Hi Again. More Spider-Man Classic Feedback
Hello Again,
I know I've done many of these but I'm Genuinely trying to give feedback and a little Suggestion.
Classic Spidey takes too long to ramp up in Act 8 (As a fully maxed out 6*, Ascended and everything).
The health pools are too large for the sp1 and Sp2 Rotation.
It's too long to do the Sp1 x3 into Sp1 Rotation (especially with Nodes and Long Opponent Specials)
He's just too Impractical to use in Story Questing. He's Occasionally good for Bosses but thats pretty much the extent of it.
He Pretty Decent in Bgs. Not mind-blowing but it's decent.
He's too slow for Shorter Fights below 100k HP
I've just noticed that his Physical Resistance Reduction does not count as Physical Vulnerability.
His Synergies increase is Damage cap but not really his Time.
Hit Monkey Requires 3-4 Sp1 to Even Benefit from it.
Shang-Chi Perfect Dodge/Block takes a lot of time to acquire in Matches v. Passive AI
Black Cat Synergy Practically Useless
Doc Ock Synergy is Good, but damage increase is rarely Noticeable.
Found out that the best team to play him on is Increased Combat Power Rate Synergies with Spider-Gwen
He's Good but barely on the verge of pretty good.
His Utility is pretty good. Taunt is the Main factor here.
Sp2 Is the Problem.
Is Damage Is too short and for too much work.
Webbing falls off very quickly unless ran with Wolverine even then it is still pretty short.
Quick Solution may to just Move his SP2 Ability as a passive ability in general. His taunts reduce Physical Resistance by x . His damage will ramp up over the course of the fight allowing him to do more damage while still ramping up Sp1. This plays very well into the Hit monkey synergy that will instead allow the player to choose to Launch Sp1 to benefit from the Hit monkey synergy without sacrificing Time to get the Sp1 to ultimately get to Sp2 to see pay off
Sp2 can still stun but instead Pause Taunts on the opponent for the duration of the stun. Just sans the taunt reducing PR for x because that would already be an ability.
That's pretty much it. He would therefore finally appeal to more players and see more use (Like Hulk but Not nearly). A good Buff would be where when People pull him from a 7* and do not feel crushed. That they can say "Okay thats not that bad". Thats good. So far, people don't really get excited when they Pull spidey from a 7* and he was buffed same day as Hulk.
Increase his damage throughout his ramp up. He has everything to make a good champ, just needs it in the right places.
Thank you