Let's keep it real guys
ahmynuts
Member Posts: 7,556 ★★★★★
Okay guys if we are being real here, i farmed hundreds of revives for FREE and was able to complete their new Everest content which is supposed to be the pinnacle of the game, in a couple weeks. The only reason i spent any units at all on necropolis was to rush exploration for a calendar reset.
Kabam doesn't want their new pinnacle content to be explored extremely quickly by us just throwing revives at that. It's meant to be worked and built to over a long period of time. They are essentially saying yes by all means go ahead and explore it day 1, week 1, month 1 but if you want to do that you're going to have to pay. Right now we can do that for free. We can just mindlessly throw the content they've worked so hard for in the garbage because we can just freely spam revives on it instead of actually playing it as intended, and that's what I think they mean by this jeopardizing future endgame content. They don't want to do it if we can all just do that at any point for free. They're keeping the option to disgreagrd what they worked so hard to create only if you are willing to pay which i think is pretty fair.
The only reason we all feel like we have to revive farm for necropolis specifically (not the other bs challenges) is because our monke brain sees the rewards and wants them NOW
It still sucks though because I love my precious units lol
Kabam doesn't want their new pinnacle content to be explored extremely quickly by us just throwing revives at that. It's meant to be worked and built to over a long period of time. They are essentially saying yes by all means go ahead and explore it day 1, week 1, month 1 but if you want to do that you're going to have to pay. Right now we can do that for free. We can just mindlessly throw the content they've worked so hard for in the garbage because we can just freely spam revives on it instead of actually playing it as intended, and that's what I think they mean by this jeopardizing future endgame content. They don't want to do it if we can all just do that at any point for free. They're keeping the option to disgreagrd what they worked so hard to create only if you are willing to pay which i think is pretty fair.
The only reason we all feel like we have to revive farm for necropolis specifically (not the other bs challenges) is because our monke brain sees the rewards and wants them NOW
It still sucks though because I love my precious units lol
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Comments
1) Road to the Crypt, not only do you get good rewards for single completion but you also get rewards for completing it a single time.
2) I could be wrong, but in Abyss you needed certain champions which not many people had at the time (the original 4 Horsemen: Aegon, Human Torch, Nick Fury, Dr. Doom). For Necropolis, as long as you have Shuri, Kate, and Aegon - you’re set. Aegon has been out the longest, so it would be reasonable to say people would have him over Kate/Shuri (however, with featured crystals people may have Kate/Shuri instead of Aegon)
3) I believe people revive farm because of what feels like BS mechanics due to poor AI. If the AI behaved more appropriately, then some fights wouldn’t seem as scary but that’s not the case.
I don’t think people revive farm because they want rewards now, because finishing a whole path in Necropolis can take a few hours. I think people revive farm to make sure they have enough resources to finish the path as opposed to being 3/4 of the way through and having to quit, thus wasting time and resources.
Although they didn't have to absolutely demolish the revive farming thing they could have just decreased the drop rate to something miniscule making it much much more difficult and time consuming so most players either won't be able to farm an insane number revives or just give up on it altogether.
I agree that Endgame contents shouldn't be completed/explored so easily by most of the players and that is why Carina's Challenges exist : The Volume 4 of these challenges will 100% have "Do Necropolis with only Avenegers tagged champions" type of challenge and the rewards will be amazing. The R5 crystal gem in Carina's Vol 3 completiton was meta defining at that time but now everyone can get R5 champions... so keep in mind that if f2p players (like me) want to catch up with spending players, that are getting so much value from Cyberweekend and July 4th deals, we have to complete those challenging contents that are supposed to test out your skills, not your bank account.
This being said, what are you suggesting ?
Story content: revive farm + Herc
Necropolis: revive farm + Aegon/Shuri
Carina Challenges: revive farm + X champ
I'm not saying there shouldn't be a total loss of revive farming, but shouldn't purposefully hard content require more than just mindlessly throwing revives at it?
