Why MCOC NEEDS the dataminers
Kabam, you may disagree, but please hear me out.
In my opinion, the last 2 months have proven that data miners are very valuable to the players of this game. With the controversy from last month's battle grounds nodes to the controversy of this month's robot challenge in winter of woe, or the release of dust that requires an incinerate champ + the use of white mags prefight ability to fight efficiently, to the release of ironheart champ that requires an armor break champ to fight against do real damage against her while having her cycle through unblockable, to the combination of various nodes in various aspects of the game modes that are simply a unit/money drain due to the niche champion requirement to complete the content. Data miners are essential due to your own node-defender structure you choose to keep putting out.
Set aside winter or woe; its endgame content and not meant for everyone. We agree it should be a unit drain/card-swipe/ best of the best content. No problem
However, when the champion development team decided on releasing dust and ironheart with their current abilities did they think of other aspects of the game past the initial release? That sound insulting, but its a genuine question. Did they consider fights in arena, or battlegrounds, or incursions; where you don't always have the preview option to plan for the fight to and bring in niche counters? Meaning the team is undoubtedly going to re-work the champions in the future because its "damage is too high/over-powered" or " not playing as intended" so you'll tweak the champion's abilities, and infuriate the player base that spent units/money on crystals for early access bundles.
Going back to why the players need data-miners, the players need data miners to give us a general idea of the upcoming champs and their abilities or immunities so we can rank up champs that are counters to the niche champions you'll eventually "re-work" after the release, or counters to the node combinations in various game modes that that you plan to release. This helps the player base have a chance to prepare, Jaxx and Miike not to have to field so many angry post, and elevate player frustration because the players have had a chance to accept reality of the game prior to release while understanding the content hasn't been released thus might be inaccurate or complete speculations.
I'm not a data miner, nor have I ever used a mod, nor would I want to, but I'm seeing and uptick in both in MCOC since data miners no longer publish as frequently, thus you eventually catch and strike/ban those players. I also see players frustration rising as high as I seen since V12 nerf, I see players leaving the game due to frustration, I saw the layoffs then the hiring post within kabam, and maybe this is anecdotal, and I don't have access to all the data.
I love my alliance, and this game helps me relax, and I don't see how constantly upsetting your players can be good for business. To me data miners gave you a bit of buffer, and your making too many mistakes since threating law suits against them, but thats my opinion.
Respectfully and Best wishes