Speed of Gameplay is causing issues.

Everyone remember that side quest from about a month ago, the time trials where you had slow motion and superfast gameplay? That was an exaggeration of what is happening now between lower end content and higher end content. There should be a constant speed across-the-board for all levels. Lower end content doesn’t need to be so slow that the defender starts a heavy and pauses for a second and at the same time higher end doesn’t need to be so fast that a defender can just launch a heavy in a split second like it’s a light attack. This needs to be addressed. For example when I dash forward the defender (onslaught S.O.S.) can dash back and forward with a medium and intercept me. Another example is sometimes I would dash in to intentionally hit into a blocking defender but they parry me due to the twitching they do. Blocking and standing fast is the twitching I’m talking about. I really dislike how the speed of play is slowed down and sped up for harder content. There are so many more examples I can list, this is causing most of the control/input issues people are complaining about. What do y’all think?
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