**WE ARE NO LONGER Temporarily Reverting Tier 1 War Ban System**

After further discussion, the game team has made the decision not make adjustements to the ban system.
The previously proposed fix would have resolved the issue for Summoners who are on the cusp of T1/T2 play, and negatively impacted Alliances more securely in T1. Instead, we recommend that cusp Alliances switch to Manual Placement to your members to place the allotted 5 Ban Champions limit there.

Apologies for the back and forth, and for any confusion.
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Ironman buff

Crimson8399Crimson8399 Posts: 757 ★★★
Can you change the way his regen works. The double tap thing is awful. Even if you keep it to one charge per quest, just have it trigger at the %15 mark only. I don’t know how many times I’ve looked over now and somehow during a fight I triggered this.

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    EdisonLawEdisonLaw Posts: 2,676 ★★★★
    Maybe a triple tap instead of a double tap? I’d want the same thing for Adam’s stasis pod, sometimes we trigger it too early.
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    BringPopcornBringPopcorn Posts: 3,261 ★★★★★
    I had the same problem getting used to with Kate rotating arrows...
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    RevileRevile Posts: 17
    There is a larger problem with this, certain inputs are registered as taps even when you aren't tapping. Just like when you accidently parry during a swipe back, or the juggernaut issue where it counted as a block every evade. A lot of times I'll swipe back and then block, which will count as a double tap. For the life of me, I can't fathom the incompetency it would take to design mechanics like this in such a broken game. Please convert them to pre-fights or dramatically slow down the input timing, at least until you fix inputs such as swipe blocking etc. The relic positioning was bad enough, now you've added more mechanics that get accidently triggered consistently by even the highest skilled players.
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    idlavonidlavon Posts: 34
    As above, also reparry out of instinct will trigger this most of the time. All champion with double tap feature needs rework, especially the ones that can only use once per fight/quest.
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    JLordVileJJLordVileJ Posts: 1,625 ★★★
    How about tapping the healthbar twice? I don't know about you but I've never accidentally tapped a healthbar
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    Wicket329Wicket329 Posts: 3,168 ★★★★★

    How about tapping the healthbar twice? I don't know about you but I've never accidentally tapped a healthbar

    I think it’s probably difficult for Kabam to carve out new sections of the screen for unique inputs, which is why I kinda hedged my bets on my own suggestion. But your comment did give me the idea of switching the side of the screen. Make it a double tap on the attack side rather than block and it’ll near completely solve this I think.
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    JLordVileJJLordVileJ Posts: 1,625 ★★★
    Wicket329 said:

    How about tapping the healthbar twice? I don't know about you but I've never accidentally tapped a healthbar

    I think it’s probably difficult for Kabam to carve out new sections of the screen for unique inputs, which is why I kinda hedged my bets on my own suggestion. But your comment did give me the idea of switching the side of the screen. Make it a double tap on the attack side rather than block and it’ll near completely solve this I think.
    Thats a brilliant idea imo
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    Wong_98Wong_98 Posts: 1,015 ★★★★
    Wicket329 said:

    How about tapping the healthbar twice? I don't know about you but I've never accidentally tapped a healthbar

    I think it’s probably difficult for Kabam to carve out new sections of the screen for unique inputs, which is why I kinda hedged my bets on my own suggestion. But your comment did give me the idea of switching the side of the screen. Make it a double tap on the attack side rather than block and it’ll near completely solve this I think.
    If they do this, then you wouldn’t be able to do several lights in a row
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    Wicket329Wicket329 Posts: 3,168 ★★★★★
    Wong_98 said:

    Wicket329 said:

    How about tapping the healthbar twice? I don't know about you but I've never accidentally tapped a healthbar

    I think it’s probably difficult for Kabam to carve out new sections of the screen for unique inputs, which is why I kinda hedged my bets on my own suggestion. But your comment did give me the idea of switching the side of the screen. Make it a double tap on the attack side rather than block and it’ll near completely solve this I think.
    If they do this, then you wouldn’t be able to do several lights in a row
    The manual input for his sig ability is only available during your own special attacks. You aren’t throwing light attacks during your special attacks. There’s no issue here
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    ShadowstrikeShadowstrike Posts: 3,104 ★★★★★
    They did say that Iron Man would be subject to the rebalance program alongside Gladiator so, they'll probably take into account the fact that everyone's been complaining since the re-release about how his regeneration is activating by accident and modify it.
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    gazbeagazbea Posts: 62
    Why not just have the regen trigger the same as Hyperions rather than reinventing the wheel?
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    GarloGarlo Posts: 215 ★★
    Agree, the double tap thing is horrible. I always "lost" my regeneration in a midst of a quest and this is especially annoying in war.
    It would be great if Kabam removes that disgusting mechanic.
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