Cyclops and iron fist rework ideas
Sm0ke1
Member Posts: 5 ★
First post on here I’m making this just cause I’ve had the idea for a while so decided to see how my ideas fair against them if cyclops and iron fist get reworked
Cyclops - during each fight after each use of a special he turns up his visors increasing his damage and gaining precision or prowess.
Specials - Special 1 he shoots out a beam from his eyes and gains a precision or prowess depending on pre fight also applying armor break to the opponent after the special he increases his beams damage by turning his visor.
Special 2 he does a fierce combo to the opponent shattering there guard and reducing the opponent block proficiency then sends a unblockable beam towards his opponent
his special 3 he takes off his visor for a limited amount of time making each attack that involve his beam do massive damage and be unblockable along with stacking armor break at 10 he gives the opponent a armor shatter.
His pre fights abilities- Base pre fight is raw damage in this mode he focuses more on doing more damage, stacking prowess and landing big final hits. 2nd pre fight is precision which focus more on critical hits and applying armor break and armor shatter increasing his base damage
Iron fist rework - Iron fist starts the fight with a passive buff called heart of the iron fist at 0 charge max is 200 and the ability to parry non contact attacks, each heavy he apply’s a stagger and increases his charge of heart of the iron fist by 20 plus 15 if he staggers a buff at 100 charge of his “heart of the iron fist” he activates his iron fist making each hit that involves his iron fist doing big burst damage and makes each of his normal hits have passive grit. At 150 charge he gains a true strike buff along with making every attack use his iron fist doing burst damage and gains a precision buff, but his charge starts slowly going down to 100 losing his true strike and precision but specials pauses it for a short time.
Specials - his Special 1 gives him 45 charge and a grit buff on his heavy at
His Special 2 apply a fate seal and at 100 charge every attack is a guaranteed crit. Sp3 gives 100 charge and passively stuns the opponent for 5 seconds.
Ik it’s long but just getting my idea out there and hoping it influences peoples decision on the poll
Cyclops - during each fight after each use of a special he turns up his visors increasing his damage and gaining precision or prowess.
Specials - Special 1 he shoots out a beam from his eyes and gains a precision or prowess depending on pre fight also applying armor break to the opponent after the special he increases his beams damage by turning his visor.
Special 2 he does a fierce combo to the opponent shattering there guard and reducing the opponent block proficiency then sends a unblockable beam towards his opponent
his special 3 he takes off his visor for a limited amount of time making each attack that involve his beam do massive damage and be unblockable along with stacking armor break at 10 he gives the opponent a armor shatter.
His pre fights abilities- Base pre fight is raw damage in this mode he focuses more on doing more damage, stacking prowess and landing big final hits. 2nd pre fight is precision which focus more on critical hits and applying armor break and armor shatter increasing his base damage
Iron fist rework - Iron fist starts the fight with a passive buff called heart of the iron fist at 0 charge max is 200 and the ability to parry non contact attacks, each heavy he apply’s a stagger and increases his charge of heart of the iron fist by 20 plus 15 if he staggers a buff at 100 charge of his “heart of the iron fist” he activates his iron fist making each hit that involves his iron fist doing big burst damage and makes each of his normal hits have passive grit. At 150 charge he gains a true strike buff along with making every attack use his iron fist doing burst damage and gains a precision buff, but his charge starts slowly going down to 100 losing his true strike and precision but specials pauses it for a short time.
Specials - his Special 1 gives him 45 charge and a grit buff on his heavy at
His Special 2 apply a fate seal and at 100 charge every attack is a guaranteed crit. Sp3 gives 100 charge and passively stuns the opponent for 5 seconds.
Ik it’s long but just getting my idea out there and hoping it influences peoples decision on the poll
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