My Terminology

This is my customized list of effects and terms within the game for my project. Yes, I'm aware that some effects have different names and some effects have names that belong to others, or they have different effects. This is because I like the effects to match what they're for, or what they represent. But yeah...

**STATS**
*Seeable traits of a character that are different for every character*

*Attack Rating* - The amount of damage you deal (Ranged and Melee)

*Armor Rating* - The amount of Armor a character has

*Block Penetration* - How much damage goes through Block Proficiency

*Block Proficiency* - How much damage is reduced by Blocking

*Critical Chance* - The chance for a Critical Hit to land

*Critical Damage* - How much damage is added in a Critical Hit

*Critical Resistance* - How much Critical Chance is reduced

*Energy Resistance* - How much Energy Damage is reduced

*Physical Resistance* - How much Physical Damage is reduced

**BUFFS**
*Positive status effects that boost attributes and mechanics of characters. Buffs can become passive, meaning they can't be nullified and don't count as buffs anymore*


*Absorption* - Increases Energy Resistance

*Aptitude* - Increases the potency and duration of new buffs

*Bulwark* - Increases Block Proficiency

*Cleanse* - Purifies one debuff, and all other debuffs triggered at the same time.

*Cruelty* - Increases Critical Damage

*Durability* - Increases Physical Resistance

*Energize* - Increases Combat Power Rate

*Extend* - Increase the duration of new buffs

*Focus* - Increases Critical Chance

*Fortify* - Increases Armor Rating

*Fury* - Increases Melee Damage

*Immortality* - Prevents death

*Impact* - Increases Block Penetration

*Intangibility* - Neither character can hit each other

*Intensify* - Increases the potency of new buffs

*Invincibility* - Negates incoming damage

*Invisibility* - Causes the opponent to Miss

*Omnipotence* - Attacks ignore Resistances and Armor

*Omnipresence* - Attacks ignore Evade and Phase

*Omniscience* - Attacks ignore Miss and Auto-Block

*Pierce* - Increases Armor Penetration

*Protection* - Reduces overall damage

*Prowess* - Increases overall damage during Special Attacks

*Regeneration* - Grants health over time

*Toughness* - Increases Physical and Energy Resistance

*Unblockable* - All hits break through Block

*Undermine* - Ignore Auto-Block

*Unstoppable* - Ignore hit stun

*Velocity* - Increases Ranged Attack speed and damage

*Vigilance* - Ignore Miss

*Vigor* - Grant Power over time

**DEBUFFS**
*Negative status effects that downgrade attributes and mechanics of characters. Debuffs can become passive, meaning they can't be purified and don't count as debuffs anymore*


*Backfire* - Deals Direct Damage after a Special Attack is activated

*Breach* - Reduces Armor Rating

*Burnout* - Deals damage proportionate to the Power depleted

*Concussion* - Reduces Ability Accuracy

*Confusion* - Reduces Offensive Ability Accuracy

*Cowardice* - Reduces the damage taken from a Special Attack

*Crush* - Enemy attacks now break through Block

*Debilitate* - Increase the duration of all non-damaging debuffs

*Disorient* - Reduces Defensive Ability Accuracy

*Drain* - Depletes Power over time

*Enervate* - Prevents Power from being gained

*Exhaustion* - Reduces Critical Damage

*Falter* - Causes the opponent to Miss

*Fatigue* - Reduces Critical Chance

*Fragility* - Reduces Physical Resistance

*Ineptitude* - Reduces the potency of buffs

*Interference* - Reduces Ranged Damage and Speed

*Intimidate* - Makes the opponent more defensive

*Mortify* - Reduce Regeneration Rate

*Overload* - Inflicts a burst of Energy Damage with every hit taken

*Petrify* - Reduces Ability Power Rate and Regeneration Rate

*Sabotage* - Reduce Defensive Ability Accuracy. If an ability fails, damage is inflicted

*Slow* - Ignore and reduce the Ability Accuracy of Unstoppable and Evade.

*Stifle* - Reduces Offensive Combat Power Rate

*Stun* - The opponent cannot perform any actions

*Sunder* - Reduce Critical Resistance to 0

*Suppression* - Reduce Defensive Combat Power Rate

*Taunt* - Makes the opponent more aggressive

*Tender* - Reduce Energy Resistance

*Torture* - Increase the duration of damage over time debuffs

*Trauma* - Inflicts a burst of Physical Damage with every hit taken

*Unsteady* - Causes the opponent to Glance all hits

*Vulnerability* - Reduce Critical Resistance

*Weakness* - Reduce Melee Damage

*Wither* - Reduce Ability Power Rate

**EFFECTS**
*Abilities that are mostly neither debuffs or buffs, but rather instantaneous abilities. These can be debuffs or buffs, but usually are named differently*

*Glancing* - Reduces Attack Rating by 50%, Ability Accuracy by 100%, and prevents Critical Hits

*Power Burn* - Instantly drains a certain portion of Power, and deals damage proportionate to the amount subtracted.

*Power Drain* - Instantly subtracts a certain portion of Power

**MECHANICS**
*Parts of the game that, although they can be manipulated, are not considered abilities, and are basically hidden stats*

*Ability Accuracy* - The chance a certain ability will activate

*Ability Power Rate* - The amount of Power a character gets from abilities

*Combat Power Rate* - The amount of Power a character gets from being struck or striking someone.

*Defensive Ability Accuracy* - The chance that defensive abilities (activated by being struck) trigger

*Defensive Combat Power Rate* - The amount of Power a character gets when struck

*Offensive Ability Accuracy* - The chance that offensive abilities (activated through striking the opponent) trigger

*Offensive Combat Power Rate* - The amount of Power a character gets when striking someone

*Regeneration Rate* - The amount of missing health a character passively gains. Automatically set at 100%
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