The Serpent not gaining the correct amount of Culforce charges
SecondSkriller
Member Posts: 1,319 ★★★★★
Right now he gains 1 charge per special attack, regardless of anything. This is compeltely wrong and should be fixed ASAP since it’s significantly lowering his power. According to his description, his sp1 should award 2 charges if you knock the enemy into a wall and the sp2 should award 3+1 from the power gain expiring.
@DNA3000 @Pikolu please pass this on he’s literally only doing half his damage right now…
@DNA3000 @Pikolu please pass this on he’s literally only doing half his damage right now…
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I just tested this and he gained three charges using SP2 to knock into the wall. Could you be more specific and provide evidence of where specifically you were seeing this?
https://youtu.be/U3PVfeBW7uw?si=OqZsXvX9hJoVnOJm
To see if Serpent is actually gaining more than one charge, I replicated that circumstance but kept myself below the cap. Here’s Serpent v WS, just before the HotA passive expires. You can see I have 11 charges, I got to 12 due to a buff, then I throw a SP2. According to the combat spam I gain two charges, and my buff bar shows charges going from 12 to 14.
https://www.youtube.com/watch?v=T2Eziv1rNdE
If I’ve missed something, please point out specifically what you’re seeing that I’m overlooking.
You ask why it would be harder to ramp fury. But it isn’t “harder.” Rather, it is charge ramp up that is given a faster skill based ramp up path. We can see that in the fact that as a Battlegrounds attacker, Serpent starts off with four charges. The devs clearly were thinking about how long it would take to ramp him up, to the point of giving him four charges in BG where time is critical. But once you are ramped up, they didn’t seem to want players to be able to stack up tons of furies too quickly by continuing to gain them in big batches. I would not be surprised if Serpent started off gaining charges one at a time, and then gained ways to earn more than one charge at a time to accelerate ramp up during balancing.
I think Serpent is one of DLL’s champs. If so, I suspect this is something he thought through carefully. These mechanics seem non-random and well thought out and follow a consistent design path.