Champion Review: Northstar

EdisonLawEdisonLaw Member Posts: 8,182 ★★★★★
edited June 28 in General Discussion


Hello summoners of MCOC. Today is the start of a new series where I review brand new champions when they come out. The goals of these reviews is to see if the new champion shines, are they a good or bad addition and are they worth adding to the roster. In this episode we take a look at Northstar and his value in the contest.

Stats: Northstar's stats are pretty average across the board. Compared to Quicksilver (the first speedster), Northstar has higher crit damage rating, Quicksilver has higher attack, Quicksilver has more health, Quicksilver has more prestige, Northstar has higher crit rating, both have the same block proficiency, etc. You can see the stats here



Animations: Being a speedster, Northstar's animations are flashy. He has multi hit combos like Quicksilver and while this may seem like a good thing, his combo speed is actually quite slow, similar to Quicksilver (which is ironic considering both are speedsters)

Damage: 8/10. His damage isn't too great at first since he needs to ramp up but once he's ramped up with reverb (blue passives that deal red damage) and prowess, he does hit hard. He's basically a Quicksilver that's made for long form content. In the deep dive rotation, against Necropolis Hit Monkey, he was easily dealing over 100k damage in one sp2 when fully ramped. That's pretty impressive.

Utility: 7/10. Northstar has Slow, Armor Break (against Skill champions), Unstoppable, Power reserve, Unblockable and a passive stun on specials when ramped. His slow is probably the best piece of utility as it is passive, meaning nobody can remove it unless they are immune, it lasts for a good while, and the duration of the slow increases per momentum. The Armor Break is more niche, as it only applies to Skill champs. I believe it's specifically made to counter Killmonger seeing as it reduces Crit resistance by 80% as well. Also if a Skill champion purifies it he gains 1 reverb charge. His Unstoppable when he has 2 momentum makes him easier to intercept with and makes punishing some special attacks easier, especially when trying to activate Speed Burst. Speaking of which, Speed burst is basically a power reserve passive that is activated when using a special attack after a dash, and makes his specials cost 25% less power. This is good for nodes like Langour where you are punished when you hit 0 bars of power, and it also enables him to spam specials, which is important for keeping his prowess paused.

Signature ability: 8/10. Northstar's signature ability is pretty good and is worth investing in. He gains a Physical resist passive whenever he gains momentum, and its duration increases per momentum like the slow. This makes him more sustainable especially in those long fights. While this is active, he gains a new Reinforce passive which causes incoming hits to have 60% reduced block penentration at max sig. This again makes him more sustainable and may also reduce the damage from specials, especially physical specials.

Best uses: Northstar is one of the best counters to Killmonger. With one MM combo, he shuts down his vibranium armor, turning off most of his abilities and critical resistance. His Slow will help deal with Killmonger's counterpunch charges as well. He is also a decent evade counter as the slow lasts for a while and is accessible on the SP1. He's good for skill champs in general, especially those who purify debuffs; as mentioned above, if they purify the armor break, Northstar gains one momentum, which helps him ramp faster.

What I would change: Despite being a good champion, Northstar does have some flaws. First of all, his heavy attack currently does nothing despite being a cool animation. Personally, I think it should do something like refresh the prowess. Currently, each hit has a 15% chance to pause prowess and reverb effects for 2 seconds. These pauses can stack, and expire one at a time. But I don't think it can be refreshed. Secondly, I believe his armor break should apply to all champs except for tech champs, and its potency should increase depending on the amount of momentum/reverb. Countering Killmonger is nice but it's not that powerful against other skill champs. Last, I think he should have some kind of persistent charge mechanic for the prowess, like when winning a fight, keep 25% of the prowess as persistent charges (like Stryfe or Aegon), this would make him a more viable quester, and in BGs, he should start with some prowess or something like that. These changes aren't major but they might help him.

Conclusion: Northstar, the new MCOC champion, is a speedster with flashy animations and impressive damage potential when fully ramped up, making him suited for long-form content such as Necropolis, questing and Winter of Woe. He offers solid utility with abilities like Slow, Armor Break, Unstoppable, and Power Reserve, and his signature ability enhances his sustainability with Physical Resist and Reinforce passives. Overall, he is a solid addition to the roster, especially for players seeking a versatile and durable speedster to add to their roster.

Thoughts?

