RAID MODOK. The missions make the fight harder. Why?
Not sure why it made it all caps, but I’m just gonna leave it that way.
These missions 66% of the time, quite literally force you to do either no damage at all (whiff attacks) or do very little block damage (block 5 hits)
This in combination with the ultra aggressive AI patterns MODOK exhibits, makes this fight an absolute nightmare.
Kabam I hope you’re seeing the overwhelming amount of negative feedback on MODOK in particular, and you change this fight somehow.
I've got a sinking feeling that many many alliances, will not be taking part in raids anymore unless you do so.
Which would not be ideal, because I actually enjoy raids; but I do not enjoy anti player mechanics such as these.