BG match suspicious

DarkNightRiseDarkNightRise Member Posts: 386 ★★★
Can anyone explain this match details. It looks so weird

Comments

  • Nemesis_17Nemesis_17 Member Posts: 2,422 ★★★★★
    1514% of damage taken was from poison? Ayo wth
  • Wolf911Wolf911 Member Posts: 524 ★★★
    not suspicious at all

    that 1514% poison damage is from poison stings

    he threw special while indestructible so he didn't get any damage still it shows ( same way it shows recoil damage as well )

    and 54 seconds is slow it can be done in like 45 seconds
  • DarkNightRiseDarkNightRise Member Posts: 386 ★★★

    1514% of damage taken was from poison? Ayo wth

    This is what I’m confusing now, how can poison damage that big!!! And he is still remain 100% health
  • DarkNightRiseDarkNightRise Member Posts: 386 ★★★

    54 seconds for a 7* punching down on a 6* doesn't seem weird to me

    That’s a 7r2 fight with my 6r5 acsended. Should be equal fight
  • JLordVileJJLordVileJ Member Posts: 4,300 ★★★★★

    1514% of damage taken was from poison? Ayo wth

    This is what I’m confusing now, how can poison damage that big!!! And he is still remain 100% health
    Person above you answered you
  • DarkNightRiseDarkNightRise Member Posts: 386 ★★★
    Wolf911 said:

    not suspicious at all

    that 1514% poison damage is from poison stings

    he threw special while indestructible so he didn't get any damage still it shows ( same way it shows recoil damage as well )

    and 54 seconds is slow it can be done in like 45 seconds

    But what is 1514% damage??? Is there something wrong with this number? And I know Titania can throw special when she’s indestructible so she didn’t take any power sting damage! But how can she end up 100% health meanwhile she’s not poison immune
  • SummonerNRSummonerNR Member, Guardian Posts: 12,794 Guardian
    Something, something …
    Damage was dealt, but she did not actually take the damage.

    Also could maybe factor in Willpower, recovering health from poison debuffs (if they were still applied) that weren’t actually hurting her ?

    The higher than 100% may be due to that “damage dealt”, divided by actual damage taken (which was much lower).
  • JLordVileJJLordVileJ Member Posts: 4,300 ★★★★★
    Okay I think its time to get @DNA3000 in her
  • MasquiradeMasquirade Member Posts: 193 ★★
    This is pretty cool in a really nerdy way.

    I wonder if there's a damage calculation while indestructible that trips up the numbers? If a negative value is divided by another negative value, the outcome is positive, so perhaps the damage numbers in the calculation actually get multiplied before they are cancelled by the indestructible? Just spitballing.
  • JLordVileJJLordVileJ Member Posts: 4,300 ★★★★★

    This is pretty cool in a really nerdy way.

    I wonder if there's a damage calculation while indestructible that trips up the numbers? If a negative value is divided by another negative value, the outcome is positive, so perhaps the damage numbers in the calculation actually get multiplied before they are cancelled by the indestructible? Just spitballing.

    Sounds about right. Would've thought the devs would have thought of this but who knows. But either way none of this would affect actual damage as indestructible vetoes all of that so maybe they thought it unimportant
  • MasquiradeMasquirade Member Posts: 193 ★★
    edited September 9

    This is pretty cool in a really nerdy way.

    I wonder if there's a damage calculation while indestructible that trips up the numbers? If a negative value is divided by another negative value, the outcome is positive, so perhaps the damage numbers in the calculation actually get multiplied before they are cancelled by the indestructible? Just spitballing.

    Sounds about right. Would've thought the devs would have thought of this but who knows. But either way none of this would affect actual damage as indestructible vetoes all of that so maybe they thought it unimportant
    Yeah exactly that, the deciding factor at the end of the day is "Damage = 0" but the formula for how you get to zero might be set up differently for different damage types 👍
  • DNA3000DNA3000 Member, Guardian Posts: 19,673 Guardian

    This is pretty cool in a really nerdy way.

    I wonder if there's a damage calculation while indestructible that trips up the numbers? If a negative value is divided by another negative value, the outcome is positive, so perhaps the damage numbers in the calculation actually get multiplied before they are cancelled by the indestructible? Just spitballing.

    Sounds about right. Would've thought the devs would have thought of this but who knows. But either way none of this would affect actual damage as indestructible vetoes all of that so maybe they thought it unimportant
    Because of the complexity of damage effects, it can be non-trivial for the damage calculations to determine precisely how much damage was generated, how much was actually dealt, and so on. Early on the devs discovered that these calculations were not always displaying correctly, so they decided to take them down until they could figure out how to make them accurate. However, the players complained that they wanted those numbers, because even if they were not always 100% accurate they were highly informative, both for analyzing fights and for looking for potential cheaters. So the devs brough the numbers back, but with the caveat that they might not always be accurate because they had no way to ensure that they would always reflect what the players assumed they reflected, and even numbers that were calculated correctly in the past might break in the future as they continue to change things under the hood.
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