Quake and magik as champs, just champs
Recently there is clip going around saying quake and magik still can't be released as 6* bcoz they will break the game, so i wanted input from community to specify what part of game are they actually "breaking"?
End game content: as far as I know, from lol to necro, no node is possible to take with quake( maybe with magik but hella time consuming). Boss in these are not in even question. So big content, from my side are safe.
Act bosses: same as above, haven't seen one boss that can be cheesed with quake and magik( and I'm talking abt recent act 8 boss or grandmaster/ collector, as in final act boss) . As far as I know, they are safe.
Normal quest: sure will use them when nodes are really difficult and as f2p I don't have enough resources to spend, otherwise I usually use a God that is literally immortal, one sp2 and done.
Aq: who cares, plus a lot boring to just quake whole path
Aw: literally only place they shine, and that too boss is still safe. Is it crime that I want to use a champ that can significantly reduce deaths from my side, keeping in mind that this champ is also most fragile champ in game. Even as r5 ascended, one slip up and I'm done either way.
Not to mention, quake can't counter many champs ( with true strike, passive power gain etc).
Keeping magik aside, quake is simple maths: greater risk = greater reward.