Comments

  • peixemacacopeixemacaco Member Posts: 3,460 ★★★★
    EdisonLaw said:



    Hello summoners of MCOC. Today is the start of a new series where I review brand new champions when they come out.


    Thoughts?

    Success on your new series!
    I will get my 3 stars tomorrow
  • ItsClobberinTimeItsClobberinTime Member Posts: 5,444 ★★★★★
    He's a good champ with insane damage and decent utility but horrible ramp, best way to put it.
    I understand he's meant for long form content but realistically how much long form content do we have in the game that's worth doing? Anything other than Necropolis is severely outdated and this is precisely why even Karatemike said he has no idea what he would do with the champ if he pulled him cause there's nowhere to use him if you're an endgame player.
    3/10 champ in general for me just because I don't see him being relevant anywhere, not even war or questing, he can be useful if you didn't finish Necropolis yet but that's it.
  • EdisonLawEdisonLaw Member Posts: 8,182 ★★★★★
    PT_99 said:

    By the time his ramp up starts BG 120 seconds timer is about to over 🤧

    Plus what's funny thing is, as a goofy ramp up champion, you have to do his ramp again and again and again and again after every single quest endgame fights

    That’s why I wish he had persistent charges, it would make him much better, plus a way to refresh the prowess if they are about to fall off
  • Darkraw346Darkraw346 Member Posts: 2,493 ★★★★★
    Bought only one crystal...


  • EdisonLawEdisonLaw Member Posts: 8,182 ★★★★★

    He's a good champ with insane damage and decent utility but horrible ramp, best way to put it.
    I understand he's meant for long form content but realistically how much long form content do we have in the game that's worth doing? Anything other than Necropolis is severely outdated and this is precisely why even Karatemike said he has no idea what he would do with the champ if he pulled him cause there's nowhere to use him if you're an endgame player.
    3/10 champ in general for me just because I don't see him being relevant anywhere, not even war or questing, he can be useful if you didn't finish Necropolis yet but that's it.

    Well that's why I suggested those changes so that he can shine better in other areas.
  • Emilia90Emilia90 Member Posts: 3,502 ★★★★★

    He's a good champ with insane damage and decent utility but horrible ramp, best way to put it.
    I understand he's meant for long form content but realistically how much long form content do we have in the game that's worth doing? Anything other than Necropolis is severely outdated and this is precisely why even Karatemike said he has no idea what he would do with the champ if he pulled him cause there's nowhere to use him if you're an endgame player.
    3/10 champ in general for me just because I don't see him being relevant anywhere, not even war or questing, he can be useful if you didn't finish Necropolis yet but that's it.

    He’s actually pretty fun. I went on him hard in my 2024 post, but this is his issue. Very hard hitter, easily the best this year, but I wish his ramp was better or persistent. BMCG has some good vids on him but man, he has the same issue as destroyer. Great damage squandered by a bad ramp
  • EdisonLawEdisonLaw Member Posts: 8,182 ★★★★★
    Emilia90 said:

    He's a good champ with insane damage and decent utility but horrible ramp, best way to put it.
    I understand he's meant for long form content but realistically how much long form content do we have in the game that's worth doing? Anything other than Necropolis is severely outdated and this is precisely why even Karatemike said he has no idea what he would do with the champ if he pulled him cause there's nowhere to use him if you're an endgame player.
    3/10 champ in general for me just because I don't see him being relevant anywhere, not even war or questing, he can be useful if you didn't finish Necropolis yet but that's it.

    He’s actually pretty fun. I went on him hard in my 2024 post, but this is his issue. Very hard hitter, easily the best this year, but I wish his ramp was better or persistent. BMCG has some good vids on him but man, he has the same issue as destroyer. Great damage squandered by a bad ramp
    Basically like pre buff gladiator? Before the buff his ramp was also pretty inconsistent compared to now
  • Emilia90Emilia90 Member Posts: 3,502 ★★★★★
    EdisonLaw said:

    Emilia90 said:

    He's a good champ with insane damage and decent utility but horrible ramp, best way to put it.
    I understand he's meant for long form content but realistically how much long form content do we have in the game that's worth doing? Anything other than Necropolis is severely outdated and this is precisely why even Karatemike said he has no idea what he would do with the champ if he pulled him cause there's nowhere to use him if you're an endgame player.
    3/10 champ in general for me just because I don't see him being relevant anywhere, not even war or questing, he can be useful if you didn't finish Necropolis yet but that's it.

