ENERGY RECHARGE TΔ°ME !!!
CanBey
Member Posts: 64 β
Stop the energy nonsense in this game now. = 10 energy in 1 hour, that is 70 energy in 7 hours π I have the title of valiant. How do you think I can progress? An adventure already costs at least 70 energy for a road, and some roads even directly cost 10 energy. I don't think it would be more progressive if these energy hours were filled at least every 2 minutes? There is no such nonsense in any game in the world. Why doesn't the community here say stop to this?
3
Comments
I constantly have energy refills, I dunno what OP's issue is.
Because 10 energy per fight chance is hilarious.
Plus War showcase which DEMANDS whole quest be finished under 2 hours along 5 energy per move is just oversight.
But it's all like screaming in hailstorm, so whatever.
https://scopely.helpshift.com/hc/en/46-marvel-strike-force/faq/5870-i-m-out-of-raid-energy-how-do-i-recharge-and-continuing-playing/#:~:text=Raid Energy fills automatically over,14 minutes and 24 seconds. Marvel Strike Force 14 minute Raid timers.
Campaign Energy is 5 minutes https://www.reddit.com/r/MarvelStrikeForce/comments/8b22rp/can_someone_explain_campaign_energy_to_me/
This was 2 minutes of google searching. Most games with some sort of story content have refresh timers for their energy resources. I don't know what games you're referring to but you obviously have no idea what you're talking about.
Not so much because I care about OP whining about energy, but because I have been using energy in BG's and have nearly 9k elders marks that I forgot about.
I gotta use some of those up this season so I don't go over the cap when next season starts! π
I am almost always overflowing with energy. I do have the Sigil, but that's only 14% more energy**. That's not the difference between someone that can do everything with plenty of energy to spare and someone that is unable to function in the game.
** It is about 14% not 20%, because of the energy cap. Someone that sleeps eight hours a day gets 230 energy per day not 240 under normal energy recovery: 16x10+70. With the Sigil, they get 16x12+70 = 262. 262/230 = 1.14
At least Susan Powter is on your side.
Limited action energy is one of the most common engagement tools that exist in online games as a service, if not the most common of all design mechanics that exist. Farmville had it in 2009, and pretty much all of the so-called social network games (they referred to themselves as MMOs back then) used this mechanism to regulate play.
Most players want more energy. That's actually why energy recharge exists. You're supposed to want more energy, because you find energy valuable, so you will try to manage it as effectively and efficiently as possible. If energy was too plentiful, no one would bother doing that, because they would always have enough and would not need to manage it. Which would take an important element of strategic game play away.
Now how am I supposed to choose between Agree or Disagree? πΆ