What if we get 3 champs instead of 2 each month?
Jefechuta
Member Posts: 1,212 ★★★★
I know this is unrealistic for a few reasons; it would be more expensive for Kabam; list of characters would expand too much too soon; more characters to learn... etc.
BUT, recently I got into the comics again; spent like 2 days in a row just reading some of them, and dude, there are a lot of damn cool Marvel characters that are not in the game yet; literally some of the coolest characters of the comics are still missing.
I have some pros here:
1. You could get more profit selling one additional new champ bundle each month
2. It would be harder for players to collect all the champs so you will extend the lifespan of the 7* and give some more to the 6*
3. And most important, maybe I will get to play with my fav characters.
As I said, this is delusional but... cmon Mikey; think about it @Kabam Miike
BUT, recently I got into the comics again; spent like 2 days in a row just reading some of them, and dude, there are a lot of damn cool Marvel characters that are not in the game yet; literally some of the coolest characters of the comics are still missing.
I have some pros here:
1. You could get more profit selling one additional new champ bundle each month
2. It would be harder for players to collect all the champs so you will extend the lifespan of the 7* and give some more to the 6*
3. And most important, maybe I will get to play with my fav characters.
As I said, this is delusional but... cmon Mikey; think about it @Kabam Miike
2
Comments
Game is already hostile to newcomers with nearly 300 champs to memorise and learn, adding 3 new champs each month will make it hostile even to veteran casual players, because even they won’t be able to keep up on learning 3 new champs each month.
Only hardcore players will find this change good, anyone else below that will find themselves having trouble on keeping their knowledge up to date.
As long as the game follows a RNG format for characters, this will be more useful in the long run. We need more pseudo-useful, niche or unique champs that are not broken instead of complete duds that still exist in the game. This includes a lit of duds in the cosmic class.
Dr. Zola
Consider that we still don't have:
Mystique
Lizard
Jean Grey (classic not Phoenix)
Beta Rey Bill
Firestar
Pip
The Leader
and of course many more.
Conversely there are champs which are not originally from Marvel, or are drastically different from their comic origins (such as Galan, Chee'ilth, Venom the Duck, and the Guillotine crew ). All of them have their place in MCOC and I'd argue some have become genuine fan favorites.
I think at this point the slow steady pace, and anticipation of those anticipated champs is actually quite good for the overall longevity of the game. I've been wanting Bullseye to be added to the contest for a very, very long time and now that he's finally here it give me something to chase.
One for each EQ quest
Some of the coolest versions of Hulk are not in game yet, same with other characters, symbiotes, Ghost Riders, even Spidermans (even if we already have a ton of 'em), we lack several villains or main characters of Marvel.
I understand perfectly the reason why this is not done; not only for the points everybody made but because how Kabam works with Marvel to see what characters they can bring to the game, they already explained how this works.
But hell, so much left to see and maybe I wont even live enough to see them, feels sad
They already rework released champs alongside the newer ones.
From what I recall from interviews, making a champ from scratch can take anywhere from 2-6 months, depending on several factors.
One factor is that every 2 weeks the project gets assigned to another team for them to have input with the project.
(Which is more of a creative process than a rapid process since Kabam already has a working business-model on schedule).
Think about it.
If you have several projects ongoing...the priority ones are done first while the others are backlogged.
1. Adding more champs doesn't necessarily make the game more profitable. You have to pay for 50% more character development time, but you don't necessarily get 50% more champion revenue. People only have so much money to spend, and adding more things to buy doesn't cause everyone to buy more. Some people would spend more. Some people would just spread their spending out among more things. And some people might stop spending because they get overwhelmed with the pace of stuff to buy. There is a point of diminishing returns, and going from 24 new champs a year to 36 could easily cross that mark.
2. Having more champions does not extend the lifespan of a rarity. Not even a little bit. Consider that with each passing year we have more champions, but the lifespan of rarities is not getting increasingly longer. The game introduces new rarities when the ability for the previous top tier rarity to incentivize champion chase drops below a critical level. And that happens not when players have everything, but when they start thinking they have enough. You do not need them all, or even the majority of them, to start to get that feeling.