    He’s actually pretty fun. I went on him hard in my 2024 post, but this is his issue. Very hard hitter, easily the best this year, but I wish his ramp was better or persistent. BMCG has some good vids on him but man, he has the same issue as destroyer. Great damage squandered by a bad ramp
    Basically like pre buff gladiator? Before the buff his ramp was also pretty inconsistent compared to now
    Yup. It’s weird cause they should’ve given these champs battlegrounds specific abilities like they’ve been doing with other champs this year. Why not let Northstar start with a certain ramp that would make him a good attacker? Or if they wanted to lean into Everest, give him persistent charges. Same thing with destroyer
  • UsagicassidyUsagicassidy Member Posts: 1,478 ★★★★
    The long ramp up to be good is such a bummer because of the Mutant additions the past year, Northstar, Dust, and Dani Moonstar are three of my absolute FAVORITE characters in the comics.

    But once again if my favorite characters aren't fun to play, then what's the point.

    With Onslaught being a character I care about 0 and Negasonic being a character who barely even actually exists in the comics.
  • EdisonLawEdisonLaw Member Posts: 8,182 ★★★★★

    The long ramp up to be good is such a bummer because of the Mutant additions the past year, Northstar, Dust, and Dani Moonstar are three of my absolute FAVORITE characters in the comics.

    But once again if my favorite characters aren't fun to play, then what's the point.

    With Onslaught being a character I care about 0 and Negasonic being a character who barely even actually exists in the comics.

    You don't like Onslaught?
  • ItsClobberinTimeItsClobberinTime Member Posts: 5,444 ★★★★★
    Emilia90 said:

    He's a good champ with insane damage and decent utility but horrible ramp, best way to put it.
    I understand he's meant for long form content but realistically how much long form content do we have in the game that's worth doing? Anything other than Necropolis is severely outdated and this is precisely why even Karatemike said he has no idea what he would do with the champ if he pulled him cause there's nowhere to use him if you're an endgame player.
    3/10 champ in general for me just because I don't see him being relevant anywhere, not even war or questing, he can be useful if you didn't finish Necropolis yet but that's it.

    He’s actually pretty fun. I went on him hard in my 2024 post, but this is his issue. Very hard hitter, easily the best this year, but I wish his ramp was better or persistent. BMCG has some good vids on him but man, he has the same issue as destroyer. Great damage squandered by a bad ramp
    His damage is absolutely nuts yep, it just sucks that it takes so long to get there, exact same issue as Destroyer you're 100% right.
  • ItsClobberinTimeItsClobberinTime Member Posts: 5,444 ★★★★★
    EdisonLaw said:

    He's a good champ with insane damage and decent utility but horrible ramp, best way to put it.
    I understand he's meant for long form content but realistically how much long form content do we have in the game that's worth doing? Anything other than Necropolis is severely outdated and this is precisely why even Karatemike said he has no idea what he would do with the champ if he pulled him cause there's nowhere to use him if you're an endgame player.
    3/10 champ in general for me just because I don't see him being relevant anywhere, not even war or questing, he can be useful if you didn't finish Necropolis yet but that's it.

    Well that's why I suggested those changes so that he can shine better in other areas.
    Honestly, I don't see them keeping the same damage output with smaller ramp, highly unlikely.
  • EdisonLawEdisonLaw Member Posts: 8,182 ★★★★★

    EdisonLaw said:

    He's a good champ with insane damage and decent utility but horrible ramp, best way to put it.
    I understand he's meant for long form content but realistically how much long form content do we have in the game that's worth doing? Anything other than Necropolis is severely outdated and this is precisely why even Karatemike said he has no idea what he would do with the champ if he pulled him cause there's nowhere to use him if you're an endgame player.
    3/10 champ in general for me just because I don't see him being relevant anywhere, not even war or questing, he can be useful if you didn't finish Necropolis yet but that's it.

    Well that's why I suggested those changes so that he can shine better in other areas.
    Honestly, I don't see them keeping the same damage output with smaller ramp, highly unlikely.
    Or increase the damage as well, especially in a short fight
  • ItsClobberinTimeItsClobberinTime Member Posts: 5,444 ★★★★★
    EdisonLaw said:

    EdisonLaw said:

    He's a good champ with insane damage and decent utility but horrible ramp, best way to put it.
    I understand he's meant for long form content but realistically how much long form content do we have in the game that's worth doing? Anything other than Necropolis is severely outdated and this is precisely why even Karatemike said he has no idea what he would do with the champ if he pulled him cause there's nowhere to use him if you're an endgame player.
    3/10 champ in general for me just because I don't see him being relevant anywhere, not even war or questing, he can be useful if you didn't finish Necropolis yet but that's it.

