Blob: Concept Ability Kit
Archit_1812
Member Posts: 614 ★★
Class: Mutant
Abilities
Passive
Thick, almost impenetrable skin grants Blob the immunity to all Frostbite and Coldsnap effects. It’s power to ricochet bullets grants Blob a 60% chance to fail Bleed effects and he takes -90% damage from bullet or weaponry-based attacks.
His skin has shown to be resistant to most diseases and toxins. Blob gains 30% resistance against all Poisons of the Battlerealm.
Parry Stuns have a 20% chance to fail.
Inexorable
Blob is passively Unstoppable while dashing in and +0.3 seconds. If Blob intercepts his opponent successfully, he gains a passive Fury increasing attack rating by +50% for 6 seconds, which is paused if a special attack is activated.
If Blob is intercepted while Unstoppable, it goes on cooldown for 20 seconds. However, intercepting during this cooldown triggers a 100% Inexorable Passive for 4 seconds. While Inexorable is active, Blob takes -30% incoming physical damage. (Counts for intercepting while Unstoppable as well).
Blob Mass
Blob starts with 300 Blob Mass. He gains charges as follows:
• 5 charge for every basic hit
• 15 extra charges for landing a heavy
• 10 charges for gaining a Passive effect
• 30 for successfully intercepting while Unstoppable
• 30 for every hit landed while Inexorable.
• 20 for every damaging debuff that fails to apply.
When Blob reaches 500 Blob Mass, he gains no more.
Angry
Blob is sensitive about his weight. Reaching 500 Mass charges consumes all and Blob becomes Angry for 30 seconds, granting 5 permanent Prowess buffs of each +20% potency. His dashing Unstoppable cannot be removed by any means during this mode and he is passively Unblockable while activating special attacks. Blob’s short temper is well known. If an Intimidate or Infuriate effect of any kind is applies on Blob while under 500 Mass, Mass gain is paused and Blob becomes Angry for 6 seconds.
Special Attack 1
Each successful hit grants 50 Mass Charges. As a defender, each hit avoided with the Dexterity Mastery causes this ability to fail.
The last hit places a Slow debuff for 6 seconds.
Special Attack 2
Blob is Unstoppable during this special attack. This unstoppable remains for 12 seconds after this special attack ends. If a Passive Fury is active on Blob, each hit has a 70% chance to deal 200% of the damage of that hit as a Rupture burst.
Special Attack 3
Blob distorts the gravitational field around himself and his opponent. The opponent sinks to the ground is Weakened, Hindered and Fatigued by the increase in gravity. A random number between 1-5 of each debuff is applied on the opponent and grants Blob a Passive Fury increasing attack by +70% lasting 5 seconds for each debuff applied by this special attacks.
Signature Ability: Thin Mint
On defence, if Blob is hit with a special attack while not Stunned, he is Inexorable and Indestructible for the duration of the special attack plus <0.1-3> seconds.
Increase the potency of Fury Passives by <10-40>%.
Blob’s skin absorbs blows and reflects incoming contact physical damage. <5-30>% of incoming damage is reflected while Inexorable.
Shout-out to @BringPopcorn.
Abilities
Passive
Thick, almost impenetrable skin grants Blob the immunity to all Frostbite and Coldsnap effects. It’s power to ricochet bullets grants Blob a 60% chance to fail Bleed effects and he takes -90% damage from bullet or weaponry-based attacks.
His skin has shown to be resistant to most diseases and toxins. Blob gains 30% resistance against all Poisons of the Battlerealm.
Parry Stuns have a 20% chance to fail.
Inexorable
Blob is passively Unstoppable while dashing in and +0.3 seconds. If Blob intercepts his opponent successfully, he gains a passive Fury increasing attack rating by +50% for 6 seconds, which is paused if a special attack is activated.
If Blob is intercepted while Unstoppable, it goes on cooldown for 20 seconds. However, intercepting during this cooldown triggers a 100% Inexorable Passive for 4 seconds. While Inexorable is active, Blob takes -30% incoming physical damage. (Counts for intercepting while Unstoppable as well).
Blob Mass
Blob starts with 300 Blob Mass. He gains charges as follows:
• 5 charge for every basic hit
• 15 extra charges for landing a heavy
• 10 charges for gaining a Passive effect
• 30 for successfully intercepting while Unstoppable
• 30 for every hit landed while Inexorable.
• 20 for every damaging debuff that fails to apply.
When Blob reaches 500 Blob Mass, he gains no more.
Angry
Blob is sensitive about his weight. Reaching 500 Mass charges consumes all and Blob becomes Angry for 30 seconds, granting 5 permanent Prowess buffs of each +20% potency. His dashing Unstoppable cannot be removed by any means during this mode and he is passively Unblockable while activating special attacks. Blob’s short temper is well known. If an Intimidate or Infuriate effect of any kind is applies on Blob while under 500 Mass, Mass gain is paused and Blob becomes Angry for 6 seconds.
