Immortal Hulk changes suggestion

He don't need a lot of changes but the few he needs could change him completly

Rage charges duration from 2 to 4 seconds and get reset in specials

Wich rage makes the opponent 3% more agressive and more likely to throw specials

Immortality cooldown reduced to 40 and every hit decrease the cooldown by 1 second, burst attacks reduce 2 seconds

Immortality get paused during specials and have the duration increased to 12 seconds (it's 9 seconds)

Awaken ability simply give +1% potency to all effects per gamma charge

Synergy changes : to hell and back

Dormammu : Gain 100% attack rating based on dark energy

IHulk : Immunity to Heal block and ability accuracy reduction

With Leader : IHulk : +1% flat potency on rage Infuriate effect

Leader : while the green door is open, on Intercept, apply 2,5 seconds Regen healing 10% of the opponent missing health and a 2,5 seconds power gain giving 15% a bar of power

Any suggestions to Nerf or Buff something just leave in the comments

Comments

  • WednesdayLengthWednesdayLength Member Posts: 1,616 ★★★★
    I hulk literally only needs either increased rage duration or they fall off one at a time but start out slower and speed up as more fall off. Increased chance to throw specials would be nice but not essential if the rage duration is dealt with.

    Most of your suggestions are just fixes for the same problem when you only really need 1, and the ability to refresh his rage stacks would make him absolutely broken. He's already really solid and as a 7 star he's proven why he's so strong, even just giving him a relic make him a complete nuke in end game content.

    He's designed to be high risk high reward and he does pretty well at that beyond the opponent refusing to throw specials which isn't as much of an issue when he's immortal did you can just go ham into block
  • J_WangJ_Wang Member Posts: 2
    I was gonna make a whole post about this, but I like what you said. I think the most important change to ihulk is to make it so using a relic pauses rage charges. I doubt they'll increase the duration, and it's quite annoying to use a relic and have them all fall off because the duration is too short. That and because you're being so aggressive it'd be nice to see taunt implemented in some way.
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