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Champion Spotlight: Taskmaster

edited December 2017 in Champion Spotlights
Tony Masters was a S.H.I.E.L.D. agent exposed to an experimental variant of the Super-Soldier Serum, called the Mnemonic Primer. It grants him the ability to duplicate any movement he sees, but at a cost. The huge amount of information his brain records, causes it to overwrite his own memories, replacing what little remains of his original self. Now known as Taskmaster he offers his skills to the highest bidder as a mercenary and combat trainer.

Base Stats & Abilities
*All stats based on 4 Star, Rank 5, Level 50, Signature Level 99

Health: 15508
Attack: 1154
Max PI:
Without Signature: 3794
With Signature (99): 4647

Character Class: Skill

Basic Abilities: Exploit Weakness, Bleed, Armor Break

Passive - Photographic Reflexes
Each Unique Attack your opponent attempts decreases their Offensive Ability Accuracy by 10%, while increasing your Perfect Block Chance by the same amount.
Each Unique Attack you make decreases your Opponent’s Defensive Ability Accuracy by 10%.
Being Struck by a Special Attack resets both of these abilities’ effects.

Passive - Exploit Weakness
Taskmaster spots a weakness in the last attack his opponent attempts, which can be exploited by striking his opponent with that same attack within 10 seconds.
Successfully exploiting a weakness instantly deals 923 Direct Damage.
An attack that will trigger Exploit Weakness will not trigger Passive Evades or Auto-Blocks.
After Exploit Weakness is triggered or expires it goes on cooldown for 5 seconds.

Passive - Learn the Foe
Each time a Debuff is placed on Taskmaster, all future Debuffs placed on him have their Potency reduced by 10%.
If the Debuff Potency reduction reaches 100%, Taskmaster becomes Immune to Debuffs.

Passive - Heavy Attacks
If Exploit Weakness is on Cooldown, the Cooldown immediately ends, and the target is set.
If Taskmaster has triggered Exploit Weakness in the last second, or his current Exploit Weakness target is a Heavy Attack, he avoids any incoming attacks for the first second of charging this attack.

Special 1: Use their Weaknesses - Taskmaster is a master of landing the perfect strike to disrupt his opponent’s rhythm.
Causes Bleed lasting 5 seconds and dealing 173.1 damage, per Debuff triggered on the opponent this fight. Max Damage after 10 Debuffs.
This attack gains +403.9 Attack for each Debuff active on either Taskmaster or his opponent.

Special 2: Steal their Strengths - After even a single use, Taskmaster will turn even the most advanced of his opponent’s techniques back on them.
Causes Armor Break lasting 10 seconds reducing Armor by 352.94 per Buff triggered on the Opponent this fight. Max Damage after 10 Buffs.
This attack gains +403.9 Attack for each Debuff active on either Taskmaster or his Opponent.

Special 3: Ideal Counter - Taskmaster uses his mastery of his opponent’s own tactics to develop the ideal counter strategy.
If there is an active Exploit Weakness target it is automatically triggered, and it deals +932.2 additional Direct Damage.
Causes Bleed lasting 5 seconds and dealing 173.1 Damage, per Debuff triggered on the Opponent this fight. Max Damage after 10 Debuffs.
Causes Armor Break lasting 10 seconds reducing Armor by 352.94 per Buff triggered on the Opponent this fight. Max Damage after 10 Buffs.
This attack gains +403.9 Attack for each Debuff active on either Taskmaster or his Opponent.

Signature Ability: Intuitive Pattern Recognition - As Taskmaster fights each opponent he gains greater and greater understanding of their combat style as well as their most likely reactions, making it progressively more difficult for them to use even their most potent powers against him.

Increases Concussion Debuffs Durations by 4 second(s).
Each time Taskmaster Successfully triggers Exploit Weakness it places a Concussion Debuff on his Opponent reducing their Ability Accuracy by 10% for 6 seconds, and resetting the Duration of any currently active Concussions caused by this ability.
If Taskmaster places 5 Concussions on his Opponent simultaneously, they convert into a Passive effect which reduces Ability Accuracy by 50% for 15 seconds, counts as 5 Debuffs for Taskmaster’s other Abilities, and removes the Exploit Weakness cooldown timer. While this effect is active, Taskmaster will not trigger additional Concussion Debuffs.

Synergy Bonuses


Hawkeye - Mostly Average Joes - Unique Synergy
Taskmaster: If Taskmaster’s current Exploit Weakness target attack is a Special Attack, all his Special Attacks become Unblockable.
Hawkeye: Special 3 gains a 100% chance to trigger Hemorrhage, without counting towards Hawkeye’s Hemorrhage activation limit.

