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Either AI or war tactics? Something need to change

Darkknight_94Darkknight_94 Member Posts: 461 ★★★
edited January 1 in General Discussion
Let's start with tactics side first:
This tactics is "not fun & enjoyable" at all.
You guys used a word " slightly increase in difficulty of wars" by no means this tactics define that in any sense, it's way more than that.
Loyalty health potions in loyalty store cost more & heals less champs specially when boosts are on & pretty heavy i say in top tiers " which makes it use more hps to atleast get champ to like 90% of hp if not 100%" for next fights.
Not sure about others but
"if not majority, mostly are using more loyalty in single war, then we getting from winning a war, just on grey boosts & health potions alone"
Not sure how that adds in "slightly increased difficulty criteria"
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KEYNOTE: that links to other side aka AI of defenders. " Intercepts "
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In this meta, you need to do intercepts to put that passive taunt on defender to get steadfast passive to block unblockables that too while getting rooted.
So what Do you do when ai doesn't want to throw Specials until taunt passive runs off & they are already above 1 bar of power. & guess what , when you try to intercept to get that taunt again, they use sp right on your face.
Other times, AI does counter intercepts,
Ex: i dash in, did 3 hit combo , dash back to intercept, ai dash in , suddenly dash back at point of contacting my attacker & then counter combo attacker on face , reaches power of bar & throw sp right on face.
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Other thing block damage" 7* champs with block penetration stat focus obviously will do more damage than 6* & there's absolutely nothing in attacker tactics that gives some % of block proficiency or armor rating while getting a steadfast passive to counter that damage somewhat at all"
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Honestly it's not about the difficulty but the tactics alongside ai behaviour at times ( not always) makes it more annoying than enjoyable war season. Attacker tactics feel like a 50% to 100% of defense tactics that adds to defenders potential.
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"Ppl will say skill issue & all but m fine with difficulty increase & all but atleast it should be at balanced level on given prospects above.
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