Battlegrounds would be more fun and fair if a 4* only tournament mode was added
Hassan4905
Member Posts: 28 ★
TL;DR battlegrounds is one of the most fun and innovative game modes which unfortunately is frustrating for 80% of players because there is no way around matchups with vastly more powerful players due to the matchmaking method. As a result, critical thinking and strategy are irrelevant to most players since there is no way around losing to stronger players. Introducing a tournament mode with only 4 star champions (just like in the Summoner Showdown event) will allow lower level players, like uncollected, cavalier, and throne breaker to enjoy the game mode, and progress their account more easily as battlegrounds has very valuable rewards. The top level rewards should still be reserved for the strongest accounts, however. Please let me know what you think!
I've been playing this game on and off for over 9 years and perhaps the biggest pain point I've experienced is having the skill to beat a certain piece of content, but not having the right champions, or being under leveled. I don't think I'm the only person who feels frustrated when I know I would've won the match if my opponent's champions weren't substantially more powerful than mine. I many other completive games such as Clash Royale there are modes the level of all players and characters are the same so the only real factor is player skill, and I think this would also drive more engagement to a mode like battlegrounds where strategy and planning becomes meaningless when an opponent's champs are simply more powerful.
Part of this is proposal is because many mid-level players like myself feel like most of the game is simply inaccessible to anyone who isn't an endgame player. I don't think the top level of rewards should be given to players who use the 4 star mode, as I recognize that there is a level of enjoyment and strategy in deciding who to rank for battlegrounds or getting a 6/7 star strong attacker or defender to add to your deck, which is why I think the tournament mode should be separate. This is wouldn't be the first time MCOC did something like this either, where for the Summoner's Showdown event they restricted champions to 4 stars only so the tournament would be on a even playing field. This would also spice up strategy since it only costs 6k incursions artifact for a 4 star basic meaning it would be very easy for any player past act 5/6 to get a mostly max rank/sig 4 star deck.
This comment is in large part due to the matchmaking change implemented in season 19. Previously those of similar account levels would be matched together, which Kabam stated is a "punishment for those with large rosters" since smaller accounts could climb the ladder with less difficulty. However, I would argue that while this change improves the experience for top level players, it drives away most mid to low level players who are casual spenders and free-to-play players that aren't very dedicated to the game, and overall reduces player retention. Other than that, it would also give far more value to 4 star champions, who for many players are just a source of ISO and 5 star shards.
Since I'm sure there is a vast range of players from big spenders to newer accounts on this subreddit I would be quite interested to see what you guys think of a change like this and whether you believe it would be an improvement.
I've been playing this game on and off for over 9 years and perhaps the biggest pain point I've experienced is having the skill to beat a certain piece of content, but not having the right champions, or being under leveled. I don't think I'm the only person who feels frustrated when I know I would've won the match if my opponent's champions weren't substantially more powerful than mine. I many other completive games such as Clash Royale there are modes the level of all players and characters are the same so the only real factor is player skill, and I think this would also drive more engagement to a mode like battlegrounds where strategy and planning becomes meaningless when an opponent's champs are simply more powerful.
Part of this is proposal is because many mid-level players like myself feel like most of the game is simply inaccessible to anyone who isn't an endgame player. I don't think the top level of rewards should be given to players who use the 4 star mode, as I recognize that there is a level of enjoyment and strategy in deciding who to rank for battlegrounds or getting a 6/7 star strong attacker or defender to add to your deck, which is why I think the tournament mode should be separate. This is wouldn't be the first time MCOC did something like this either, where for the Summoner's Showdown event they restricted champions to 4 stars only so the tournament would be on a even playing field. This would also spice up strategy since it only costs 6k incursions artifact for a 4 star basic meaning it would be very easy for any player past act 5/6 to get a mostly max rank/sig 4 star deck.
This comment is in large part due to the matchmaking change implemented in season 19. Previously those of similar account levels would be matched together, which Kabam stated is a "punishment for those with large rosters" since smaller accounts could climb the ladder with less difficulty. However, I would argue that while this change improves the experience for top level players, it drives away most mid to low level players who are casual spenders and free-to-play players that aren't very dedicated to the game, and overall reduces player retention. Other than that, it would also give far more value to 4 star champions, who for many players are just a source of ISO and 5 star shards.
Since I'm sure there is a vast range of players from big spenders to newer accounts on this subreddit I would be quite interested to see what you guys think of a change like this and whether you believe it would be an improvement.
8
Comments
4* everytime? Ain't no way, if you can't compete with 7r3 then I'd advise you to do Necro act-8 100% so you get your r3 asap.
There's no way that you decide to skip Necro and also get to complain about bigger decks.
Further, there would be no point to spending in the game, which I am sure some FTP players love it being "free"... but without revenue... the game will not be able to pay its developers and other costs, and will stop. Instead you would be forced to pay other ways (monthly sigil like costs) or tons of ads.
And at what point would it make sense to go to 5 stars, when 8 stars come out?
The point is, one shouldn't have every champ max ranked, and have everyone start with exactly the same roster. You have choices to make. Sometimes you rank for prestige, war, BG, or whatever... but its a choice.
I understand the frustration there can be with the matchmaking now when you occasionally end up against much bigger accounts, but it is the fairest it can be. You play against people in your tier. There's no fairer way to do it.
If players want matchmaking to be more "fair" than it is now, then there needs to be different reward tiers. If your account is at a level that caps you at 80% of the accessible rewards, then the only fair option would be to have a separate option for those accounts that still caps them at 80% of the rewards that the others have access to. Just like EQ, if you can't do the harder content, then you settle for lesser rewards in the content you can do.
Or we can leave it as it is, all players have equal opportunity to access the highest level rewards, and you go as far as you can until you can't, almost certainly exceeding any possible rewards you would get in content tailored for lower accounts. Not all content is for all players, but BGs is special in that different levels of content and rewards is available to nearly the entire player base.
It wasn't a great idea there, and it's not a great idea here. lol
I like the thought of changing things up in BGs and like someone mentioned maybe for a one-off event. But not something in addition to or replacing the current BGs.
I can elaborate on this more if you are interested, please let me know!
What caught my eye was that you said BG would allow players to progress because it has great rewards. However, the best way to get better rewards is to get to the next title and clear content. That is the best way to progress your roster.
Talking about new players being at disadvantage, a new player would not have all the resources to waste to build a 4* deck. Older players would have them all almost max sig.
As long as Paragon+ faces UC or Cavs, even with the exact same deck, I would expect the Paragon+ to win almost every time. Mid-level players don't often have the experience or developed the skills and knowledge that endgame players have
There would be no need to go to 5 stars because as long as everyone is on a fair playing field the tournament mode would be working as intended.
Okay got it
Everything doesn’t need to be a month long tournament. Kabam could do flash events that last for a weekend. 2*s only, 4*s only, certain tags, different scoring models (that are clearly marked as temporary, so people don’t get confused…) BG could be an awesome sandbox if Kabam would look at it in that light.
I'm going to quote the original post since it would take quite long to write a whole new response: "Part of this is proposal is because many mid-level players like myself feel like most of the game is simply inaccessible to anyone who isn't an endgame player. I don't think the top level of rewards should be given to players who use the 4 star mode, as I recognize that there is a level of enjoyment and strategy in deciding who to rank for battlegrounds or getting a 6/7 star strong attacker or defender to add to your deck, which is why I think the tournament mode should be separate. This is wouldn't be the first time MCOC did something like this either, where for the Summoner's Showdown event they restricted champions to 4 stars only so the tournament would be on a even playing field."
You use 4*s to fight 4*s but want 6* level rewards? Doesn't make any sense to me.