Let’s Talk about Ability Accuracy Reduction
Lfeicdbwg
Member Posts: 5 ★
Let’s first suppose, for example, you wanted to do the 8.1.6 deathless guillotine Carina’s challenge. You decide to go the power technician route with guilly 2099, where the node states that while under the effect of an armor up, a parry will power drain your opponent for 15% of max power. On the first fight versus cyclops, you find out that although the node states that you will, you only have a 70% chance to do so. Why is this, does cyclops have some hidden ability which lowers your ability accuracy? No, of course not, but rather you have the pacify mastery maxed out, lower his ability accuracy by 30%. That is to say, the ability to be power drained when getting parried is one of cyclops abilities, on this node.
This is just one example of how the buff nodes that we encounter sometimes count as defenders’ abilities, making champs/masteries that lower ability accuracy undesirable to use. There’s other examples, such as in fight or flight if the opponent has a slow on them and you’re far away when the timer runs out, you won’t get the unstoppable buff. There was some fight I had recently with black cat which prevented the buff from the node from activating due to AAR, but I don’t remember the exact case of where that was. I’m sure there’s lots of other examples of this in practice that I’m not thinking of right now, these are just some of the most recent times I’ve come across this. It’s something I’ve known about for a while, and I finally have decided to ask about it.
So Kabam, my question to you is, are these interactions intended to dissuade us from using masteries/champions which lower opponent ability accuracy, so we should think twice before trying to use these masteries/rank said champions because the nodes meant to benefit us may simply not apply when using them, or is this just an unfortunate side effect of how the game is coded that may have the potential to get changed in the future?
This is just one example of how the buff nodes that we encounter sometimes count as defenders’ abilities, making champs/masteries that lower ability accuracy undesirable to use. There’s other examples, such as in fight or flight if the opponent has a slow on them and you’re far away when the timer runs out, you won’t get the unstoppable buff. There was some fight I had recently with black cat which prevented the buff from the node from activating due to AAR, but I don’t remember the exact case of where that was. I’m sure there’s lots of other examples of this in practice that I’m not thinking of right now, these are just some of the most recent times I’ve come across this. It’s something I’ve known about for a while, and I finally have decided to ask about it.
So Kabam, my question to you is, are these interactions intended to dissuade us from using masteries/champions which lower opponent ability accuracy, so we should think twice before trying to use these masteries/rank said champions because the nodes meant to benefit us may simply not apply when using them, or is this just an unfortunate side effect of how the game is coded that may have the potential to get changed in the future?
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Comments
Also, in my opinion, Pacify isn't a mastery worth running just because of all the negative interactions with it. I haven't run it in almost 2 years now. Definitely better to put those points somewhere else.
It’s never too hard to play around, just a bit of a nuisance in my opinion. At least to me it doesn’t seem to make that much sense with something benefiting you counting as opponent’s AA. Perhaps I’m alone in thinking this, it is what it is though.
I frequently forget this, and take Magneto against Mutant lanes in Throne breaker EQ; and find him completely ineffective against #Metal opponents.
Great mastery, just gotta be very deliberate about using it.