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Odin’s bugged, I don’t even know how

So here’s his mediums before launching an sp1:

And this is him after:

What’s with the damage dip @Kabam Miike @DNA3000 ?

For context, there’s a r3 awakened 6 star thor relic on him and he’s r2. It looks like something goes wrong after the sp1…
It’s an 8.08% damage dip, which makes no sense considering the fact that he should be getting 2.5% more fury potency per aptitude from the relic.

Comments

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    SecondSkrillerSecondSkriller Posts: 1,261 ★★★★★
    I know the Thor relic was bugged recently, this seems to be adding onto that
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    DNA3000DNA3000 Posts: 19,077 Guardian
    The only thing that comes to mind is some weird funky interaction between the vigor effect from the relic and Odin’s true strike. I don’t know how Vigor works, but if it works mechanically like a pseudo resistance debuff (lowering the target’s resistance to damage to effectively amplify the damage they take) and True Strike ignores resistances, it is possible the code that corrects for this interaction in other parts of the game is malfunctioning when it comes to the relic, because vigor didn’t exist when it was coded.

    Note that once upon a time true strike (and similar effects) that “ignored resistances” would sometimes make things worse when resistances were negative, and the target was supposed to take more than normal damage. “Ignoring” resistances would then ignore this and damage could drop with true strike. “Ignore resistances” was changed in the code to make sure that resistances were only ignored when they were positive and beneficial. If they were less than zero, “ignore resistances” would actually “obey resistances” and damage would remain higher than normal.

    Vigor didn’t exist when this was implemented, so maybe Vigor is malfunctioning in this circumstance, or was coded into the game in a way that doesn’t play nice with “ignore resistance” code.

    I can’t explain the numerical disparity, but that might explain the existence of it in the first place.
  • Options
    SecondSkrillerSecondSkriller Posts: 1,261 ★★★★★
    DNA3000 said:

    The only thing that comes to mind is some weird funky interaction between the vigor effect from the relic and Odin’s true strike. I don’t know how Vigor works, but if it works mechanically like a pseudo resistance debuff (lowering the target’s resistance to damage to effectively amplify the damage they take) and True Strike ignores resistances, it is possible the code that corrects for this interaction in other parts of the game is malfunctioning when it comes to the relic, because vigor didn’t exist when it was coded.

    Note that once upon a time true strike (and similar effects) that “ignored resistances” would sometimes make things worse when resistances were negative, and the target was supposed to take more than normal damage. “Ignoring” resistances would then ignore this and damage could drop with true strike. “Ignore resistances” was changed in the code to make sure that resistances were only ignored when they were positive and beneficial. If they were less than zero, “ignore resistances” would actually “obey resistances” and damage would remain higher than normal.

    Vigor didn’t exist when this was implemented, so maybe Vigor is malfunctioning in this circumstance, or was coded into the game in a way that doesn’t play nice with “ignore resistance” code.

    I can’t explain the numerical disparity, but that might explain the existence of it in the first place.

    I remember when Corvus used to deal lower damage when he would armor break an opponent that had physical resistence. They fixed that, right?
  • Options
    DNA3000DNA3000 Posts: 19,077 Guardian

    DNA3000 said:

    The only thing that comes to mind is some weird funky interaction between the vigor effect from the relic and Odin’s true strike. I don’t know how Vigor works, but if it works mechanically like a pseudo resistance debuff (lowering the target’s resistance to damage to effectively amplify the damage they take) and True Strike ignores resistances, it is possible the code that corrects for this interaction in other parts of the game is malfunctioning when it comes to the relic, because vigor didn’t exist when it was coded.

    Note that once upon a time true strike (and similar effects) that “ignored resistances” would sometimes make things worse when resistances were negative, and the target was supposed to take more than normal damage. “Ignoring” resistances would then ignore this and damage could drop with true strike. “Ignore resistances” was changed in the code to make sure that resistances were only ignored when they were positive and beneficial. If they were less than zero, “ignore resistances” would actually “obey resistances” and damage would remain higher than normal.

    Vigor didn’t exist when this was implemented, so maybe Vigor is malfunctioning in this circumstance, or was coded into the game in a way that doesn’t play nice with “ignore resistance” code.

    I can’t explain the numerical disparity, but that might explain the existence of it in the first place.

    I remember when Corvus used to deal lower damage when he would armor break an opponent that had physical resistence. They fixed that, right?
    That would have been one of the things that got fixed when they addressed the "ignore resistances" issue originally.
  • Options
    Jack2634Jack2634 Posts: 873 ★★★
    used to have similar things like that too, a while ago. When i used corvus, if i have true damage , when the opponent's armor got lowered via multiple armor break, they actually took more damage. But when Corvus has true strike, they still take the same damage, despite having like 3+ armor break
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    DoomanDooman Posts: 126
    Wrong sub-forum.
  • Options
    SecondSkrillerSecondSkriller Posts: 1,261 ★★★★★
    Dooman said:

    Wrong sub-forum.

    🤓
  • Options
    SecondSkrillerSecondSkriller Posts: 1,261 ★★★★★
    DNA3000 said:

    DNA3000 said:

    The only thing that comes to mind is some weird funky interaction between the vigor effect from the relic and Odin’s true strike. I don’t know how Vigor works, but if it works mechanically like a pseudo resistance debuff (lowering the target’s resistance to damage to effectively amplify the damage they take) and True Strike ignores resistances, it is possible the code that corrects for this interaction in other parts of the game is malfunctioning when it comes to the relic, because vigor didn’t exist when it was coded.

    Note that once upon a time true strike (and similar effects) that “ignored resistances” would sometimes make things worse when resistances were negative, and the target was supposed to take more than normal damage. “Ignoring” resistances would then ignore this and damage could drop with true strike. “Ignore resistances” was changed in the code to make sure that resistances were only ignored when they were positive and beneficial. If they were less than zero, “ignore resistances” would actually “obey resistances” and damage would remain higher than normal.

    Vigor didn’t exist when this was implemented, so maybe Vigor is malfunctioning in this circumstance, or was coded into the game in a way that doesn’t play nice with “ignore resistance” code.

    I can’t explain the numerical disparity, but that might explain the existence of it in the first place.

    I remember when Corvus used to deal lower damage when he would armor break an opponent that had physical resistence. They fixed that, right?
    That would have been one of the things that got fixed when they addressed the "ignore resistances" issue originally.
    Thank you for looking into this and passing it on, seems like Odin is currently still amazing running with 8% less damage than he should on non-bursts :)
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