not me. But that is funny there is another old fart around who remembers old search engines.
    Emilia90 said:

    That’s not the only reason why people like him though. Gambit comparison is crazy cause Hulk can take a way larger variety of defenders. He’s also great in story content in general. Not sure what your guidelines for a great champ are, but Hulk is valuable in all forms of content as a strong attacker. Not to mention that he already plays around Sassy easily and he’s one of the best onslaught counters. He’s great against a lot of meta defenders

    My main hangup is that he is much less impressive as a 7R1 compared to 7R3, and I am hesitant to use rank up materials to take a champion up just because that is when they become a meta-level attacker.

    After a stunlock, a 7R3 KOs the defender, but a 7R1 might leave them with even 1% health left but 3 bars of power. And then, you just take an SP3 in the face.

    Sure, I can change the playstyle to make sure that the Defender only has 40% health bar left before starting the stunlock, to guarantee the KO. Or pushing them to only 2.75 bars of power during the stun lock and then just waiting it out. But that defeats the whole idea of 'Hulk can handle tricky defenders since their abilities never come into play', because their abilities will come into play as I am fighting to bring their health down to 40%.

    That is my main point - I can't experience the greatness, without first committing rank up materials, which I am hesitant to do.
  • Milan1405Milan1405 Member Posts: 952 ★★★★
    altavista said:

    If your name is the same in game, you are nowhere near a r3 7*.

    Haha, nope, that is not me. But that is funny there is another old fart around who remembers old search engines.
    Emilia90 said:

    That’s not the only reason why people like him though. Gambit comparison is crazy cause Hulk can take a way larger variety of defenders. He’s also great in story content in general. Not sure what your guidelines for a great champ are, but Hulk is valuable in all forms of content as a strong attacker. Not to mention that he already plays around Sassy easily and he’s one of the best onslaught counters. He’s great against a lot of meta defenders

    My main hangup is that he is much less impressive as a 7R1 compared to 7R3, and I am hesitant to use rank up materials to take a champion up just because that is when they become a meta-level attacker.

    After a stunlock, a 7R3 KOs the defender, but a 7R1 might leave them with even 1% health left but 3 bars of power. And then, you just take an SP3 in the face.

    Sure, I can change the playstyle to make sure that the Defender only has 40% health bar left before starting the stunlock, to guarantee the KO. Or pushing them to only 2.75 bars of power during the stun lock and then just waiting it out. But that defeats the whole idea of 'Hulk can handle tricky defenders since their abilities never come into play', because their abilities will come into play as I am fighting to bring their health down to 40%.

    That is my main point - I can't experience the greatness, without first committing rank up materials, which I am hesitant to do.
    I have a R3 hulk and he is insanely good. He's everywhere in war and an absolute monster in bgs. He's not a great defender but the unstoppable can sometimes catch people out even in celestial. Absolutely no regrets, he is one of my favourite champs in the whole game, along with my r3 overseer and sassy too. My next R3 will be maestro so I can get 4 7 star rank 3 gamma boys :))
  • Real_Madrid_76_2Real_Madrid_76_2 Member Posts: 3,560 ★★★★★
    Thanks dude, hope that helped.
  • I_tell_no_tales_1I_tell_no_tales_1 Member Posts: 1,198 ★★★★
    edited December 2023
    Lpoo said:

    I disagree with you outside of that first point. It would’ve been nice to have a “Rage activates when you dash back and hold block for x seconds” since there are more than a couple mystics or matchups that require getting heavied

    You can just use sp1
    Most fights don't last long after you trigger furies
    And even champs like Rintrah don't do game breaking DMG
    There is a specific rotation you can use for Rintrah to minimise DMG
    I start by down 2 heavies(sometimes 3) then do normal combos
    If I am lucky and get like 7-8 furies before sp2 I launch it like this
    heavy> 1 combo (to build power) >sp2
    Rintrah would be close to death or dead by now
    If not
    I just go ahead and do a sp1
    BG defenders usually die in that much

    Alternative rotational is building 1.5 power with heavies and then going for sp3 for the big physical vurnerability
  • G-Hun-GearG-Hun-Gear Member Posts: 1,447 ★★★★
    @all

    What‘s the best rotation for long fights? I‘m planning to use Hulk against Cap Britain in Necropolis…

    Maybe build up 15 Furies, then SP3, then rush to SP2?
  • SlayerOfGodsSlayerOfGods Member, Content Creators Posts: 540 Content Creator

    DNA3000 said:

    RockSlyde said:

    "Fights over"

    When I used to play MMOs, we had a saying: death is the best debuff.
    Cgr players say that but then can’t play any matchups where 5 hit combos are impaired.
    Wanna try saying that again, buddy? 😑
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