Masteries and SoS-type Fights
What’s the thought process around fight design and the way certain nodes will interact with AAR and in particular AAR masteries?
1) Is there any thought given to it?
2) Is the team as surprised as Summoners are when they get an insta-death Easter egg?
3) Is it all part of the larger plan—to wit, is it meant to dig deep into whether players have read the myriad descriptions and understand the interactions?
4) Is it just something that the team acknowledges but is a bit too complex to factor into fights design?
I ask because the entire perception of AAR masteries has evolved into a quasi-suicide mastery mindset: they are, in fact, often double-edged and may be less mastery than liability in certain situations (which seem to be recurring more often).
Where does the team see this going? How do they approach the existence of these masteries in designing endgame fights?
Insight appreciated.
Dr. Zola