Yet another AI post… AI recovery rate
NüΚΞ
Member Posts: 266 ★★★
I almost always post on all thing AI related. The new issue (stacked on absurdly long list of other issues) is that when I hit the AI with a special they are recovering faster than my champ can recover. My champ is still in special animations while getting punched in the face by the AI. This is blatantly unfair. I made a video with sunspot but I am about to make one with moleman. Please start fixing these issues. Enough is enough.
https://youtu.be/RYV36olambY?si=G68QWzlW9wmpvIOR
https://youtu.be/RYV36olambY?si=G68QWzlW9wmpvIOR
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Comments
https://youtu.be/mix2T5AgRYU?si=XG4HsgPsB1tzR8gh
Just another AI bug, which is quite disgusting at this point.
Please, prioritize and fix one of these AI/Input/Lag/Recovery/visual issues. The individual character bugs that I see nobody really complaining about litter the bug fix updates each release, but rarely do we see any information on these more game-wide issues.
I feel like the AI recovery issue might be an easy place to start. Just slow the defenders reaction time after getting hit or while knocked down by whatever fractions of a second is needed where this **** stops.
A separate issue, I'm tabbing faster than it's responding to inputs. After tabbing, I'm standing there for a split second before it registers. It's all the time the defender needs to respond.
Now that I'm dealing with "inverted control nodes" or "standing still while I give the defender time to recovery to knock me the fudge out instead attacking forward nodes", I gladly pay the shakedown price of 250 units for potion and revive bundle.
Thanks Kasham!
https://youtu.be/p9u18L5kcyE?si=MaiuyCh5hr3F5U09
I've found it a problem to immediately launch a special after AI has been knocked down and has 3 bars of power. AI will throw a intercepting special before it's even fully standing up.
Thanks for bringing it up!!
Not sure when the full combo to the face came in but I really miss the days where the AI would just do a double medium or a couple of lights
1. Light intercepted
2. Special intercepted
3. The slow walk up light intercept
With the hopes of going through and making a compilation, I have about three hours of video I need to sift through to do it. Real fun time to have this be the way I play this game instead of Kabam just addressing the issue.
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Here's my old post on it.
https://forums.playcontestofchampions.com/en/discussion/368743/apparently-we-cant-punish-defenders-sps-or-heavy-anymore#latest
Maybe I’m the R word.