Winter Soldier - Thunderbolts - Unique Synergy
Taskmaster: Current Exploit Weakness target Attack has a 20% chance to become Unblockable.
Winter Soldier: EMP Upgrade gains a flat +5% chance to trigger..

Moon Knight - Termination Contract - Unique Synergy
Taskmaster: Gains a 30% chance to Evade, against his current Exploit Weakness target.
Moon Knight: All of Moon Knight’s Moon Phase Abilities gains a flat +10% chance to trigger.

Crossbones - Professors in Crime - Unique Synergy
Taskmaster: Instantly gain 5% of his Max Power each time he Exploits a Weakness.
Crossbones: Entering Overrun resets the Duration of all active Fury Buffs..

Recommended Masteries

Deep Wounds
The Bleed on Taskmasters SP1 doesn’t look terribly impressive on the surface, but it can stack up really quickly by stacking Debuffs over the course of a fight, and triggering it while several Debuffs (Signature Ability anyone?) are active on the Opponent. Its duration is also short enough that Deep Wounds can make a sizeable difference.

Resonate
Taskmaster has several abilities which build off of Debuffs on his Opponent, resonate allows him to stack those abilities up as he goes about his standard gameplay rotation.

Glass Cannon
Much of Taskmaster’s defence comes in the form of Perfect Block Chance, or evading the blow entirely, both of which neatly counter the extra damage from Glass Cannon, while allow him to fully benefit from the bonus attack.

Strong Matchups:

Electro
Bait out a few different attacks, place a few Concussions, and drive Electro’s Defensive Ability Accuracy down to allow for safer strikes against everyone's favorite walking thorns node.

Spider-Man (Classic)
With both Exploit Weakness, and Ability Accuracy reduction, Classic Spider-Man’s Spidey Sense won’t be as reliable as he’s used to, because who doesn’t need a little less Evade in their life?

Magik
Drive Magik’s ability accuracy into the ground as quickly as possible to minimize the number of Limbos she triggers over the course of the fight, and she shouldn’t be too tough to manage.

Weak Matchups

Cable
With class advantage, a Degen when you make him Bleed, and Special Attacks with enough hits that Taskmaster’s ability to avoid them is suspect at best, Cable can be a tough matchup.

Kingpin
If Taskmaster has his Signature Ability, every time he triggers Exploit Weakness (which he wants to do a lot) he risks just feeding Kingpin’s Rage! And his Black ISO gives him a chance to give Taskmaster a little tastes of his own Ability Accuracy shenanigans.

Rogue
With reduced Debuff Duration Rogue will be tricky to stack Concussions on, and she doesn’t care about Debuffing her Opponent, but she’ll gladly take the boost to her Lifesteal and Damage from having Class Advantage.

Comments

  • NOOOOOOOOPEEEEENOOOOOOOOPEEEEE Posts: 2,081 ★★★★
    Lol kinda late
  • becauseicantbecauseicant Posts: 328 ★★★
    Regarding Photographic Reflexes:
    - Does Unique attack mean Special Attack? If so, why the change in wording? Are there going to be unique attacks that aren't special attacks? Looking for some clarification here.
    - There is no cap listed, so I assume that means he can reach 100% perfect block and 100% ability reduction?
    - Any chance you guys can implement a counter to track what the ability is currently at?

    Regarding Learn the Foe:
    - How does this ability interact with the suicide masteries? Does it count as 2 debuffs being placed on him already? Does the second one of the two get 10% potency reduction?

    Regarding Special Attacks:
    - Does the attack bonus he gains during his specials impact the bleed damage from that special as well? Or does it only affect the physical hits.
  • Yet still no stats or PI for 5*s. Hum.
  • ChitlinsChitlins Posts: 106
    Yet still no stats or PI for 5*s. Hum.

    Probably because no one went for him as a 5* cause he seems lackluster in the damage department
  • Regarding Photographic Reflexes:
    - Does Unique attack mean Special Attack? If so, why the change in wording? Are there going to be unique attacks that aren't special attacks? Looking for some clarification here.
    - There is no cap listed, so I assume that means he can reach 100% perfect block and 100% ability reduction?
    - Any chance you guys can implement a counter to track what the ability is currently at?

    Regarding Learn the Foe:
    - How does this ability interact with the suicide masteries? Does it count as 2 debuffs being placed on him already? Does the second one of the two get 10% potency reduction?

    Regarding Special Attacks:
    - Does the attack bonus he gains during his specials impact the bleed damage from that special as well? Or does it only affect the physical hits.

