Are Kabam devs happy with the Banquet results?
FunnyDude
Member Posts: 571 ★★★★
AFAIK, last year, No.1 was Magus and he spent about $ 120-130K, this year the No.1 is KuwaitWolf who spent roughly $ 45-50K.
All those whales were not happy with the crystals, and they spent much less this year.
A week before the event, a lot of ppl complained about the ranking rewards and crystals, but Kabam decided to ignore those feedbacks.
War tactics are kind of in the same situation, Kabam said devs are happy, but AFAIK, half of top50 alliance stop using potions in wars, not sure this what devs want to see.
All those whales were not happy with the crystals, and they spent much less this year.
A week before the event, a lot of ppl complained about the ranking rewards and crystals, but Kabam decided to ignore those feedbacks.
War tactics are kind of in the same situation, Kabam said devs are happy, but AFAIK, half of top50 alliance stop using potions in wars, not sure this what devs want to see.
Post edited by Kabam Miike on
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I never knew whales could spend this high, I mean, $120k is the annual income for a upper middle class US household.
If whales spent less, something is wrong.
Kabam as kept the price of units the same since starting the game, maybe one can argue it changed with the introduction of the summoner store but its minimal. The only way to adjust to inflation without changing the price of units is lowering the value that those units can acquire. I believe that's the reason behind CM and Banquet being so bad, they can't charge more money for units, so the decrease the value of them (also no reason to increase the price of something that most players farm for free)
Hopefully next big deal will be something worthwhile, after cyber and Banquet, oh man.
I just hope they finally introduce progression gates to banquet since balancing Valiants wants and needs with conquerors is likely the main reason the crystals were so bad this year.
The deals were “so bad” because Kabam appears to want to shift the primary means of progression to be more content-oriented, supplemented by spending, rather than it being spending-oriented, supplemented by content. I think this is a good shift long term for the health of the game and player morale, although it might sting in the short term as we acclimate to it.
I agree, let them have their fun, but provided the average finance condition of people, this seems
Whether they are happy or not, I don’t see why anyone paragon+ should ever worry about the banquet ever again. Use your units elsewhere - this event continues to be changed year after year in the wrong direction in terms of player benefits. December is destined to be dud going forward.
Units buy just as much as they always have, arguably more. Real dollars buy just as much in this game as they always have, arguably more. If you don’t believe me, look at the Valiant early access deals. Objectively more bang for your buck than any other iteration of the deal (whether you think it’s worth it or not is a separate conversation). Look at Paragon crystals as compared to Cavalier crystals. Same price point, better value.
Kabam has straight up said that they didn’t want banquet or cyber weekend deals to immediately invalidate Necropolis. It’s not a mystery to be solved, we know the answer. Come up with whatever other conspiracies you want, it won’t change the reality of this situation.
You are right about inflation, in terms that it is easier to grind units now than it was 2-3 years ago due to roster expansion (making Arena milestones easier to achieve). Banquet this year was probably a reflection of the fact that there are too many units sloshing around. Despite all the complaints a lot of people hit all the solo milestones. That didn't even guarantee top 10% ranking even with extra milestones and a lot more unit investment required vs. last year.
Hopefully, between CW, Banquet and Necropolis a lot of units have been drained. Revive farm nerf will balance out some of the unit availability as new content comes out.
Majority of revenue comes from unit sales, if the value of what units can buy is reduced then your units are not as valuable are they?
Odin is the same price as before 3100 units for 99 bucks, now what you can buy with 3100 units is not even close of what 3100 units were worth a year ago.
You think readjusting the milestones for GGCs, readjusting the unit milestones for 4th and CM and increasing the limits of money deals are just a coincidence?
Mcoc and Kabam are part of a larger portfolio. A grand plan to stretch out this games lifespan at the cost of expected revenue might be fine in a vacuum, but Netmarble has been cratering recently with their other offerings, and this is a tenuous time for gaming companies in general. It'll be very interesting to see what shakes out when the 2023 q4 fiscal report comes out.
A lot players, including weren't happy either the contents of the GBC crystals from the get go, Kabam should have known what people want and should already have realised by now that Banquet NEEDS to be progression gated.
I completely understand not having someone who started playing 6 months ago, get to level 40 and then just drop 60k to have potentially the biggest roster and therefore limiting the GBC but the reality is, the people who are spending have played this game a long time and have no intention of spending more money on terrible resources such as t2a and t5b etc.
Kabam NEED to get things together, maybe hire someone who is at High Paragon/Valiant level to have an input on this or actually listen to the content creators feedback.
Kabam might be making more money year on year but I guarantee Banquet is the event that brings I'm the most money all year and for this one to be so much lower than the past is going to hurt and someone is going to be pissed off....
I'm hoping 2024 will come with changes, maybe Kabam not sticking the middle finger up at any comments their player base makes on things such as this new war node, the problem with AI and the GBC crystals would be a good start.
Maybe @Kabam Miike and Jaxx might be able to relay some of this better? Or if they're replying then someone needs to be listening... right now someone is dropping the ball
It is important to note why these mega whales spend. For the most part, it isn't to get "things." There's nothing a mobile game can sell that is worth millions of dollars. And I remember the game Mobile War (mentioned in the article). In terms of gameplay, it was barely a game. It was what the mobile game industry called an "MMO" but it was a glorified calculator pretending to be a game. If we spend money to buy some pixels on a screen, they were spending money to buy numbers on a screen. Most of these guys spend because the game is just a nexus to pour their passion into, and it is the cooperative and competitive aspects of the game that are the real game. They aren't spending to buy things, they are spending to help others, and to compete against others. The game is just the grass they are playing on.