Tune up suggestion: The Destroyer
EdisonLaw
Member Posts: 7,687 ★★★★★
So about Destroyer. I really like this character, being an enchanted, sentient armor by Odin. But I feel like he doesn't do enough to be on par with the other top mystics. Like compared to The Serpent, Destroyer never really made an impact in the game. I feel like he needs a faster ramp up and to be able to destroy more buffs
Note: The bolded parts are the ones I added or changed with his kit.
Tune Up: The Destroyer
Always Active
The Destroyer is a magical non-magnetic construct Immune to Slow, Armor Break, Poison, and Bleed. Additionally, the Salve and Willpower Masteries are disabled.
The Destroyer is a killing machine devoid of emotions, it is Immune to Infuriate and Intimidate effects.
All Attacks Destroy any Indestructible, Immortality, Unblockable and Unstoppable Buffs on the Opponent, replacing them with Rubble Buffs that last 15 seconds.
When the Destroyer attacks the opponent’s block, Destroy one of their Armor Up, Precision, Fury, Aptitude and Cruelty Buffs and replace it with a Rubble Buff (1 second cooldown)
When the Opponent gains a Buff while attacking the Destroyer’s Block, Destroy one of their newest Buffs and replace it with a Rubble Buff.
Magically Enchanted Armor
The Destroyer is Passively Unstoppable while Dashing towards the Opponent, plus 0.5 seconds after. If struck while Dashing and Unstoppable, this effect goes on cooldown for 15 seconds or until the Opponent gains 3 Buffs.
While the Opponent has an active Buff, gain a Protection Passive, reducing damage taken by 5% for each Buff, to a max of 5 Buffs.
Destruction Charges - Max: 100
Gain 2 Destruction Charges when Immunity to Armor Break triggers, when the Opponent gains a Buff, when a Buff is Destroyed, or fails to gain a Buff due to Buff Immunity. Gaining Charges from Buff Immunity can only trigger once every 1.5 seconds.
Gain 5 Destruction Charges when landing a medium ending combo
Intercepting the Opponent and when Punishing a Heavy or Special Attack grants 3 more charges (8 in total).
Lose 1 Charge when inflicted with a non-Damaging Debuff other than Stun.
Every 25 Charges, gain a Fury Passive granting +1601.6 Attack Rating for 20 seconds. These Passives refresh on a Special Attack 3 or when the Opponent is knocked down. Max stacks: 4.
When reaching 100 Charges, consume them and gain a Power Gain Passive, granting 4 Bars of Power over 10 seconds. While this Power Gain is active, the Destroyer cannot gain new Charges.
Special Attack 1 - Crushing Strike
Each attack grants 10 Destruction Charges on a Hit, Block, or Whiff. If the Opponent Dodges the attack with the Dexterity Mastery or a Dexterity replacement, no Charges are gained. As a Defender, gain 15 Charges instead.
The final hit is Passively Unblockable and inflicts a non-stacking Hinder Debuff of 75% potency for 20 seconds. If the Opponent is against the wall, all hits are Unblockable.
Special Attack 2 - Visor Blast
The first hit pauses any Degeneration effects for 10 seconds.
The Destroyer is Passively Unblockable during the final 3 hits.
The final hit deals a burst of X Direct Damage, but its potency is increased by 200% against an Opponent suffering from Degeneration.
Special Attack 3 - Mega Visor Blast
Inflicts a Degeneration Passive, dealing X Direct Damage over 15 seconds.
Gain an non-stacking Energize Passive of 33% Potency for 10 seconds, paused during the Destroyer’s Special Attacks. While this Passive is active, Special Attack 3 cannot be activated and Specials 1 and 2 grant no Power to the Opponent.
Gain an Unblockable Buff for 6 seconds.
Signature ability: Ultimate Asgardian Weapon
The Destroyer’s personal Power Gain pauses while at 3 Bars of Power. While any Power Gain effect is active, Special Attack 3 damage is increased by 50%.
The Protection Passive potency from Magically Enchanted Armor is increased by a flat 5% per Buff.