Yet ever since the very beginning, they are effortlessly available 24/7, for an unlimited ammount, in the money store. This by itself makes the justifications provided completely worthless and false.
They’ve still left us with a grindable option (farming units instead) but it just requires more effort. It’s more grindy but it still works.
Units work perfectly well for revive farming. Especially with the monthly eq offers and the occasional revive offer kabam sends out.
You can easily stock up on revives and have a back up stash of units if your revives run out. In addition you do get a few from the 4 hr crystal.
It is annoying they removed the revive farm, but it’s not game breaking.
We can all adapt
“Guys, we have to make money. The revive farm makes it too easy for you all to get past our content without paying for it, so we got to remove it, sorry”
Then everyone would just accept it
If the hard content get completed by a good majority early on and just by throwing free revives at it, it makes it seem like the content wasn’t that hard and then the next Everest content gets tuned up way more.
This is ultimately about balance, as everything should be.
As far as “BS mechanics due to poor AI,” I don’t know what you’re referring to. I’ve explored Necropolis and never once felt like I was losing due to anything unfair. Yeah, sometimes I had to bait specials for longer than I’d like, but that’s not so large of a problem that I need to torch the game economy over it. Most players, myself included, weren’t even bothering to bring in an optimized team for each path. Just brute forcing it with Aegon and farmed revives. Without revive farms I would bet money that way more people would’ve learned how to more optimally tackle each fight and path before going in.
Finally, Necropolis’s timer mechanic is, honestly, by far the best we’ve seen. I regularly had fights continue on right into that final enrage state because it was entirely possible to play around. If we were talking about Abyss or Labyrinth I’d get your point, but we’re not.
But in all other aspects you're right.
Let’s say you just finished a path of necropolis and completely blew your stash. Now you need to rebuild it. Assuming you want to grab about 80 revives worth to brute force with Aegon, and that your stash is completely empty. You now have to spend 34 days of doing the apothecary to get the maximum 34 level 1 revives without any expiring.
For level 2 it’s the same, One a day from the 22h events for 34 days. On average you’d probably get another 3 level twos from the apothecary rng in 34 days. That leaves you with 71. If you get the 4th milestone of the 22 events you’d get 25 units x 34 days for 850 units in total to easily cover the last 9 revives needed.
This is a great amount of revives, but it takes a month and some change to get that many. I like the suggestion I’ve seen others make with adding a lvl 2 revive to the hard difficulty and moving the lvl 1 over to easy. I don’t understand why some don’t like this idea and am genuinely curious why. It’s not game breaking, it’s reasonable, it helps out pretty much everyone, what’s the downside?
Like, you'd start Necropolis with Aegon or Shuri but at the same time that would not lock you out of other quests (story, EQ, apothicary, etc...).
This way you could finish the run at your own pace 1 revive at a time. If you don't have any revive left you can go to apothicary or wait for the daily objective. If you're sick of it you could even leave it there, go do some EQ to get resources, see something else, and then go back to your run later
Positive:
I never would've tried Necropolis, or EOP, without it. I have 10k units and my fear is that I'll blow through it all and still be stuck midway.
Now that I know I can do it in about 100 revives, I'll spend the units. It's only ~1500 give or take. Even if I choke it's still doable.
On one hand, I'm glad farming is over. I spent too much time on it. zzz.
Negative:
It was way too easy to farm and blow through excellent content.
It would be really fun to try some options other than Aegon et al, but I won't risk it.
I'll never go back and do the other Everest content, like exploring EOP or Gmaster Gauntlet or Abyss. No units are worth dated rewards. And that'll happen to Necro at some point.
My alt or anyone newer will be at a serious disadvantage in the future.
Anyway, I think we're pretty well balanced right now.
One thing also to be noted is what will be done with that extra quest energy now.Like we should be able to dump that energy somewhere meaningfully. Moreover what do u do with energy refills from 4hr crystalls and in case if u want to buy eq completion deal what will one do with those 10 energy refills.And no battlegrounds is not the solution coz u need to spend about 50 min there to get rid of 70 energy.