Saga incursions run — Bullseye and hacks

Herbal_TaxmanHerbal_Taxman Member Posts: 1,115 ★★★★
Thought I’d share the formula for my zone 25 run. Cost me several hundred units because I had to revive after a monster HB in a later zone fried me with his shock before I could get him to throw a special.

With this combination of hacks, Bulls is viable all the way through. As you can see in the last photo, power stings were hitting for 1M+ in last zones. The difficult fights usually had third law or several “don’t back up or something bad happens” nodes. Lots of root to go around as well, but thankfully not much tenacity nor too many bleed immune bosses.

The interaction between hemostatic and tide of combat is pretty wild. If they throw a special with a lot of power stings and somehow survive, you get a fury for every power sting consumed. With the attribute boost, the crit damage hack and the fury back, BE was doing 100K combos with strategic movement. All in all, not bad but definitely not a walk in the park, even with an optimal setup.











Comments

  • jcphillips7jcphillips7 Member Posts: 1,489 ★★★★
    edited May 2024
    Thanks for the write-up. I've done several runs over the past couple days trying out an assortment of champs, but my first few days I seemed to go the furthest (Z21 roadblock) and that was when I started with r6 Bullseye and Hemostatic Charge.

    I think I'll just run with my original team of r3 Corvus w/ Odin prefights, Bullseye w/ Odin prefights, and then a filler champ (probably r3 WWBN). Hope I can build CG to a reasonable charge level, and if I don't have the majority of the big hacks (Strat Movement, Keep It Going, Tide of Combat, etc) by the end of Zone 8, I'm just going to try again.

    Itemless would be ideal, and I'm not above spending, but I don't even want to think about throwing on a green 30% boost until at least Z15, and spending on revives/pots until Zones 20+.
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