    Well that's why I suggested those changes so that he can shine better in other areas.
    Honestly, I don't see them keeping the same damage output with smaller ramp, highly unlikely.
    Or increase the damage as well, especially in a short fight
    That wouldn't really make sense cause he has virtually no damage in short fights, they have to make his ramp quicker or nobody's gonna use him.
  • EdisonLawEdisonLaw Member Posts: 8,182 ★★★★★
    Is Northstar better than we think in BGs?

    https://youtu.be/jZ3O83F_Jno?si=8vLYXer5gbJWmmYA
  • Emilia90Emilia90 Member Posts: 3,502 ★★★★★
    EdisonLaw said:

    Is Northstar better than we think in BGs?

    https://youtu.be/jZ3O83F_Jno?si=8vLYXer5gbJWmmYA

    I just watched this and he’s doing about how I expected. His damage is fantastic but the ramp takes about a minute to get going for battlegrounds and this meta is rich get richer. Without this, he’d be even slower. He’s not really targeted for battlegrounds but they’d have to give him some ramp to start to be good there
  • EdisonLawEdisonLaw Member Posts: 8,182 ★★★★★
    edited September 18
    Coming back to this thread, I think Northstar is an ok addition, but I think these additions to his kit will make him more playable, especially in long content
    1. Increased combat power rate when not in Speed burst
    2. Heavy attack refreshes all Prowess with a 15 second cooldown
    3. Second medium armor breaks can be applied to any champ except Tech. Armor break potency increases per prowess buff he has.
    4. When Northstar wins one fight, he places a Cross-Fight on the next opponent, increasing his own Prowess and reverb gain by 10% each.
    5. Start with 10 Reverb when fighting in BGs or Duels
    6. Special 1 also activates dormant Reverb.
  • peixemacacopeixemacaco Member Posts: 3,460 ★★★★
    Pulled a 6 stars 2 weeks ago.

    He resembles Guardian, but with faster animations.

    Really liked the output damage and he is a great BG defender from what I could see.
  • JLordVileJJLordVileJ Member Posts: 4,859 ★★★★★
    Ngl I fully understand comic accuracy in terms of power isn't something considered when making a champ but I really feel he should have been FAST. like quicksilvers nephew with the same powers as quicksilver, who is called speed, was like SHOOK when he found out how fast northstar can go. He would destroy himself and the earth if he went full speed
  • EdisonLawEdisonLaw Member Posts: 8,182 ★★★★★
    edited September 18

    Pulled a 6 stars 2 weeks ago.

    He resembles Guardian, but with faster animations.

    Really liked the output damage and he is a great BG defender from what I could see.

    I don’t think he’s a good defender, he has zero defensive abilities. At least Quicksilver can be a dual threat
  • BigBlueOxBigBlueOx Member Posts: 2,442 ★★★★★
    I’m just ready to be told he’s the best champ ever and us dumboners got it wrong again.

    2024 going to to be the year of the most complex and undesirable attackers… I don’t even think it’s possible to come back from the hole they’ve dug with releases… even Nefaria and Shathra seem overhyped atm
  • EdisonLawEdisonLaw Member Posts: 8,182 ★★★★★
    BigBlueOx said:

    I’m just ready to be told he’s the best champ ever and us dumboners got it wrong again.

    2024 going to to be the year of the most complex and undesirable attackers… I don’t even think it’s possible to come back from the hole they’ve dug with releases… even Nefaria and Shathra seem overhyped atm

    Nefaria seems good, Shathra seems alright
  • EdisonLawEdisonLaw Member Posts: 8,182 ★★★★★

    Ngl I fully understand comic accuracy in terms of power isn't something considered when making a champ but I really feel he should have been FAST. like quicksilvers nephew with the same powers as quicksilver, who is called speed, was like SHOOK when he found out how fast northstar can go. He would destroy himself and the earth if he went full speed

    Which is why I think his own combat power rate should be higher when not in speed burst
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