"The Maker" Champion Concept I came up with on a whim
Decided to cook this up on a whim cause I think that the Maker would be an extremely cool choice for a new champion. I put it in GD as it is more of a point of discussion rather than a suggestion (though I wouldn't mind if these ideas galvanise the addition of the Maker in the game).
Feedback is always appreciated. Some of these numbers I pulled with halfwit mathematics so feel free to point out anything you like or don't like.
(Also I've added text colouring for ease of reading)
Class: Tech
Maligned Physiology - Always Active:
Immune to Reverse Controls, Disorient, Falter, Bleed and Neuroshock effects.
The Maker has his Combat Power Rate reduced by -100%. But instead passively gains 7% of a Bar of Power over 1.5 seconds as a personal Power Gain passive whenever Attacking, Being Struck by Attacks or Triggering the Dexterity Mastery.
Personal Power Gain passives are exempt from External Power Rate and Ability Accuracy modification.
Insidious Machinations:
Whenever The Maker would lose power by any means, he gains Dominance charges equal to the percentage of his Max Power lost. The Maker starts the fight with 0 Dominance charges, but gains 1 Dominance charge per second while Defending.
At 100 Dominance charges, the Maker inflicts a Special Lock passive the next time the opponent launches a Special Attack. If the Special Lock successfully applies, the opponent will not consume any power from the triggered Special Attack. Additionally, the Special Lock passive is removed when the Maker is intercepted while defending.
While the Special Lock is active, at the end of the opponent’s Special Attack they are inflicted with a Power Drain passive lasting until the opponent is at 0% Power. This Power Drain effect drains 1% of the opponent’s Max Power per second.
If either the Power Drain or Special Lock is removed, the corresponding effect is removed as well.
Each second that the Power Drain is active increases the current potency by +33%.
Dominance Charges are unaffected by Ability Accuracy Reduction.
Complete Control:
Whenever the opponent loses power by any means, they gain Cataclysm Charges equal to each 1% of Max Power lost.
The Maker can select from a choice of Control Effects from his Pre-Fight Screen to apply to the opponent, scaling in potency based on each Cataclysm charge.
Power Gauge: Reduce the Opponent’s Power Rate by -2% above 2 Bars of Power per Cataclysm charge.
Spectre: Reduce Regeneration Rate by -5.5% per Cataclysm charge.
Cowardice: Reduce Special Attack Damage by -1.75% per Cataclysm charge.
Each Control Effect has a limit of 300 Cataclysm Charges.
If no effects are selected, The Maker will apply Cowardice by default. If more than one Control Effect is active, the Cataclysm Charge gain threshold increases by +0.75% of Max Power per additional active Control Effect.
Heavy Attacks:
While Charging a Heavy Attack, the Maker gains a Phase passive. If a miss is attempted while the Phase passive is active, the Phase passive expires after 2.5 second(s) and goes on cooldown for 16 second(s).
Each attempted miss grants the Maker gains one of his personal Power Gain passives.
Each successful hit invalidates 2 Prowess effects from the opponent and grants the Maker a personal Power Gain passive each time this effect is triggered.
Special 1: (3 Hits)
This Attack is Unblockable
Gain a 24 second Fury passive of 12.5% potency.
Any Personal Power Gain effects gained during this Special Attack gain +50% Potency. If the opponent is suffering from a Power Drain effect, instead they gain +200% Potency.
Special 2: (5 Hits)
The final 3 hits of this Special Attack deal a burst of Direct Damage equal to 0.56% of the hit’s inflicted damage for each Cataclysm charge on the opponent.
When fighting in Battlegrounds, the Burst Damage from this Special Attack will count an additional 150 Charges regardless of the amount of Cataclysm Charges active.
Special 3:
For each Control Effect active on the opponent, add 150 Cataclysm Charges to each Control Effect. This cannot bypass the 300 Cataclysm Charge limit per Control Effect.
Gain an indefinite non-stacking Energise effect increasing Power Rate by +33.33%.
Signature Ability - A Perfect World:
Start the fight with 5 - 40 Dominance Charges active.
The first time The Maker triggers an opponent’s immunity to Special Lock or Power Drain effects, his Power Gain is permanently increased by +15 - +95%.