    Unique Attacks are not just Special Attacks. There are 6 "Unique Attacks". Light Attacks, Medium Attacks, Heavy Attacks, Special 1, Special 2 and Special 3. There's no Cap, but only 100% is not possible, because there are only 6 Unique attacks possible, there is a maximum of 60% Offensively, and 50% Defensively (If your opponent triggers a Special 3 you're going to get hit by it and reset the ability). As for the counter, we're looking into this for a future update.

    As for the Suicide Masteries, that's a yes and yes!

    Regarding Special Attacks, it affects his Bleed Damage, and the Damage of any Exploit Weaknesses triggered by a Special Attack as well.
  • CoatHang3rCoatHang3r Posts: 2,814 ★★★★
    Cliff notes? Taskmaster for dummies? Or maybe a compendium of Content creator videos?
  • AgentDoom9AgentDoom9 Posts: 127
    I recently pulled a taskmaster and I have a question about his specials. Is his bleed and armor break supposed to activate 100% of the time or is it random. In the text of his special attacks it says “Causes”. When I use him he doesn’t always activate his bleed or armor break off a special. Please make it a 100% chance to make him a lot better.
  • AgentDoom9AgentDoom9 Posts: 127
    AgentDoom9 wrote: »
    I recently pulled a taskmaster and I have a question about his specials. Is his bleed and armor break supposed to activate 100% of the time or is it random. In the text of his special attacks it says “Causes”. When I use him he doesn’t always activate his bleed or armor break off a special. Please make it a 100% chance to make him a lot better.
    One thing that would help the character a lot also is if it didn’t take so many debuffs to make him immune. If you compare him to blade in his ability to shrug off debuffs almost instantaneously if he is at full power and it isn’t that hard to get to three bars with blade. Compare this to Taskmaster where he needs to be hit by 10 debuffs to get his immunity and you actually need to take damage if we’re talking about damage over time debuffs which is probably what you want to be immune to. Let’s admit it getting hit by 10 bleed debuffs usually means death. Although the debuffs get less effective as more are put on Taskmaster and some champs like joe fixit and antman obviously stack debuffs in large quantities no one was asking for a counter to joe fixit. Taskmaster has awesome special attacks and looks great and I love the character, but I feel like he could be improved.(I’m not complaining just suggesting)
  • AgentDoom9AgentDoom9 Posts: 127
    @ESF I totally agree with you his purpose isn’t damage. I think of him as a Captain America with Black Widow’s ability accuracy reduction. Plus he has bleed, armor break, and exploit weakness. I have him unduped as a 3/45 five star and I love him. I’m trying to dupe him because his dupe helps his Black Widow part so much. All skill champs are going to be compared to Blade from now on. Taskmaster isn’t another Blade he is a different type of skill who does different things. If he came out before Blade he would’ve been very popular I think. He takes some practice to use so don’t judge him right away until you’ve used him awhile.
  • ESFESF Posts: 884 ★★★
    AgentDoom9 wrote: »
    @ESF I totally agree with you his purpose isn’t damage. I think of him as a Captain America with Black Widow’s ability accuracy reduction. Plus he has bleed, armor break, and exploit weakness. I have him unduped as a 3/45 five star and I love him. I’m trying to dupe him because his dupe helps his Black Widow part so much. All skill champs are going to be compared to Blade from now on. Taskmaster isn’t another Blade he is a different type of skill who does different things. If he came out before Blade he would’ve been very popular I think. He takes some practice to use so don’t judge him right away until you’ve used him awhile.

    Exactly -- he totally reminds you of Captain America on defense, Black Widow on offense. I would pump an Awakening Gem on him in a heartbeat and am totally jealous you have him as a five-star. I had thought I was gonna take Blade to 5/50, or Hawkeye -- I play a Power Control style -- but I just might take Taskmaster because I really do think he is kinda unique.

    He is absolutely gonna get his share of nice kills, once people figure out how he really works

  • ESFESF Posts: 884 ★★★
    I don't post very often in the champion spotlight threads. Is this a good place to leave just basic suggestions for consideration on how to possibly improve the character without making it OP, or does that just get ignored?

    If Kabam Miike or a developer sees this, here is the truth: I don't like OP characters. I really don't. The suggestions I make are very tied to the most established lore of the characters, and I think that with Taskmaster, you guys have done an amazing job of making this character feel like the comic book lore.

    But one thing: I think Taskmaster could really be amazing if you gave him the ability to either proc or replicate Precision and Cruelty buffs. I don't mind his DPS -- I really don't. He doesn't have Super-Strength, you know? I get that.

    But he is an amazing fighter because of the Photographic Reflexes, and it would be pretty freaking cool if he could proc Precision and Cruelty on specials, like Black Widow, maybe? Maybe 2.5-3.5 seconds in duration?

