I don’t understand this goddamn side quest
Rookiie
Member Posts: 4,821 ★★★★★
Am I supposed to explore the Maze or not?
It appears, AFTER LEARNING AT MY OWN EXPENSE, that I am only supposed to get the keys from the Maze?
So the other paths exist for what reason? To throw you off and try to get you to lose keys?
Kabam do you realize that you are making us go through hoops, and hoops, and more hoops when you do stuff like this?
It’s confusing. One mistake and I’ve lost out on max rewards … I have enough AGs but just the principle of the matter.
I won’t continue this SQ. Please go back to making things simple, or at least CLEAR ENOUGH for us to navigate our way successfully.
It appears, AFTER LEARNING AT MY OWN EXPENSE, that I am only supposed to get the keys from the Maze?
So the other paths exist for what reason? To throw you off and try to get you to lose keys?
Kabam do you realize that you are making us go through hoops, and hoops, and more hoops when you do stuff like this?
It’s confusing. One mistake and I’ve lost out on max rewards … I have enough AGs but just the principle of the matter.
I won’t continue this SQ. Please go back to making things simple, or at least CLEAR ENOUGH for us to navigate our way successfully.
46
Comments
I didn’t understand anything from that convoluted mess of an SQ description.
Rest u will get the path rewards. Don't quit after entering or key lost. It's that simple lol
Fingers crossed that support doesn't tell me to kick rocks.
To add insult to injury:
1. Why does the map have to be unmovable? How do we know where the key is supposed to be located if we cannot move the map? This is utterly mind-boggling how something completely unnecessary had to be used as a map mechanic. I mean, for the sake of all that is good, if you're putting things to make them more difficult for no logical reason then leave it alone and let us move the map around.
2. Why are champs filtered for a side quest? I can understand doing a filter for special events for a quest limiting the champs you can use, but limiting champs for a regular side quest shows how game design and planning incorporates tremendous disdain towards and bias against those who have much smaller rosters. This is truly not cool at all.
3. If you're going to make things this tyrannically difficult then at the very least you can allow free re-entry so we can try again (we will lose the key anyway once we complete it.)
4. Trader's Outpost rewards are still SUBPAR SUBPAR SUBPAR. Not a single 7* shard or a single bit of T6CC even for Paragons.
I don't know what's happening with the team designing these side quests. Please do something, for real.
The game mechanic's for this month's side quest shows very little love for the 90% of your player base, not gonna lie.
This month’s SQ is absolute BS - *BRAND NEW* smh
1) collect keys
2) run The Maze 4 times, carefully studying where I wanted to go. Collect 4 more key things. (no screenshot, wouldn't help)
3) run Rooks Vault, beat Storm 4 times.
Pro tip: u need to run it 5x and use the direct exit once to get this:
That gets you this:
Repeat 3x more. Collect rewards. The End.
Also
@klobberintyme and @ItsClobberinTime are you both the same person?
And no.
So poorly designed. I hope Kabam compensate us all with one key.