An idea of the class remixes I use
In my two character posts, and in future ones, I will be using my own version of the classes that better fit my own characters and how my worlds work. These classes mash up aspects of MCOC and FTF, that's why ranged attacks are sometimes listed. Anyway, here's one of the six of my remixed classes
**TECH ⚙️**
*Overview*
Ever since the very first invention, technology has made our lives simpler and greater. From arms, to augments, to communications and to transportation, there is nothing tech can't do. Inventors, robots, augmented warriors and more use this knowledge to their advantage.
*Traits*
The Tech class is mostly defensive, using their abilities to diffuse threats and keep themselves alive. They use ranged attacks predominantly for either defense, offense, or utility.
*Offensive Abilities*
• Shock effects that deal energy damage over time, countered by few characters
• Ranged Damage/Speed buffs ensure victory and success from afar
• Breach effects add extra damage
*Defensive Abilities*
• Fortify effects provide overall damage reduction
• Auto-Block is great for emergency coverage
• Power Control effects manipulate the opponent out of Special Attacks
• Tech characters can uniquely affect the damage of a Special Attack, furthering their survivability
*Relationships*
With their dependence on Fortify, ranged attacks, and power control, Tech characters are easily defeated by those in the Celestial Class. However, their usage of said power control, reduction of Special Attack damage, and their unique use of Shock grant them an edge over Elementals
*Other Notes*
• Tech characters will likely have extra tricks up their sleeve, activated by performing specific actions
• Tech characters will sometimes have low Crit Chance