Red hulk has physical resistance if I'm not mistaken
Red hulk has physical resistance if I'm not mistaken Per incinerate on him. 6 max stacks
Here’s pictures of MSD using a 6 star and getting 110k damage from only 30 whiplash. And here is another fight using my 7 star with 192 whiplash and only getting 180k damage. How can I get 141K with only 76 whiplash, and only 180k with 192 whiplash? The scaling is way off, and there’s no way the 6 star should be dealing more damage with less whiplash.
Wait you can stack more than 50 whisplash while using Quicksilver? I never knew
I personally also think his damage is quite low, but to be honest it’s very good against mystics. I will r2 him for his utility and how cool he is.
There are a bunch of different variables here that can impact the red number you see. First, when you KO the opponent, you don’t see the true total damage done. It stops counting the damage once the opponent is down. Second, did you have a trauma active during your detonations? That can crank up the damage. Third, throwing an sp1 while in terminal velocity gives QS increased attack during the special. If the whiplashes detonate during that special, they benefit from that increased attack. This can make a smaller stack do substantially more damage than a larger stack. Finally, and I think this only really applies to the Red Hulk fight, physical resistance. That Red Hulk’s resistance scales with his heat charges, so you’ll get variable numbers depending on how many he has.
There are a bunch of different variables here that can impact the red number you see. First, when you KO the opponent, you don’t see the true total damage done. It stops counting the damage once the opponent is down. Second, did you have a trauma active during your detonations? That can crank up the damage. Third, throwing an sp1 while in terminal velocity gives QS increased attack during the special. If the whiplashes detonate during that special, they benefit from that increased attack. This can make a smaller stack do substantially more damage than a larger stack. Finally, and I think this only really applies to the Red Hulk fight, physical resistance. That Red Hulk’s resistance scales with his heat charges, so you’ll get variable numbers depending on how many he has. Thank you for that information. I will try that with the sp1 and make sure I have a trauma active. My only question is why the damage stops counting on this fight, but if I use G2099, and I use her sp3 when they 5%, it shows some crazy number like 5 billion damage? I believe what you’re saying, I’m just wondering if you know why.
There are a bunch of different variables here that can impact the red number you see. First, when you KO the opponent, you don’t see the true total damage done. It stops counting the damage once the opponent is down. Second, did you have a trauma active during your detonations? That can crank up the damage. Third, throwing an sp1 while in terminal velocity gives QS increased attack during the special. If the whiplashes detonate during that special, they benefit from that increased attack. This can make a smaller stack do substantially more damage than a larger stack. Finally, and I think this only really applies to the Red Hulk fight, physical resistance. That Red Hulk’s resistance scales with his heat charges, so you’ll get variable numbers depending on how many he has. Thank you for that information. I will try that with the sp1 and make sure I have a trauma active. My only question is why the damage stops counting on this fight, but if I use G2099, and I use her sp3 when they 5%, it shows some crazy number like 5 billion damage? I believe what you’re saying, I’m just wondering if you know why. G2099’s sp3 isn’t red number damage, it’s hit damage. Only red number damage functions like this, although I don’t know why. Basically what it does is if you have 40 whiplashes on your opponent, but you only needed 10 to knock them out, then the number you see is the damage from 10 detonating.
So I went into Labyrinth and did some more testing and the damage is there. The sp1 trick helps a lot too! But now there’s something else 😆 maybe it’s just in labyrinth, but can their evade not be altered? I was under the impression that when QS is above 300, he counters all evade, miss, and unstoppable with his slow debuff, but here is starlord evading me while over 300 momentum.