Request to Reinstate the Option to Sell Champions
Loveboy
Member Posts: 1 ★
I hope this message finds you well. I wanted to take the time to provide some feedback regarding the decision to remove the option to sell champions, which was introduced on May 3, 2021. I understand that the reasoning behind this decision was to protect players' long-term progression and ensure that having a diverse roster would benefit future content like Back Issues.
However, I believe that this change has had some unintended negative consequences for many players, including myself.
1) I understand the desire to ensure players have a variety of champions for specific content, the removal of the selling option has significantly reduced player agency over their rosters. For many players, including myself, lower-star champions (1- to 4-stars) often become obsolete as we progress.
2) Not having the ability to sell these champions in exchange for resources or to focus on more competitive champions feels restrictive and limits the strategic decisions we can make regarding our rosters. Additionally, I feel that the assumption that selling champions early could put a player in a "troubling spot" overlooks the fact that players should have the freedom to make informed
choices about how they manage their accounts. If I choose to focus on improving higher-tier champions that better suit my playstyle or current needs, I should be empowered to do so without being forced to hold onto champions I don’t actively use. Selling champions was an effective way to streamline a roster and provide more control over progression.
* Furthermore, this change fails to account for the frustration that many players experience from poor luck in crystal pulls. Being stuck with champions that do not align with my goals or playstyle can be discouraging.
* The ability to sell champions provided an outlet to convert bad luck into something useful. Removing this option limits that flexibility and can make the experience of building a roster feel more random than strategic.
In conclusion, I kindly urge Kabam to reconsider bringing back the option to sell champions, or at the very least, introduce a system that allows players to have more control over the champions they collect. Players should have the ability to manage their roster in a way that fits their playstyle, whether that means keeping a diverse range of champions or focusing on building up a core group of powerful characters.
Thank you for taking the time to consider this feedback. I appreciate the ongoing effort to improve the game but I believe bringing back the selling option would make the game feel fairer for all players, allowing us to improve our rosters without feeling forced to spend money just to overcome bad luck.
However, I believe that this change has had some unintended negative consequences for many players, including myself.
1) I understand the desire to ensure players have a variety of champions for specific content, the removal of the selling option has significantly reduced player agency over their rosters. For many players, including myself, lower-star champions (1- to 4-stars) often become obsolete as we progress.
2) Not having the ability to sell these champions in exchange for resources or to focus on more competitive champions feels restrictive and limits the strategic decisions we can make regarding our rosters. Additionally, I feel that the assumption that selling champions early could put a player in a "troubling spot" overlooks the fact that players should have the freedom to make informed
choices about how they manage their accounts. If I choose to focus on improving higher-tier champions that better suit my playstyle or current needs, I should be empowered to do so without being forced to hold onto champions I don’t actively use. Selling champions was an effective way to streamline a roster and provide more control over progression.
* Furthermore, this change fails to account for the frustration that many players experience from poor luck in crystal pulls. Being stuck with champions that do not align with my goals or playstyle can be discouraging.
* The ability to sell champions provided an outlet to convert bad luck into something useful. Removing this option limits that flexibility and can make the experience of building a roster feel more random than strategic.
In conclusion, I kindly urge Kabam to reconsider bringing back the option to sell champions, or at the very least, introduce a system that allows players to have more control over the champions they collect. Players should have the ability to manage their roster in a way that fits their playstyle, whether that means keeping a diverse range of champions or focusing on building up a core group of powerful characters.
Thank you for taking the time to consider this feedback. I appreciate the ongoing effort to improve the game but I believe bringing back the selling option would make the game feel fairer for all players, allowing us to improve our rosters without feeling forced to spend money just to overcome bad luck.
1
Comments
No doubt this person would complain if he sold a champ needed later like why did you let me do it Kabam
Or an end-game challenge or Variant quest comes out where you need to use a certain 3* or 4* champ or team.
But here are some solutions…
Allow you to sell a champ. (No, you won’t get anything in return for selling, but at least you won’t be bothered by having to rummage thru such a large roster anymore).
Allow you to *DELETE* a “useless” champ from ever appearing in your roster again. (You won’t have to ever again suffer thru pulling them from your crystal openings. Instead, if the “crystal roll” was going to give you that champ, you just won’t receive anything, nothing, no Dup shards, no ISO, no other champ instead, etc)
Kabam is not going to reenable selling, because it is completely nonsensical. The resources you get for selling champions is trivial compared to what you need. That was true back then, and even more true now.
Yes, allowing players to sell does give them some agency, but it is bad agency, and it comes with a cost to the game. Players will sell a champ then later regret it and ask support to undo that sale. We don't need those support tickets clogging up the system. Even the time to say no is costly, and then players are just mad. We can avoid all of that by simply eliminating the option. People might quit because they sold a champ they later need, and support won't give it back to them. Far fewer are going to quit because they can't sell a champ.
As to allowing players to manage their roster however they want. You can rank up whomever you want. That's the agency you're allowed. You have *limited* freedom to direct your roster through things like Nexus crystals, selectors, and featured crystals. But this game is built upon a foundation of random champion collecting. Players have some agency, but not full agency. What we have now is far better than any sort of roster agency we used to have back when we could sell champions. You can ask for more, but you're unlikely to get more.
This game's current content direction is to reward wide rosters and to punish, to some degree, narrow ones. That's just how the game works now. Players can decide to rank up a very narrow group of champions, but that choice will lead them to suboptimal results. Players do not have the right to demand the game bend to their whims. If you want to get along with five top champs like we used to do in 2017, go ahead but the game's content is going to kill you, and it will be entirely your choice.