Special Attack 1
Each successful hit grants 50 Mass Charges. As a defender, each hit avoided with the Dexterity Mastery causes this ability to fail.
The last hit places a Slow debuff for 6 seconds.
Special Attack 2
Blob is Unstoppable during this special attack. This unstoppable remains for 12 seconds after this special attack ends. If a Passive Fury is active on Blob, each hit has a 70% chance to deal 200% of the damage of that hit as a Rupture burst.
Special Attack 3
Blob distorts the gravitational field around himself and his opponent. The opponent sinks to the ground is Weakened, Hindered and Fatigued by the increase in gravity. A random number between 1-5 of each debuff is applied on the opponent and grants Blob a Passive Fury increasing attack by +70% lasting 5 seconds for each debuff applied by this special attacks.
Signature Ability: Thin Mint
On defence, if Blob is hit with a special attack while not Stunned, he is Inexorable and Indestructible for the duration of the special attack plus <0.1-3> seconds.
Increase the potency of Fury Passives by <10-40>%.
Blob’s skin absorbs blows and reflects incoming contact physical damage. <5-30>% of incoming damage is reflected while Inexorable.
Shout-out to @BringPopcorn.
4
Comments
Abilities
Passive
Thick, almost impenetrable skin grants Blob the immunity to all Frostbite and Coldsnap effects. It’s power to ricochet bullets grants Blob a 60% chance to fail Bleed effects and he takes -90% damage from bullet or weaponry-based attacks.
His skin has shown to be resistant to most diseases and toxins. Blob gains 30% resistance against all Poisons of the Battlerealm.
Parry Stuns have a 20% chance to fail.
Inexorable
Blob is passively Unstoppable while dashing in and +0.3 seconds. If Blob intercepts his opponent successfully, he gains a passive Fury increasing attack rating by +50% for 6 seconds, which is paused if a special attack is activated.
If Blob is intercepted while Unstoppable, it goes on cooldown for 20 seconds. However, intercepting during this cooldown triggers a 100% Inexorable Passive for 4 seconds. While Inexorable is active, Blob takes -30% incoming physical damage. (Counts for intercepting while Unstoppable as well).
Blob Mass
Blob starts with 300 Blob Mass. He gains charges as follows:
• 5 charge for every basic hit
• 15 extra charges for landing a heavy
• 10 charges for gaining a Passive effect
• 30 for successfully intercepting while Unstoppable
• 30 for every hit landed while Inexorable.
• 20 for every damaging debuff that fails to apply.
When Blob reaches 500 Blob Mass, he gains no more.
Angry
Blob is sensitive about his weight. Reaching 500 Mass charges consumes all and Blob becomes Angry for 30 seconds, granting 5 permanent Prowess buffs of each +20% potency. His dashing Unstoppable cannot be removed by any means during this mode and he is passively Unblockable while activating special attacks. Blob’s short temper is well known. If an Intimidate or Infuriate effect of any kind is applies on Blob while under 500 Mass, Mass gain is paused and Blob becomes Angry for 6 seconds.
Each hit while angry has a 50% chance to place a permanent Physical Vulnerability, reducing Resistance by 10%. These fall off when Angry ends.
Special Attack 1
Each successful hit grants 50 Mass Charges. As a defender, each hit avoided with the Dexterity Mastery causes this ability to fail.
The last hit places a Slow debuff for 6 seconds.
Special Attack 2
Blob is Unstoppable during this special attack. This unstoppable remains for 12 seconds after this special attack ends. If a Passive Fury is active on Blob, each hit has a 70% chance to deal 200% of the damage of that hit as a Rupture burst.
If Blob is Angry while activating this attack, the final hit becomes a Guaranteed Critical Hit and places an additional Exhaustion debuff on the opponent, reducing their Critical Damage Rating by 30% for 10 seconds.
Special Attack 3
Blob distorts the gravitational field around himself and his opponent. The opponent sinks to the ground is Weakened, Hindered and Fatigued by the increase in gravity. A random number between 1-5 of each debuff is applied on the opponent and grants Blob a Passive Fury increasing attack by +70% lasting 5 seconds for each debuff applied by this special attacks.
Signature Ability: Thin Mint
Increase the potency of Fury Passives by <10-40>%.
Blob’s sheer mass grants him <10-15>% increased resistance to all other damage over time (DoT) effects.
For every 10% of Blob's max health lost, he gains a passive Unstoppable effect for <0.3 - 0.8> seconds. This effect does not activate if Blob regenerates health past the last trigger point.
Look this modern Blob visual on comics!