When struck, inflict an instant Rupture dealing 40% of the damage prevented by personal Protection as Physical Damage, to a max of 1601.6 Damage. This Rupture also Destroys an Indestructible, Unstoppable, Unblockable or Immortality Buff on the Opponent.
Note: The bolded parts are the ones I added or changed with his kit.
Tune Up: The Destroyer
Always Active
The Destroyer is a magical non-magnetic construct Immune to Slow, Armor Break, Poison, and Bleed. Additionally, the Salve and Willpower Masteries are disabled.
The Destroyer is a killing machine devoid of emotions, it is Immune to Infuriate and Intimidate effects.
All Attacks Destroy any Indestructible, Immortality, Unblockable and Unstoppable Buffs on the Opponent, replacing them with Rubble Buffs that last 15 seconds.
When the Destroyer attacks the opponent’s block, Destroy one of their Armor Up, Precision, Fury, Aptitude and Cruelty Buffs and replace it with a Rubble Buff (1 second cooldown)
When the Opponent gains a Buff while attacking the Destroyer’s Block, Destroy one of their newest Buffs and replace it with a Rubble Buff.
Magically Enchanted Armor
The Destroyer is Passively Unstoppable while Dashing towards the Opponent, plus 0.5 seconds after. If struck while Dashing and Unstoppable, this effect goes on cooldown for 15 seconds or until the Opponent gains 3 Buffs.
While the Opponent has an active Buff, gain a Protection Passive, reducing damage taken by 5% for each Buff, to a max of 5 Buffs.
Destruction Charges - Max: 100
Gain 2 Destruction Charges when Immunity to Armor Break triggers, when the Opponent gains a Buff, when a Buff is Destroyed, or fails to gain a Buff due to Buff Immunity. Gaining Charges from Buff Immunity can only trigger once every 1.5 seconds.
Gain 5 Destruction Charges when landing a medium ending combo
Intercepting the Opponent and when Punishing a Heavy or Special Attack grants 3 more charges (8 in total).
Lose 1 Charge when inflicted with a non-Damaging Debuff other than Stun.
Every 25 Charges, gain a Fury Passive granting +1601.6 Attack Rating for 20 seconds. These Passives refresh on a Special Attack 3 or when the Opponent is knocked down. Max stacks: 4.
When reaching 100 Charges, consume them and gain a Power Gain Passive, granting 4 Bars of Power over 10 seconds. While this Power Gain is active, the Destroyer cannot gain new Charges.
Special Attack 1 - Crushing Strike
Each attack grants 10 Destruction Charges on a Hit, Block, or Whiff. If the Opponent Dodges the attack with the Dexterity Mastery or a Dexterity replacement, no Charges are gained. As a Defender, gain 15 Charges instead.
The final hit is Passively Unblockable and inflicts a non-stacking Hinder Debuff of 75% potency for 20 seconds. If the Opponent is against the wall, all hits are Unblockable.
Special Attack 2 - Visor Blast
The first hit pauses any Degeneration effects for 10 seconds.
The Destroyer is Passively Unblockable during the final 3 hits.
The final hit deals a burst of X Direct Damage, but its potency is increased by 200% against an Opponent suffering from Degeneration.
Special Attack 3 - Mega Visor Blast
Inflicts a Degeneration Passive, dealing X Direct Damage over 15 seconds.
Gain an non-stacking Energize Passive of 33% Potency for 10 seconds, paused during the Destroyer’s Special Attacks. While this Passive is active, Special Attack 3 cannot be activated and Specials 1 and 2 grant no Power to the Opponent.
Gain an Unblockable Buff for 6 seconds.
Signature ability: Ultimate Asgardian Weapon
The Destroyer’s personal Power Gain pauses while at 3 Bars of Power. While any Power Gain effect is active, Special Attack 3 damage is increased by 50%.
The Protection Passive potency from Magically Enchanted Armor is increased by a flat 5% per Buff.
When struck, inflict an instant Rupture dealing 40% of the damage prevented by personal Protection as Physical Damage, to a max of 1601.6 Damage. This Rupture also Destroys an Indestructible, Unstoppable, Unblockable or Immortality Buff on the Opponent.
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