    Is that something that could be considered?
  • ESF wrote: »
    I don't post very often in the champion spotlight threads. Is this a good place to leave just basic suggestions for consideration on how to possibly improve the character without making it OP, or does that just get ignored?

    If Kabam Miike or a developer sees this, here is the truth: I don't like OP characters. I really don't. The suggestions I make are very tied to the most established lore of the characters, and I think that with Taskmaster, you guys have done an amazing job of making this character feel like the comic book lore.

    But one thing: I think Taskmaster could really be amazing if you gave him the ability to either proc or replicate Precision and Cruelty buffs. I don't mind his DPS -- I really don't. He doesn't have Super-Strength, you know? I get that.

    But he is an amazing fighter because of the Photographic Reflexes, and it would be pretty freaking cool if he could proc Precision and Cruelty on specials, like Black Widow, maybe? Maybe 2.5-3.5 seconds in duration?

    Is that something that could be considered?

    dont bother every suggestion gets ignored on the champion spotlight thread. then if u make a discussion thread they direct you to here just so it gets ignored again.
  • ESFESF Posts: 884 ★★★
    ^^^^That King Groot kill was AMAZING^^^^

    That video is what I was trying to describe. In the hands of a skilled player, Taskmaster could be absolutely lethal in those fights against characters around 15K-19K.

    Gotta get mine awakened ASAP
  • vrto wrote: »

    If you started to use your heavy after you trigger a non special exploit weakness, you’d be on another level. Good video.
  • vrtovrto Posts: 218 Content Creator
    edited December 2017
    Viper1987 wrote: »
    If you started to use your heavy after you trigger a non special exploit weakness, you’d be on another level. Good video.

    While that immediately locks another exploit weakness that would probably do it for a non special bound one, and in my trials that never resulted as an optimal strategy for me. May have to do with me using Parry Level one, but the parry damage on 5.3.5 is quite high, and I frequently got away too focused on exploit weakness, and ended making unusual mistakes... IMHO the best strategy is really to make opponent looping on firing first special, and rip the huge benefits of TM damage bonus when he fires the specials, as shown in Thor and BW fights, that strategy is why those were super quick!
  • AgentDoom9AgentDoom9 Posts: 127
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    Here is my Taskmaster. Glass canon is maxed.
  • AgentDoom9AgentDoom9 Posts: 127
    vk6bdteq2uce.jpeg
    He has really high critical stats and block proficiency.
  • Markjv81Markjv81 Posts: 439 ★★★
    Do hemorrhage from Hawkeyes special 3 stack with this synergy?
  • His defense reduction ability seems broken. In RttL chapter3-2, fought against Drax using 4* 3/30 black widow sig44 and 5* unduped 2/35 Taskmaster. BW has about 60% defense ability reduction and she deals 1200 dmg if she crits. On the other hand taskmaster, after weak medium combo and strong attack and L1 and L2 should have 50% defense reduction. Taskmaster’s damage is capped at 190. He also takes damage from spike armor as well. Taskmasters defense reduction ability seems broken. I was planning to take him to 3/35 but with this broken ability I am better off 5/50 my BW. I appreciate you translated his ability into the game and I enjoy playing him. Please fix taskmaster as you advertised.
  • Ace_03Ace_03 Posts: 831 ★★★★
    Does Moon Knight trigger ALL of this moon phase abilities or just a higher chance to trigger the current ones?
  • Crine60Crine60 Posts: 263
    Does anyone think the AI recovers too quickly from a blocked SP 1 to reliably be able to land a counterattack once the special animation ends?
  • I'm starting to get the hang of it
  • Ace_03 wrote: »
    Does Moon Knight trigger ALL of this moon phase abilities or just a higher chance to trigger the current ones?

    He rotates through all of them. I have him at R4 as well and together it's pretty great
  • vrtovrto Posts: 218 Content Creator
    edited December 2017
    Hazerface wrote: »
    His defense reduction ability seems broken. In RttL chapter3-2, fought against Drax using 4* 3/30 black widow sig44 and 5* unduped 2/35 Taskmaster. BW has about 60% defense ability reduction and she deals 1200 dmg if she crits. On the other hand taskmaster, after weak medium combo and strong attack and L1 and L2 should have 50% defense reduction. Taskmaster’s damage is capped at 190. He also takes damage from spike armor as well. Taskmasters defense reduction ability seems broken. I was planning to take him to 3/35 but with this broken ability I am better off 5/50 my BW. I appreciate you translated his ability into the game and I enjoy playing him. Please fix taskmaster as you advertised.

    I felt the same when recording my video, he was too unlucky against UC raising unstoppable, and reported that back to Kabam.
  • DarkestDestroyerDarkestDestroyer Posts: 2,526 ★★★★
    So... is he any good?
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