Seal of Growth
INHUMΛX
Member Posts: 1
KABAM - MCOC PROPOSAL
Lower level heroes (1*-2*-3*-4*) and "Seal of Growth".
Current situation:
1) players aim to strengthen only the heroes with the most stars to access events with more rewards;
2) over time there is a widespread disuse and disinterest in lower level heroes;
3) Kabam, to make them use, strives to create dedicated events (only with 1 star heroes etc.).
It is proposed to create the "Seal of Growth".
Key points:
- if the player has reached, for a specific hero, the maximum of both Rank and Key Ability, the hero can be converted into "an advantage" for the hero of the next level;
- heroes can only be converted vertically and only towards the same hero of the first higher level (Hulk 2* > Hulk 3*);
- Heroes can only be converted if the sub-levels have been converted first (Hulk 2* > Hulk 3* is only possible if the conversion from Hulk 1* > Hulk 2* has taken place first);
- once converted into an "advantage" for the next level, the lower-level hero disappears from the hero list and can no longer appear;
- once converted into an "advantage" for the next level, the higher-level hero receives the "Seal of Growth" plus the related advantages;
- advantages can be: a significant number of Evolution Stones, Awakening Gems, Evolution Stones for a higher Rank up to the Primordial Dust of Grade 1 in the steps from 4* to 5* etc. (Kabam will evaluate the most appropriate proportions of the "advantages").
General advantages:
- use of evolution stones and various smaller gems;
- emptying of the inventory and reserve;
- interest in buying crystals with 1* heroes (search for unowned base heroes) to start "the growth path";
- emptying and cleaning the list of lower level heroes for advantages on higher level heroes;
- coherence and correspondence to the level of play sought by the player and Kabam's offer (plan to no longer let the more experienced play with 1* and 2* heroes etc.).
Lower level heroes (1*-2*-3*-4*) and "Seal of Growth".
Current situation:
1) players aim to strengthen only the heroes with the most stars to access events with more rewards;
2) over time there is a widespread disuse and disinterest in lower level heroes;
3) Kabam, to make them use, strives to create dedicated events (only with 1 star heroes etc.).
It is proposed to create the "Seal of Growth".
Key points:
- if the player has reached, for a specific hero, the maximum of both Rank and Key Ability, the hero can be converted into "an advantage" for the hero of the next level;
- heroes can only be converted vertically and only towards the same hero of the first higher level (Hulk 2* > Hulk 3*);
- Heroes can only be converted if the sub-levels have been converted first (Hulk 2* > Hulk 3* is only possible if the conversion from Hulk 1* > Hulk 2* has taken place first);
- once converted into an "advantage" for the next level, the lower-level hero disappears from the hero list and can no longer appear;
- once converted into an "advantage" for the next level, the higher-level hero receives the "Seal of Growth" plus the related advantages;
- advantages can be: a significant number of Evolution Stones, Awakening Gems, Evolution Stones for a higher Rank up to the Primordial Dust of Grade 1 in the steps from 4* to 5* etc. (Kabam will evaluate the most appropriate proportions of the "advantages").
General advantages:
- use of evolution stones and various smaller gems;
- emptying of the inventory and reserve;
- interest in buying crystals with 1* heroes (search for unowned base heroes) to start "the growth path";
- emptying and cleaning the list of lower level heroes for advantages on higher level heroes;
- coherence and correspondence to the level of play sought by the player and Kabam's offer (plan to no longer let the more experienced play with 1* and 2* heroes etc.).
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