If you haven't realised it yet, Incursions are about to get even more rng dependant
Incursions have always been the most rng reliant gamemode, but normally a combination of broken champs and even more broken hacks is what makes it possible. But it's also likely that you might not get the right hacks and you have to end your run.
See that's where the problem is, the addition of 4 more boss hacks, and a lot of other additional common hacks to support them has diluted the hack pool more than people realise.
The only reason most of the community hasn't felt the impact of this dilution is because of the 5 min timers and the choice node in sector 7.
EVEN THEN, it is very clear that it's harder to get actually good hacks . I have done a lot of runs this month, and about 90% of them have ended because I couldn't get the hack required to make a set up work. Keep in mind I have done multiple runs in and outside of zone 7 with various champs (herc, Angela+ odin, bullseye, silk, Thing and many more)
What happens when this event ends and we go back to the normal timers?? When there's no choice node to assist you, it's very clear that these new "survival hacks" do next to nothing for most champs and their impact is not big enough for people to let go of their conventional incursions champs and put new teams together
Idk how they're planning to counter this dilution because it is increasing the RNG factor and in turn increasing the difficulty of an already volatile mode.
I don't wanna say anything drastic but if they're gonna keep adding useless hacks like this to dilute the pool they might as well add the selector from sector 7 to the first zone of every sector to balance it out.
CAUSE RIGHT NOW, WERE PRACTICALLY AT THE MERCY OF THE RNG TO HAVE A DECENT RUN