Gated Paths in Raids

For a variety of reasons, there have been summoners who end up taking the wrong path right at the start of Raids (not matching their Raid role - Vanguard, Assault, or Tactician), and as a result, they cannot choose an appropriate Raid Boost. This invalidates their whole time in the Raid, as they can barely do any damage, and it ends up being an uncomfortable situation for the whole team. My suggestion is to put a gate on each of the Raid Boost paths, preventing any mistakes from happening. Champions are already tagged by their Raid role, and the technology already exists to put gates in. Yes, every player should be able to choose the correct path on their own, but things happen. A player is doing Raids for the first time and didn’t get all the info yet. A player reads the paths wrong. It’s late at night and a player just clicks the wrong path. Whatever. A gate would just make it so these issues wouldn’t even be possible.

Comments

  • Ayden_noah1Ayden_noah1 Member Posts: 1,860 ★★★★
    I like this idea, since it leaves no margin for error. There's so many gated paths in the game already so it shouldn't be too much to make it happen in raids.
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