New game mode
Whitt342
Member Posts: 2
I love the idea behind the deaths counter for Necropolis and it is the first time this game has gotten me engaged in tackling the harder content. That got me thinking.....what if there was more MCoC world events like this. I am suggesting that we have MCoC boss invasions. Bosses invade the contest for X amount of time.
Example: God Emperor Doom invades the contest!
Doom bots will be randomly ambushing you in every part of the contest. After X amount of doom bots are defeated God Emperor Doom shows up as a special quest boss fight. You have the next X amount of time to do damage to God Emperor Doom to receive rewards as a community. Solo/Alliance objectives to earn extra rewards. You will also receive rewards based on the number of deaths the community has throughout the timeline. (running along side of this is reduced price revives and boosts for arena chips and increased chances of units from the battle chips to continue to fuel the fight towards the enemy.)
The community will have multiple targets to hit:
1) Total damage done to the invading boss - tiered rewards
2) Total number of deaths
3) How much damage did your alliance do
Potentially, if this can be tracked - How long you lasted in a single fight or how much damage you did in a single fight (tiered rewards)
Maybe you could also give some hilarious dialogues when entering combat for God Emperor Doom.
Buffs/debuffs for certain characters entering the fight - like the Alliance war tags or pick your buff for the fight.
Could potentially have the option to pick a certain node you want to have removed from the fight at the expense of activating a trap node like in Kang fights.
Example: God Emperor Doom invades the contest!
Doom bots will be randomly ambushing you in every part of the contest. After X amount of doom bots are defeated God Emperor Doom shows up as a special quest boss fight. You have the next X amount of time to do damage to God Emperor Doom to receive rewards as a community. Solo/Alliance objectives to earn extra rewards. You will also receive rewards based on the number of deaths the community has throughout the timeline. (running along side of this is reduced price revives and boosts for arena chips and increased chances of units from the battle chips to continue to fuel the fight towards the enemy.)
The community will have multiple targets to hit:
1) Total damage done to the invading boss - tiered rewards
2) Total number of deaths
3) How much damage did your alliance do
Potentially, if this can be tracked - How long you lasted in a single fight or how much damage you did in a single fight (tiered rewards)
Maybe you could also give some hilarious dialogues when entering combat for God Emperor Doom.
Buffs/debuffs for certain characters entering the fight - like the Alliance war tags or pick your buff for the fight.
Could potentially have the option to pick a certain node you want to have removed from the fight at the expense of activating a trap node like in Kang fights.
0
Comments
It's just too messy