It would be great to have bi-weekly bug fix releases, but since the layoffs of May 2023, there's probably not enough people left to make this happen. In fact, it really does seem to the community that the game is much buggier than ever. This happens when you layoff your QA and LiveOps teams. Dev shops have been doing this for decades, thinking they came still maintain high quality product without the people that test to make sure the product is working before shipping it to the users.
It would be great to have bi-weekly bug fix releases, but since the layoffs of May 2023, there's probably not enough people left to make this happen. In fact, it really does seem to the community that the game is much buggier than ever. This happens when you layoff your QA and LiveOps teams. Dev shops have been doing this for decades, thinking they came still maintain high quality product without the people that test to make sure the product is working before shipping it to the users.
No no see we just need someone to go into the server room and turn the big dial labeled BUGS from “several” to “none”. But obviously that’s not safe to do while the servers are running, so we need maintenance.
It would be great to have bi-weekly bug fix releases, but since the layoffs of May 2023, there's probably not enough people left to make this happen. In fact, it really does seem to the community that the game is much buggier than ever. This happens when you layoff your QA and LiveOps teams. Dev shops have been doing this for decades, thinking they came still maintain high quality product without the people that test to make sure the product is working before shipping it to the users.
None of what you just said is true.
Which part?
The community doesn't think the game is buggier?
They didn't layoff QA and LiveOps?
Dev shops haven't been laying off QA teams thinking they can maintain high quality product?
It would be great to have bi-weekly bug fix releases, but since the layoffs of May 2023, there's probably not enough people left to make this happen. In fact, it really does seem to the community that the game is much buggier than ever. This happens when you layoff your QA and LiveOps teams. Dev shops have been doing this for decades, thinking they came still maintain high quality product without the people that test to make sure the product is working before shipping it to the users.
None of what you just said is true.
Which part?
The community doesn't think the game is buggier?
They didn't layoff QA and LiveOps?
Dev shops haven't been laying off QA teams thinking they can maintain high quality product?
No no see we just need someone to go into the server room and turn the big dial labeled BUGS from “several” to “none”. But obviously that’s not safe to do while the servers are running, so we need maintenance.
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I am relieved by the notion that by the time they enter the workforce, I will be retired and no longer in a position to be making hiring decisions.